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Thread: Class balance? Or You are not playing your class right?

  1. #21
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    [PvP POV, endgame]

    Rogues have pretty much way more advantages than mages when it comes to CTF or TDM. In TDM, standing below and sniping up is the easiest thing in the world. In CTF, use razor. Razor has the advantage of also being good against warriors & its good for clashing since you don't get stunned, so you can keep it active.

    The main thing people worry about in PvP is killing and flagging (CTF). Rogues excel in killing, which is why they are so coveted and mages & warriors want to be like them (let's be honest everyone wants that 60k kills).

    Of course, this wouldn't be a problem if people actually played CTF - a team game. Spontaneous clashes are rare - so random teams do not work together much.

    --

    The problem I feel is that the max geared mage is more or less balanced, but when you go below the mythic amulet/arcane ring stage, thats when you see the vast differences. And STS, when looking at their max geared mages with 900 damage, think "Oh, everything's alright" - which is far from the truth.

    All mages need is an armor boost & stun immunity.

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  3. #22
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    Guys, its very important to make the difference pvp wise and pve wise here...In PvE it is a fact that warriors and maybe mages are alot less useful then rogues. In pvp I agree there is a way to play each class, however im pretty sure some classes need help. It seems to me that mages don't really have a viable pvp skill..Am i wrong?

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    what is a mage and warrior?
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    I agree on stun immunity for mages...so that in pvp rouge dont keep stun us mage with bow when shield is active...shield wud be wasted when stunned

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    Quote Originally Posted by Serancha View Post
    I play both and have tested extensively. I stand by my statement.
    I agree with you Mages kill mobs faster than rogues, its clear. The issue here is that the majority of maps that are ran nowadays are the new tombs and arena. The mob density and amount of mobs you have to clear in these maps are not that high. Add to the fact that these new map bosses have insane HP and you spend a significant amount of time fighting them.....Therefore full rogue parties or 3 rogue party with one mage is still preferred. Which makes the need for rogues 70 to 100 percent of the time for party make up. Warriors in PVE....well forget about it.

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    Senior Member Dex Scene's Avatar
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    Quote Originally Posted by Bellaelda View Post
    Check out timed lbs... Sry but rogues rule them all
    Timed lb proves nothing as maps have bosses. And rogues kill them faster.
    If you read correctly what I replied whom I replied, you see I said mages clear mobs faster.. i have mythic weapon on my rogue and i clear wt4 or mines faster with my expe gun mage...

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    Quote Originally Posted by NotYoCookiez View Post
    what is a mage and warrior?
    Mage=sorcer and warior are 2 of the 3 classes of al
    Mage=sorcer/warrior/rouge.


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    Maybe as cap level gets higher some skills are not optimized well, what are your thoughts guys on a aimshot similar skills for sorcs and warriors?
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    At the endgame..

    Rogue: 3000+ hp, 1100+ armor, 50% crit, 50% dodge...

    Mages: 3000+ hp, 1100+ armor, 10% crit, 2% dodge...

    Warriors: 6000 hp, 2000 armor, 5-10% crit, 2% dodge

    That means that rogues will dodge EVERY OTHER attack, and have 3000 health.... So its like 6000 hp overall (if you think like 3000x2=6000 ( because you need to hit them twice because dodge is 50%)).....it makes them so though as warriors are... Dps is better than mages have, damage around the same....

    And lets not forget their critical chance....that is insane! They can easily kill in 1 combo...and have good amount of mana left still

    "But mages have more mana than rogues"....that doesnt help you when you are dead

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    Quote Originally Posted by Powerfulwitch View Post
    At the endgame..

    Rogue: 3000+ hp, 1100+ armor, 50% crit, 50% dodge...

    Mages: 3000+ hp, 1100+ armor, 10% crit, 2% dodge...

    Warriors: 6000 hp, 2000 armor, 5-10% crit, 2% dodge

    That means that rogues will dodge EVERY OTHER attack, and have 3000 health.... So its like 6000 hp overall (if you think like 3000x2=6000 ( because you need to hit them twice because dodge is 50%)).....it makes them so though as warriors are... Dps is better than mages have, damage around the same....

    And lets not forget their critical chance....that is insane! They can easily kill in 1 combo...and have good amount of mana left still

    "But mages have more mana than rogues"....that doesnt help you when you are dead
    Are you talking about Pvp? As far as I know rogues are incapable of dodging "skills" in Pvp.

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    Senior Member Rx8's Avatar
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    Quote Originally Posted by Serenina View Post
    Are you talking about Pvp? As far as I know rogues are incapable of dodging "skills" in Pvp.
    Even having 70% or 100. dodge is one of the most useless stats in pvp. Literally a dodge is like...takes forever. In other STG games dodge is OP. I agree with sera.

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    Quote Originally Posted by Serenina View Post
    Are you talking about Pvp? As far as I know rogues are incapable of dodging "skills" in Pvp.
    Right, they cannot dodge skills, but they can normal attacks...
    So to kill rogue you cannot use your normal attack..
    And in pve mobs do not use "skills".....

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    Quote Originally Posted by Powerfulwitch View Post
    Right, they cannot dodge skills, but they can normal attacks...
    So to kill rogue you cannot use your normal attack..
    And in pve mobs do not use "skills".....
    Mages barely use their guns nowadays. All i see them is wait to do their combos of fire and light. And even some rogues do that. Using the weapons is a great choice too. People with frost Weapons use it after every CD of skill. The expedition rifle also procs very fine, at least allowing you to enhance your killing style. I often use my weapons after my combo is on CD. I think your playing this class wrongly, if u have a stun pet providing you with a good stats id suggest use it. Once the rogue has broken free of the stun, use the pets AA and it will be a total GG

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