The crates or keys shouldnt be tradeable. The crates and keys should be pretty rare to find, not a type of drop that vial has become nowadays. If you make the crates and keys untradeable, this will make plat players who have never went out of town or PvP rooms want to do elites. However, with the rarity of the crates, should come rewards that are not in locked crates. It should be something different that will hold value at the same time. No, I'm not talking about an arcane ring per pop, but something that a f2p player can make gold from. Currently most f2p players are spending around 5 hours for 200k or so from planar tombs (average non mythic pt run 15minx20(for one planar chest)=300/60=5hours). This means that in order to make 1mil gold they will need to farm for 25 hours nonstop! And this does not even include the amount of gold spent for ankhs, pots, etc. As you can see, this game is in a bit of a tight situation. Crates like these will get gold flowing through the economy, instead of 1 person hoarding 500mil, 12 nekro eggs, 7 arcane rings and 5 fossils. The crates should have higher gold drops than lockeds, because of course, f2p players are the ones looting the most gold from mobs. These crates can be a heaven sent gift if they are created properly. They can get the economy back on track, the way it should be. Just my thoughts.
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