I will try to make this thread as easy to read as possible. So to start, I will make a summary of all information involved in this thread.
Summary -
- Controversy of Level 56
- Information on what happens once level cap is raised
- What does this mean for people who have and have not achieved the rank in time?
- My suggestion to fix the problem
- How this idea can extend the total game play of this game
Controversy -
So the controversy behind the Elite Level 56 is what will happen after the level cap raises. Will there be a random level requiring a insane amount of exp confusing players? Will it be taken away and leaving players who have been working hard to obtain it out of luck? Will the crown(s) be available after the level cap raise and make the former elites look like a average joe? The devs have two choices, leave the cap, and confuse or irritate oncoming players, or take it away and make old and extreme players very mad. So my solution is the perfect solution to make both sides happy.
Info on what happens after the level cap raise -
So here is exactly what will happen once a new level cap comes out.
- Level 61 will be the new OFFICIAL Elite Level.
- Exp required for 56 will be divided by 10, and return to its normal amount needed to level.
- People who have obtained exp while attempting to reach level 56 will be divided by 10. So if you have 75,000 exp, you will now only have 7,500 exp.
- The Crown(s) of persistence will be discontinued, meaning they will be a limited time rare item.
What does this mean for people who have and have not achieved the rank in time? -
What this all means is that a lot of people will be angry.
Have obtained the rank in time -
Pros:
Will now have a limited time item the others who are just now joining the game or did not reach the rank will not have.
Cons
You will NOW have to obtain the new Elite Level 61 rank.
The 86k exp you had to obtain, others will now only have to obtain 8.6k, a very large difference in exp required.
Did not obtain the rank in time -
Pros:
Well you no longer have to get 86k exp to get level 56.
Cons
You no longer are able to get the elite helm, and all your work goes to waste.
If you have acquired exp for 56, it will be divided by 10, so many hours of hard work are instantly wasted.
My suggestion to fix the problem
My suggestion would allow players to obtain the elite rank EVEN after the level cap raise.
So while playing in Balefort Sewers, a player can obtain "Credit" specifically for Balefort Sewers. Credit would be retrieved in the same way exp does, except it cannot be used for anything but getting elite. So this means that you can continue onto the new dungeon and level up, BUT you will not recieve credit for it. You may only get credit while in balefort sewers, meaning a player would have to play 86,000 credits worth of balefort sewers to obtain elite.
Once a player has earned 86,000 credits, he may return to the fallen lord in Muck Huvel and do the final "ELITE" quests. They may also get the Crown of Persistence still.
How Credit will work -
- Credit would be granted each time a person gets a kill. The values would be the same as exp granted per kill DEPENDING on threat level.
- Exp Elixir's would still have the same effects on credit as they do exp, so waters of wisdom grants x3 credit for 5 minutes.
- Parties still effect the Credit bonus in the same way parties effect the exp bonus.
- Credit DOES NOT affect a players level or gold.
- Once enough credits have been reached, the player may talk to the fallen lord and get the "Elite" stuff.
- Since the level is meant to be achieved when maximum level was 56, this means that credits needed for elite will raise each time you level. So it still takes just as long to reach, no matter what level you are. So it is still "TRUE ELITE".
- Credit can still be obtained after 86,000. Meaning a leaderboard would be available for individual dungeons and people could see the most elite players in that dungeon. (Who plays that particular dungeon the most).
- Edit_Added key point: When level cap is raised, current level 55's exp will be converted into credits. Meaning they loose no progress, the only thing they loose is the exp (divided by 10 to restore to normal amounts). But 100% credit will still be there.
How this idea can extend the total game play of this game -
- The Elite Credit system can be applied to all dungeons. So every dungeon in the game will have a elite status and elite item.
- Since this adds a new leaderboard, more competition arises, which means more playing for the individual.
- Since it gives you the "Elite Rank", you will be able to see a players elite ranks in their avatar. So visual achievements for other players to see.
- There would be an overall Elite leaderboard as well, to see the all time elite players, or players who have played the game the most.
Tell me what you guys think, I think this is the perfect idea on fixing the elite rank and avoiding a lot of anger in the future.
I say everyone, but right now as it is, if your 55 during the level cap raise and are close to 56. Countless hours of work go to waste.
Did I forget to add that point into my thread?
If I understand what your asking correctly, you are asking if current 55's on their way to 56 will loose all progress then no. When the level cap is raised, all exp gained will be converted into credit, so you will be just as close to elite as you were before the level cap. The only difference is your exp will be divided by 10, but you will still have 100% of the credit.
Edit: Just re-read your posts, the compromise is that level 55's who don't make it on time still have to get every single inch of exp from Balefort Sewers. The only difference between the two is that one was under the impression that they were under a timeline, the other has no timeline. Think about it like Cyber. How many people these days are still taking the time to do it? Quite a few, but they still have to go through the entire quest series and put 100% of their time and effort into it. The only difference is they are doing cyber now, vs when it first came out.
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