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Thread: New system of PVP

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    Lightbulb New system of PVP

    For more fun STS must make a new system of PVP, how? easy the system detected and clasified the damage and gear of a player and put the player into the room.


    NOTE


    The system can not put 1 rogue legendary with 1 rogue arcane when the team must be full arcane or same damage for more balance


    Blue team

    1 Rogue: arcane ring, nekro, amulet planar, Imbued, mythic weapon.

    ( 640 damage )

    1 Warrior: arcane ring, samael, amulet planar, Imbued, mythic weapon.

    ( 720 damage )


    1 Rogue: arcane ring, SNS, amulet planar, Imbued, mythic weapon.

    ( 642 damage )


    1 Mage: arcane ring, Maridos, amulet planar, Imbued, mythic weapon.

    ( 880 damage )



    Red Team


    1 Rogue: arcane ring, amulet planar, singe, Imbued, mythic weapon.

    ( 628 damage )


    1 warrior: arcane ring, amulet planar, Nekro, Imbued, arcane weapon.

    ( 728 damage )

    1 Mage: arcane ring, amulet planar, Maridos, Imbued, mythic weapon.

    ( 908 damage )

    1 Warrior: arcane ring, amulet planar, singe, Imbued, mythic weapon.

    ( 728 damage )




    Diferent to this:

    Blue Team


    1 Rogue: Archon, Ribbit, Eerie, Legendary, legendary daggers.

    ( 440 damage )

    1 Warrior: arcane ring, samael, amulet planar, Imbued, arcane weapon.

    ( 720 damage )


    1 Rogue: Wild, Dovabear, Blood ruby, Mythic, legendary weapon.

    ( 545 damage )


    1 Mage: arcane ring, Maridos, amulet planar, Imbued, mythic weapon.

    ( 880 damage )



    Red Team


    1 Rogue: Blood, Wild amulet, singe, mythic, legendary bow.

    ( 508 damage )


    1 warrior: Eerie amulet, Archon, Abbadon, mythic, Mythic weapon.

    ( 528 damage )

    1 Mage: Blood, Eerie, Nexus, legendary, legendary weapon.

    ( 578 damage )

    1 Warrior: Blood, Eerie, Dovabear, mythic, mythic weapon lvl 36.

    ( 548 damage )


    Unbalance lol
    Last edited by cami; 02-09-2015 at 10:25 AM.

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    This can to be a new system , I'm not saying what the pvp TDM actually is bad

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    Senior Member Candylicks's Avatar
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    Too complicated.

    They need the following:
    1. New PvP maps
    2. Locked practice rooms- these will not count for any PvP KDR but rather a place to go and spar with a friend or up your skills.
    3. Nameless FFA arena. No teams. No names, just go and kill. (:

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    Players cant choose team or change gear, pet after joining pvp?
    And hard to define what is "balance". It's not just dmg, how about crit, hp, mana ...

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    Quote Originally Posted by emkochiu View Post
    Players cant choose team or change gear, pet after joining pvp?
    And hard to define what is "balance". It's not just dmg, how about crit, hp, mana ...
    True o.o

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    Quote Originally Posted by Candylicks View Post
    Too complicated.

    They need the following:
    1. New PvP maps
    2. Locked practice rooms- these will not count for any PvP KDR but rather a place to go and spar with a friend or up your skills.
    3. Nameless FFA arena. No teams. No names, just go and kill. (:
    The idea is that, I took the idea from the tournament PVP for STS xD

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    Senior Member Candylicks's Avatar
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    Quote Originally Posted by cami View Post
    The idea is that, I took the idea from the tournament PVP for STS xD
    No doubt it's a great concept, Cami 100%. It's just so complicated to code that realistically won't happen. Your best bet is to leave map if the teams are unbalanced or see if people will swap sides to even it out.

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    +736289 for the nameless room!

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    Forum Adept Trollish's Avatar
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    NO.

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    Quote Originally Posted by Trollish View Post
    NO.
    YES.

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    So whats the insentive for buying good gear on your twink? Everyone will just settle for crap. Anyway at least your trying to improve pvp conditions, unlike sts.
    Proud guild master of <Mage Army>

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    I like the idea of a room where everyone is evenluly geared, but STS will understandably never implement it. After all, they are a business and if they do this people will have no incentive to want top gear other than for pve, which you can get by in without an arcane ring, thus cutting into their profits.

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    Senior Member siddhant's Avatar
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    i guess sts wont be looking to improve pvp game atm adding new content to it chances are bleak since they already releasing a game which will be much more focused on pvp so presently i will just expect them to add new content to pve and stuff .

    siddhantsingh<turbo>(lvl41mage)
    lukepvp(retired)(lvl25tank)
    sidpvp<nvm>(lvl15mage)

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    please keep in mind that while sts doesn t enforce a balanced match, you re still perfectly able to organize one yourself.
    offer a fair match, ask for a fair match, and if it doesn t happen, just leave! no one can gang or spot block you if you don t let it happen. don t fall for trashtalking to keep you on the map to get farmed. it s perfectly ok to starve pvp trolls

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  20. #15
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    Quote Originally Posted by Candylicks View Post
    Too complicated.

    They need the following:
    1. New PvP maps
    2. Locked practice rooms- these will not count for any PvP KDR but rather a place to go and spar with a friend or up your skills.
    3. Nameless FFA arena. No teams. No names, just go and kill. (:
    The Free for all arena is something I always wanted, it could be pvp in the planar arena xD , also the practice room is a VERY nice idea, since me and a lot of my friends do 1v1, first idea could be a thing to add in the near future. A new pvp map design could be nice

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    Quote Originally Posted by Candylicks View Post
    Too complicated.

    They need the following:
    1. New PvP maps
    2. Locked practice rooms- these will not count for any PvP KDR but rather a place to go and spar with a friend or up your skills.
    3. Nameless FFA arena. No teams. No names, just go and kill. (:
    1st we need pvp maps for 1vs1 n 2vs2 clashes. And good idea for nameless room.
    And also we need a collective pvp kick vote.
    Last edited by Castellann; 02-10-2015 at 03:14 AM.

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    Forum Adept Hilyana's Avatar
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    Quote Originally Posted by cami View Post
    For more fun STS must make a new system of PVP, how? easy the system detected and clasified the damage and gear of a player and put the player into the room.
    This could be a good idea, fighting equally geared players is fun and more challenging, but as I've seen most pvpers are not that competitive and rather go for easy kills (holy kdr!), so I guess a good geared player could enter pvp rooms with legendary items/pet and then change back to maxed gear once the match starts, and then we all know what would happen. And not allowing players to change equipments/pets during the match wouldn't be good either, I don't know about others but I personally don't use the same gear when I fight a rogue and when I fight a tank.

    Conclusion: It would be challenging if players played it the right way, but they would exploit it to farm kills...

    __ Iady/Taste/Clope/Nedgeng__

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    Member Alcta's Avatar
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    Every lvl should have map for 15 LVL - 20 LVL - 16 LVL - 21LVL etc...
    No for 14-16 in one
    No for 19-21 in one.
    But now if i have 39 and want play pvp, i play with 40-41 ...
    41 Have 700-800 DMG and im every moment ded...

    Im tested this, at 39 LVL I GO to Arena and see 41 with Elo. Items etc...
    What i can do ? I can only get deadhs.
    It too must be change.

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