As we all know, Crafting isn't really the best investment. Right now there is no incentive for any class to actually craft their weapons. the "Bonuses" actually rig the gear and make it worse. Lets look at 3 examples.
1.) Mega Mage to Enchanted- compromises what mages need the most (mana regen) to something that isn't really practical on a mage (health regen). Mages can heal, they don't need health regen. MY suggestion would be to take away the 10 damage and turn it into 5 crit/5hs
2.) Fury Fighter to Fortified- The absolute worst of all, decides to take away 6ms/6dodge and add 8 damage and 2hs. Is this a joke?, Bears need to tank so they need that extra dodge, and that added ms isnt really necessary but its nice to have. MY suggestion here would to take away the ms completely converting it to hit % causing the gear to have 6hs/6 hit/ 6 dodge
3.) Raid Roach to Custom- Probably the choice that doesn't totally damn your gear and make your character total junk. Still taking away Damage from a PURE DPS class and converting it to something archers don't need (HS). HS doesn't save you in PVP when you have 80-90 armor and only 500 health. MY suggestion would be to turn the 6 damage into 6 dodge.
So thats why I think crafting is totally not worth it, and the fact that the bonus from crafted sets is like 1hs more, the crafted gear totally blows and there is no incentive for doing it
Bookmarks