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  Click here to go to the first Dev post in this thread.   Thread: [Review] Lime and Lime

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    Default [Review] Lime and Lime

    Hello,

    Lemon and lime, the newest mythic pet. Is OK to have.

    Although here is some info on stats and the AA.

     

    Quote Originally Posted by Remiem View Post

    Stats:

    Happiness Bonus: +12.5% Damage, 6% Crit, +20 Primary Stat, 150 Health, 65 armor
    Passive Attacks: (Same as Brother’s Whim)
    1-9: Group Punch - A hard punch that damages a single target and has chance to slow enemy by 10%.
    10-19: Twin Kicks - Hard kick that damages a target and chance to reduce enemy speed and armor by 10%
    20-29: Wombo Combo - A one two punch that damages a target with chance to reduce speed by10%, armor by 10%, and cause bleeding.
    30-39: Ultimate Teamwork - A powerful attack that damages up to 3 enemies with a chance to reduce armor by 10%, speed by 10%, and cause targets to bleed.
    40+: Team Flail - A powerful attack that damages up to 5 enemies with a chance to reduce armor by 15%, speed by 20%, and cause targets to bleed.

    Activated Ability

    Twist of Fate (Cool down 45 seconds)
    Reduces enemy armor and hit for 25 sec. Allies attacking the target randomly heal health or mana per hit. Target becomes immune to ability for 45 sec afterwards.


    Here's some tips and more info:

    - If you have 2 L&L then its good.
    - the AA will hit the target that is closest, even if it is the mob L&L is attacking.
    - AA hits one target only.
    - The AA will last for its entire duration, even if the Mob/Boss is already dead.
    - AA lasts for around 25 seconds

    Using your AA and Determining the Immunity

    The AA roughly lasts for 25s or so.

    The stats are good,and this pet seems to stay behind, just like the whim brothers :/
    So using these during boss fights is much recommended.
    And the AA only targets one, but the passive at lv40+ hits 5 mobs...and the debuffs are really good. Although I'll give more info on this one.

    Pro Tips:

    - When using the AA,remember it lasts for 25s. Any DoTs moves will give you and allies* Regen of either Mana or HP*(2). Using moves like Noxious Bolt, TimeShift, Fireball with the Duration and DoT upgrade, and maybe windmill (warrior's skill) will allow to give a crazy regeneration of Mana/HP!
    - If your confused using the Arcane Ability of this pet, like the timings look below

    (1)* = Not sure, but if you attack the mob/boss sometimes its only you who recieves the Regen.
    (2)* = Sometimes you receive Mana or HP during the AA. One AA you get mana, 2nd AA you get hp..but its totally random though.


    Pro usage of AA(or not a pro usage)

    So the mechanism works like this:

    Once the AA is active,it lasts for at least 25 seconds and during that time you get a mana/hp regenper attack you perform (skills apply). Also, the boss'/mob's armor is alsoreduced.

    So if you have 2 LnLssimply follow this:

    - Player 1 &Player 2 Scenario
    - Player 1 activates AA
    -Once you see a rotating oval, which usually happens after 25s meaning the immunity is active,you need to wait for 45 seconds to hit a successful AA of LnL.
    -Player 2 waits fo rthe resistance to go down, then he activates his AA after at least 22.5 seconds or so.
    -Remember that per hity ou are granted mana/hp depending on Lemon and Lime's level.
    -Using DoT skills,moves will grant excellent amount of HP/Mana returns to you and your allies!!
    -Skills ->TimeShift, Fireball with the 5 seconds duration upgrade, Noxious Bolt,Windmill(not sure).



    Questions or Concerns?

    1) How do I use 2 LnLs on my team?
    - Simple, when the first AA's ping countdown starts, that it usually when it starts to you know, create a shiny sparkles*. During that time, hit the 2nd LnL's AA. It works.

    * = Sparkling effect happens 3 times

    Need something better? - Check this out

    Last edited by Wazakesy; 04-23-2015 at 10:06 PM. Reason: Removed stuff, and upgraded.

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    Keep me updated , I am planning to buy this pet for my rouge but i am still not convinced i am debating either lemon lime or blinky

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    Atm lnl could kill a singe user 1vs1, pet is to much for pvp in multiple hands. #nerfit

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    That's the problem with pvp players . Every time sts brings decent gear or pet for pve players , some moron complains about being op in pvp. Let's make all pet non useable in pvp . Every time they nerf it for pvp effects heavily for on pve . Let's forget about pvp for a min let ppl enjoy the pet for the time being


    Sent from my iPhone using Tapatalk

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    Quote Originally Posted by Madxnoob View Post
    Atm lnl could kill a singe user 1vs1, pet is to much for pvp in multiple hands. #nerfit
    lol nope, don't change things lol

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    Quote Originally Posted by Trojan2100 View Post
    That's the problem with pvp players . Every time sts brings decent gear or pet for pve players , some moron complains about being op in pvp. Let's make all pet non useable in pvp . Every time they nerf it for pvp effects heavily for on pve . Let's forget about pvp for a min let ppl enjoy the pet for the time being


    Sent from my iPhone using Tapatalk
    Agreed, I don't want my PVE experience ruined by PVP implications.. perhaps if absolutely required the AA could be non-stackable in PVP.

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    Breeze drama 2.0 ahead?

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    How does this stack against the other mythic pets? Slag > LnL > Abaddon > Grimm > Ripmaw (in general)? Annoying no speed bonus, always enjoyed that

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    You all seem to have a clear Problem with the good pets.
    Get along with it,understood,Breeze needed nerfing,but as far as my experience with LnL on mage goes it's fine and it's very good for pve and pvp also
    I Do Not care if it's too OP for pvp or whatsoever and it would destroy a singe user,quit singe and get a LnL too.
    No nerf needed,After ages we get a decent mythic pet and everyone wants it nerfed,no.Get along with the idea,we needed this pet,it's obviously the real mythic pet among all.

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    Another damage pet, another cheated bonus for rogs on pvp but its nice that we have twin pet as a mythic.
    Kronos Divine Guild Development PICS HERE -- PVP VIDS HERE AL Retiree

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    The AA does stack, I've tested it with Xexs.

    The AA stacks, and since the ability reduces attack chances of the mob, its much better to activate the AA after 22.5s (as kakashis has mentioned) after the first AA. Then wait 22.5s and let the second one go.

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    Quote Originally Posted by Wazakesy View Post
    The AA does stack, I've tested it with Xexs.

    The AA stacks, and since the ability reduces attack chances of the mob, its much better to activate the AA after 22.5s (as kakashis has mentioned) after the first AA. Then wait 22.5s and let the second one go.
    maybe we can try more in arena or T3 later for more xd

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    Quote Originally Posted by Thesaint Bermudez View Post
    maybe we can try more in arena or T3 later for more xd
    Yeh but lets lvl it up lol. Theyd be useless on low lvls...

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    Here's the major issue I found while doing a quick test with the pet. Just like Shinytoy questioned in the insider's thread, when you activate the AA, any armor reduction afterwards will remove the AA.

    Example:
    LnL user activates AA (Should last 25 seconds)).
    Warrior comes by and does Axe Throw ( Lasts 3 seconds )
    As soon as 3 seconds is up, armor is back to normal for the opponent (no more 25 seconds worth of armor reduction

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  19.   Click here to go to the next Dev post in this thread.   #15
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    Hey guys!

    As a reminder, we know that there will be some disagreements regarding pets. We absolutely welcome any feedback, be it positive or negative, so long as it remains constructive. We look forward to seeing more of what you guys think!
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

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    This must be a bug, cos Cara said this in the insiders section post:

    "Example: With L&L Ability up armor is reduced by 15%, then Warrior applies Axe Throw and it drops to 25%, then Axe throw debuff falls off and it returns to 15% while the debuff from L&L is still active."

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    Quote Originally Posted by Ravager View Post
    Here's the major issue I found while doing a quick test with the pet. Just like Shinytoy questioned in the insider's thread, when you activate the AA, any armor reduction afterwards will remove the AA.

    Example:
    LnL user activates AA (Should last 25 seconds)).
    Warrior comes by and does Axe Throw ( Lasts 3 seconds )
    As soon as 3 seconds is up, armor is back to normal for the opponent (no more 25 seconds worth of armor reduction
    Sorry my post was in response to yours Rav

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    Quote Originally Posted by carmine_blade View Post
    Sorry my post was in response to yours Rav
    Ah. Good pointing out Carapace's quote. It sounds like this pet is already bugged then

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    Quote Originally Posted by Ravager View Post
    Ah. Good pointing out Carapace's quote. It sounds like this pet is already bugged then
    Lnl will also target crates or barrels if they're the nearest "enemies". Getting consistent health and mana ticks though, low, but my LnL is low so I'd need to test at higher levels.

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    I heard it also targets trulle

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