Hi Remi,
I understand that the Elondrian Gun is bugged and it is not working as it is "supposed" to. Can we look at how this will effect the class please. Even though is a bug fix, it really is a nerf to the weakest class in AL.
For starters, what ever happened to mages being the "control" class? Our fireball doesn't stun, neither does our gale. Our Ice doesn't freeze, so where is the control. Everyone either has a Nekro shield, mage shield, Razor or Juggernaut. At what point does the mage get to control?
Secondly, how come every other class has the ability to do armor debuff and not mages. When you removed the root effect from the elondrian gun, you also removed the root procs 25% debuff. So now the weakest of the three classes is the only one that doesn't debuff opponents armor? So we just became even squishier. I understand it was just a proc, but it was all we had. For me, when I was fighting vs a warrior, those few seconds that I saw he was rooted, were the only few seconds that I could stand there and fire away at him and actually do some damage.
Essentially, since the mages no longer are a "control" class, we are now just some weak rogues, who are reliant on shields. That's my 2 cents on this and I'd appreciate a second look at balancing mages. With that said, I do want to thank you for all of the work that you have been doing to clean this game up lately.
As a separate Issue, can you please look at my post in this thread (post #11) and address the issue with multiple SNS AA's being activated simultaneously.
http://www.spacetimestudios.com/show...ends-Over-Time
It's really been a game changing bug. If we can address this bug finally, I truly believe everyone can move past the SNS quibble once and for all.
Thank you
Bookmarks