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Thread: Class balance? Or You are not playing your class right?

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    Senior Member epicrrr's Avatar
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    Default Class balance? Or You are not playing your class right?

    Most cry for a buff because they keep forgetting the positive side of the class they chose or they are playing it wrong and sorcs and warriors trying to be like rogue etc etc.

    Some of my endgame and pvp level 13 friends remind and shows me of how a properly executed gameplay, attitude and class mastery has affected numerous scenario.

    It really is a matter of how you choose to play your class. Mage trying to act like rog or warrior trying to be.. and rog to this or that.. will have a disastrous result and only causes frustration while it can be good sometimes but its like looking at a cupcake when it is near a premium grade cake.
    Last edited by epicrrr; 02-06-2015 at 09:40 PM.
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    Sorry, but skill can only get you so far. If I were amazing at driving, that doesn't mean I could win a nascar championship driving a used smart-car.

    Although, there are a lot out there complaining just for the sake of complaining, so in that sense, your right.

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    Quote Originally Posted by shinytoy View Post
    The issue here is that rogues are capable of tanking the current elite maps. Moreover, because the mobs are so easy for them, they're just standing in place, attacking and killing the mobs as fast or better than mages. Therefore, there is no need for any other class and we end up with mostly runs of 4 rogues
    This is purely circumstantial and vary by guild, circle of friends and personal preference etc, this is where the game have limited control over.

    Best way to limit stacking of a certain class will be the introduction of party buffs; where when you get all 3 class in a party the party leader will have to choose 1 of the buff bonus for the certain run/map: 10% damage, 10%exp, 10% speed, 10% armor, 10% mana or 10% hp. This will kinda push people to run and organize party where theres only 2 of the same class.

    And the skill update will play a crucial role in future expansions, as the value of stats gets higher endgame stats makes skills overly boosted.
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    Quote Originally Posted by epicrrr View Post
    This is purely circumstantial and vary by guild, circle of friends and personal preference etc, this is where the game have limited control over.

    Best way to limit stacking of a certain class will be the introduction of party buffs; where when you get all 3 class in a party the party leader will have to choose 1 of the buff bonus for the certain run/map: 10% damage, 10%exp, 10% speed, 10% armor, 10% mana or 10% hp. This will kinda push people to run and organize party where theres only 2 of the same class.

    And the skill update will play a crucial role in future expansions, as the value of stats gets higher endgame stats makes skills overly boosted.
    If sumthing like this doesnt happen u will see mages just get extinct in pvp i am already having a hard time thinking of a sub mage in the twink pvp tournament

    siddhantsingh<turbo>(lvl41mage)
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    Quote Originally Posted by shinytoy View Post
    The issue here is that rogues are capable of tanking the current elite maps. Moreover, because the mobs are so easy for them, they're just standing in place, attacking and killing the mobs as fast or better than mages. Therefore, there is no need for any other class and we end up with mostly runs of 4 rogues
    Rogues are only actually better at killing bosses. Mages can wipe the mobs in any map way faster without even getting damaged. The problem when it comes to timed elite runs is that they cannot match rogues for speed-killing bosses. The extra time mages need to kill a boss is greater than the time they gain in the mob department, which is where people get the idea that rogues are "better". Ultimately they are not single-target hitters, so they fail at the end of the run.
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    Quote Originally Posted by Serancha View Post
    Rogues are only actually better at killing bosses. Mages can wipe the mobs in any map way faster without even getting damaged. The problem when it comes to timed elite runs is that they cannot match rogues for speed-killing bosses. The extra time mages need to kill a boss is greater than the time they gain in the mob department, which is where people get the idea that rogues are "better". Ultimately they are not single-target hitters, so they fail at the end of the run.
    Rogues kill faster.. no matter mobs or bosses..


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    Quote Originally Posted by Eski View Post
    Rogues kill faster.. no matter mobs or bosses..
    Mages have aoe which make them able to clear mobs faster.
    mages are the king of clearing mobs. They do it faster than any class.

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    Quote Originally Posted by Dex Scene View Post
    Mages have aoe which make them able to clear mobs faster.
    mages are the king of clearing mobs. They do it faster than any class.
    Maps with hard mobs a long map but not many mobs in a place? Thats with 4 rouges olmost the same idea as killing a bos much faster then 1-2 mages in the team.


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    Quote Originally Posted by Dex Scene View Post
    Mages have aoe which make them able to clear mobs faster.
    mages are the king of clearing mobs. They do it faster than any class.

    Check out timed lbs... Sry but rogues rule them all
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    Quote Originally Posted by Bellaelda View Post
    Check out timed lbs... Sry but rogues rule them all
    Timed lb proves nothing as maps have bosses. And rogues kill them faster.
    If you read correctly what I replied whom I replied, you see I said mages clear mobs faster.. i have mythic weapon on my rogue and i clear wt4 or mines faster with my expe gun mage...

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    Quote Originally Posted by Eski View Post
    Rogues kill faster.. no matter mobs or bosses..
    I play both and have tested extensively. I stand by my statement.
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    Quote Originally Posted by Serancha View Post
    I play both and have tested extensively. I stand by my statement.
    I agree with you Mages kill mobs faster than rogues, its clear. The issue here is that the majority of maps that are ran nowadays are the new tombs and arena. The mob density and amount of mobs you have to clear in these maps are not that high. Add to the fact that these new map bosses have insane HP and you spend a significant amount of time fighting them.....Therefore full rogue parties or 3 rogue party with one mage is still preferred. Which makes the need for rogues 70 to 100 percent of the time for party make up. Warriors in PVE....well forget about it.

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    What more do you rogues want? Your the strongest class in AL and still blame us for not being strong or not being able to handle our class.

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    Quote Originally Posted by Transfordark View Post
    What more do you rogues want? Your the strongest class in AL and still blame us for not being strong or not being able to handle our class.
    This

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    Quote Originally Posted by Transfordark View Post
    What more do you rogues want? Your the strongest class in AL and still blame us for not being strong or not being able to handle our class.
    The thread was very far from blaming - where did that came from? Its to point out that character class has their role to play and to put it simply giving warrior and sorc that 250% crit damage an +10% crit chance each attack(aimshot) is not the answer to all balance whine; maybe the skill update weve been waiting will change all that.
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    1 shot mages is clas balance

    Thats new to me.


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    Quote Originally Posted by obee View Post
    Maybe it's because people don't play the game right. I mean if people actually played Capture the Flag, mages would love the way things are. But apparently STS doesn't want people playing CTF because of the LB and AP's.
    Maybe this might encourage player.

    But to play captured the flag as in get flag and try to score while the opposing team will do the same has to start somewhere, I reckon spot blocking came from low level pvp then moved their way to the top. So a movement has to start somewhere, like a domino effect with a huge chace from endgame -> low level brackets.

    Quote Originally Posted by nevercan View Post
    1 shot mages is clas balance

    Thats new to me.
    Honestly speaking what if STS put a skill like aimshot to sorcs and warrior; would that make you feel that theres class balance?

    __

    All this class balance rally is from that skill aimshot.
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    Quote Originally Posted by epicrrr View Post
    Maybe this might encourage player.

    But to play captured the flag as in get flag and try to score while the opposing team will do the same has to start somewhere, I reckon spot blocking came from low level pvp then moved their way to the top. So a movement has to start somewhere, like a domino effect with a huge chace from endgame -> low level brackets.



    Honestly speaking what if STS put a skill like aimshot to sorcs and warrior; would that make you feel that theres class balance?

    __

    All this class balance rally is from that skill aimshot.
    I never sed mages and tanks shoud get aimedshot
    Just nerf rouges crit on endlvl,armor and hp.


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    Quote Originally Posted by nevercan View Post
    1 shot mages is clas balance

    Thats new to me.
    Rogue can one shot rogues. Rogues cant one shot shield mages.
    Although I do believe mages need a slight buff but mages are not weak.

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    Quote Originally Posted by epicrrr View Post
    Most cry for a buff because they keep forgetting the positive side of the class they chose or they are playing it wrong and sorcs and warriors trying to be like rogue etc etc.

    Some of my endgame and pvp level 13 friends remind and shows me of how a properly executed gameplay, attitude and class mastery has affected numerous scenario.

    It really is a matter of how you choose to play your class. Mage trying to act like rog or warrior trying to be.. and rog to this or that.. will have a disastrous result and only causes frustration while it can be good sometimes but its like looking at a cupcake when it is near a premium grade cake.
    Hahaha, your a level 13 rogue with max gear.

    I suggest you take a warrior and mage to 41 and certain twink brackets, especially mage.

    But Yeh, it's skill...mage can own a rogue in Pvp easy if they use 5skills or go all out damage.
    Warrior needs to stun rogues to stand a chance...

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