Archers require little sill besides thorn walling the minute mobs are where they should be and killing things like GF's chests. Mages need to multi task, and Bears need to be good at CC, and be able to know where their buttons are without looking. Ohh and have a but ton of potions if that counts as skill The thing is though, a fail mage you can get away with, a fail bird is even easier to put up with. But a fail bear is the end of your group.. That added pressure to perform makes them harder to play IMO.
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