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Thread: Enchantress skill point allocation - how to level?

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    Forum Adept kamikazees's Avatar
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    Default Enchantress skill point allocation - how to level?

    Most of the Enchantress information out there focuses on a variant of this skill build:

    6-4-6-1
    6-1-6-6
    6-1-6-6

    What I was not able to tell was just how to get to that build. What skills should I pick leveling up? There are a million ways to get there, but here is my opinion on three basic paths:

    A. Witch (aka the "Generalist")

    1. Nothing (no point)
    2. Heal (auto)
    3. Heal 2
    4. Frostbite (auto)
    5. Heal 3
    6. Lightning (auto)
    7. Lightning 2
    8. Resurrect (auto)
    9. Lightning 3
    10. Firestorm
    11. Lightning 4
    12. Ice Storm
    13. Heal 4
    14. Drain Life
    15. Lightning 5
    16. Lightning 6
    17. Nightmare
    18. Nightmare 2
    19. Heal 5
    20. Magic Shield
    21. Firestorm 2
    22. Blessing of Vitality
    23. Firestorm 3
    24. Blessing of Might
    25. Blessing of Might 2
    26. Blessing of Might 3
    27. Weakness
    28. Weakness 2
    29. Nightmare 3
    30. Heal 6
    31. Firestorm 4
    32. Firestorm 5
    33. Firestorm 6
    34. Weakness 3
    35. Nightmare 4
    36. Nightmare 5
    37. Drain Life 2
    38. Blessing of Might 4
    39. Blessing of Might 5
    40. Blessing of Might 6
    41. Blessing of Vitality 2
    42. Blessing of Vitality 3
    43. Blessing of Vitality 4
    44. Blessing of Vitality 5
    45. Blessing of Vitality 6
    46. Nightmare 6
    47. Weakness 4
    48. Weakness 5
    49. Weakness 6
    50. Drain Life 3
    51. Drain Life 4
    52. Drain Life 5
    53. Drain Life 6
    54. Frostbite 2
    55. Frostbite 3
    56. Frostbite 4

    Comment: The Generalist is good at everything, but great at nothing. The skills are spread out. The Generalist has a tool for every problem... hopefully the problem is not too big.

    B. Sorceress (aka the "Nuker")

    1. Nothing (no point)
    2. Heal (auto)
    3. Nothing (save point)
    4. Frostbite (auto)
    5. Nothing (save point)
    6. Lightning 1 (auto), 2, 3
    7. Lightning 4
    8. Resurrect (auto)
    9. Lightning 5
    10. Firestorm
    11. Lightning 6
    12. Ice Storm
    13. Heal 2
    14. Firestorm 2
    15. Firestorm 3
    16. Firestorm 4
    17. Firestorm 5
    18. Nothing (save point)
    19. Nothing (save point)
    20. Magic Shield
    21. Nothing (save point)
    22. Nothing (save point)
    23. Nothing (save point)
    24. Blessing of Might 1, 2, 3, 4, 5, 6
    25. Firestorm 6
    26. Blessing of Vitality
    27. Heal 3
    28. Drain Life
    29. Nightmare
    30. Nightmare 2
    31. Nightmare 3
    32. Nightmare 4
    33. Nightmare 5
    34. Nightmare 6
    35. Heal 4
    36. Drain Life 2
    37. Drain Life 3
    38. Drain Life 4
    39. Drain Life 5
    40. Drain Life 6
    41. Heal 5
    42. Blessing of Vitality 2
    43. Blessing of Vitality 3
    44. Blessing of Vitality 4
    45. Blessing of Vitality 5
    46. Blessing of Vitality 6
    47. Heal 6
    48. Weakness
    49. Weakness 2
    50. Weakness 3
    51. Weakness 4
    52. Weakness 5
    53. Weakness 6
    54. Frostbite 2
    55. Frostbite 3
    56. Frostbite 4

    Comment: My personal favorite, the Nuker is about maxing individual skills as fast as possible to get the most damage now. Heal is sprinkled in there, but non-damaging skills like Blessing of Vitality and Weakness are generally saved until later, in favor of more damage. This build is "all about me." Many changes would probably balance it better (maxing weakness before drain life, for example). Nukers don't really care about balance, though, do they?

    C. Cleric (aka the "Buffer")

    1. Nothing (no point)
    2. Heal (auto)
    3. Heal 2
    4. Frostbite (auto)
    5. Heal 3
    6. Lightning (auto)
    7. Heal 4
    8. Resurrect (auto)
    9. Heal 5
    10. Firestorm
    11. Heal 6
    12. Ice Storm
    13. Lightning 2
    14. Drain Life
    15. Drain Life 2
    16. Weakness
    17. Weakness 2
    18. Nightmare
    19. Nightmare 2
    20. Magic Shield
    21. Nightmare 3
    22. Blessing of Vitality
    23. Nightmare 4
    24. Blessing of Might
    25. Nightmare 5
    26. Nightmare 6
    27. Weakness 3
    28. Weakness 4
    29. Weakness 5
    30. Weakness 6
    31. Blessing of Vitality 2
    32. Blessing of Vitality 3
    33. Blessing of Vitality 4
    34. Blessing of Vitality 5
    35. Blessing of Vitality 6
    36. Drain Life 3
    37. Drain Life 4
    38. Drain Life 5
    39. Drain Life 6
    40. Blessing of Might 2
    41. Blessing of Might 3
    42. Blessing of Might 4
    43. Blessing of Might 5
    44. Blessing of Might 6
    45. Lightning 3
    46. Lightning 4
    47. Lightning 5
    48. Lightning 6
    49. Firestorm 2
    50. Firestorm 3
    51. Firestorm 4
    52. Firestorm 5
    53. Firestorm 6
    54. Frostbite 2
    55. Frostbite 3
    56. Frostbite 4

    Comment: Buffers generally go after skills that cause status effects to the party and enemy, saving the damaging skills until later. The point is to stay alive and assist in the team getting kills, whether by keeping them alive or crippling the enemy. It is a great class for party assist, but tough to go solo.

    Your thoughts? Criticisms?

  2. #2
    Forum Adept Vallist's Avatar
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    Default

    This is a nice thread for beginner to learn which skills to put their points in.
    Excellent work!

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    Default

    Interesting. I just started an Enchantress today so I'm looking up info on the class.

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    Forum Adept Vallist's Avatar
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    Welcome to forum Cynthia, hope you find what you were looking for

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