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  Click here to go to the first Dev post in this thread.   Thread: Revives in Swamp

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    Member amn624's Avatar
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    Angry Revives in Swamp

    Okay, this is getting ridiculous. I have posted about this before. If you get revived, you should have the opportunity to REMAIN alive long enough to 1) fill potion completely or 2) RUN AWAY. Enchantresses can do neither. I'm level 32 and just die over and over. C'mon guys! Frustrating!

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    Junior Member Eldallan's Avatar
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    Yeah thats always nice and annoying.
    You just pray you dont get hit when accepting revive lol :P
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    Just check your surroundings before you hit "Accept Revive"

    Sure it's annoying (my record's probably at 5 consecutive deaths) but your living partymates should be able to pull the mob away from those being revived.
    --------------- Alterra --------------------
    Neurion (archer)
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    Neuraina (enchantress)

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    This will probably be a big issue with pvp as well, with people being camped and drobed

    What if a person had 2-5 seconds of invulnerability after being resed? (but they couldn't cast offensive spells during invulnerability as well)
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    Guardian of Alterra King Richie's Avatar
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    There really should be like a 2 second wait where you cant attack or be attacked but u can run away and use potions!

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    Guardian of Alterra KingFu's Avatar
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    Agreed! Doesn't happen to me much, there should be a timer above your head that shows how long you have, to either, heal, run, or quit! 3-5 seconds should be long enough!

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    Member amn624's Avatar
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    Quote Originally Posted by King Richie View Post
    There really should be like a 2 second wait where you cant attack or be attacked but u can run away and use potions!
    1) regarding checking surroundings before accepting revive - you often *cannot*, since the message box takes up most of the area. It is no more than a guess.

    2) regarding invulnerable time, DEVELOPERS please take the clue; enough have responded so you know this is broken. Please fix! I should either have the ability to refill the potion completely - or it be filled automatically upon being revived - or there should be a brief hiatus during which the character can run or respond.

    Dying over and over IMMEDIATELY after being revived is LAME and FRUSTRATING.

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    Senior Member Dizko's Avatar
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    The problem with invulnerability time would be that if the tank dies, you don't want him to not be able to attack for a few seconds.

    That would probably wipe the whole team.

    I say buff the enchants revive skill by making each point in revive add more of a % to health and mana upon reviving a dead character. And at level 5 have it bring someone back to life with full health and mana.

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    I have a strong suspicion that most skills are going to get revamped soon. With Alien Oasis coming out next month or so, that means(maybe) a higher lvl cap. More points to spend and less variation between lvl capped players.

    I agree that higher levels of revive should bring people back with more health. Guess we just have to wait and see.
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  10.   Click here to go to the next Dev post in this thread.   #10
    Spacetime Studios Dev Futumsh's Avatar
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    This one is really not a bug - if you take a revive while combat's still going, you take that risk. You can wait until combat is over, or respawn at the entrance if you don't want the risk of dying again.

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    Quote Originally Posted by Futumsh View Post
    This one is really not a bug - if you take a revive while combat's still going, you take that risk. You can wait until combat is over, or respawn at the entrance if you don't want the risk of dying again.
    Good point....Thx for the clear answer
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    Senior Member Furrawn's Avatar
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    When I do a revive on someone in the midst of combat, I do a heal immediately after so they don't die trying to heal themselves. Since this is only a prob during a mob, I usually use fire blast to get the enemies away for second...
    Generally speaking, a howling wilderness does not howl: it is the imagination of the traveler that does the howling. ~ Thoreau
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    I have an idea, why not make lvl 5 revive refill max hp and mp? As it is now nobody's putting more than 1 skill pt on revive because there just isn't enough benefit.
    --------------- Alterra --------------------
    Neurion (archer)
    Erurainon (warrior)
    Neuraina (enchantress)

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    Forum Adept Esus's Avatar
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    Quote Originally Posted by Neurion View Post
    I have an idea, why not make lvl 5 revive refill max hp and mp? As it is now nobody's putting more than 1 skill pt on revive because there just isn't enough benefit.
    I second this idea.
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    Member amn624's Avatar
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    Quote Originally Posted by Dizko View Post

    I say buff the enchants revive skill by making each point in revive add more of a % to health and mana upon reviving a dead character. And at level 5 have it bring someone back to life with full health and mana.
    Sounds reasonable, since it adds rationale to level the skill. Problem is, its the other player's skill. Mine is at 1 because that's all I need to revive everyone else.

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    Member amn624's Avatar
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    Quote Originally Posted by Futumsh View Post
    This one is really not a bug - if you take a revive while combat's still going, you take that risk. You can wait until combat is over, or respawn at the entrance if you don't want the risk of dying again.
    No, it is a bug, or at least a design flaw. Consider the size of the message box, which completely obscures the area that I need to know about. In most of these cases, it appears the mob is too far away to re-kill especially since the Enchantress is able to take the time to revive me. This is especially furstrating with ranged attacks that give you ZERO opportunity to respond.

    As well, the game is not about WAITING to accept the revive. Sorry, but I do not agree with your response. I think adjusting this effect will take very little on your part and add far more enjoyment for us.

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    Member amn624's Avatar
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    Quote Originally Posted by Furrawn View Post
    When I do a revive on someone in the midst of combat, I do a heal immediately after so they don't die trying to heal themselves. Since this is only a prob during a mob, I usually use fire blast to get the enemies away for second...
    Hmmmm. I think you did that with me today. I noticed the heal! Nice, but if you remember I died immediately again anyway.

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    Senior Member Furrawn's Avatar
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    Amn64- It's definitely imperfect. Sometimes the revivee still dies. Sometimes i still die. Lol it's the best strategy i've been able to come up with

    Dev- why should we have to wait to revive? why have revive if we can't use it in the midst of battle when everyone is most needed?

    Revive should perhaps come w full health for the revivee if we have five skill points in it?
    Generally speaking, a howling wilderness does not howl: it is the imagination of the traveler that does the howling. ~ Thoreau
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  19.   This is the last Dev post in this thread.   #19
    CTO asommers's Avatar
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    Sounds like we need to take care of a couple of things:

    • A reduced mana cost as well as increasing the percentage of restoration to full at rank 5.
    • Making the respawn/revive popup less intrusive.


    -ALS

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    Senior Member Obliteration's Avatar
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    Quote Originally Posted by asommers View Post
    Sounds like we need to take care of a couple of things:

    • A reduced mana cost as well as increasing the percentage of restoration to full at rank 5.
    • Making the respawn/revive popup less intrusive.


    -ALS
    I say just give a 3 second immortality without the ability to attack. That would give us time to cast buffs and drink the potions.

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