Page 1 of 2 12 LastLast
Results 1 to 20 of 23

Thread: When the devs are willing to update PL once again...

  1. #1
    Member
    Join Date
    Jul 2013
    Posts
    68
    Thanks Thanks Given 
    23
    Thanks Thanks Received 
    19
    Thanked in
    12 Posts

    Default When the devs are willing to update PL once again...

    Please do some fixes or improvements ^_^
    Here are my suggestions


    Classes
    - The armor of Strength gear has been rebalanced to be slightly lower than what it originally is.
    - There will be a cap on dodge at 65%(or 70%) instead of indefinitely. Skills complimenting dodges will be reduced to meet this cap.
    - The HP granted by strength has been reduced.
    - The minimum base MP regeneration is now 1. Negative MP regeneration cannot take the value Below 1.
    - Rhinos can stack Brute Force & Vital Force.
    - Brute Force & Vital Force party buffs from 20 seconds to 120 seconds similar to Mage.
    - Brute Force reworked. Brute Force now grants the party +5 dodge and increases Caster's Hit %.
    - The cooldown of Rhino Charge has been reduced, and the damage will be increased.
    - Holy Tempest now relies on strength instead of Int
    - Summon now grants additional Dodge that stacks up to 2 times like the bear.
    - Meditation is removed, added a new skill, Dyna Swing.
    - Dyna Swing, 4m AoE at all ranks, knocks back mobs while dealing decent damage based on Strength.
    - Reincarnate AoE is now 14m at all ranks. Cooldown and lower mana cost reductions per rank.
    - Mage and Rhino's heals now fully dispell all negative buffs. (Used to dispel one instance of stun for mage and no dispel for rhino)
    - Mage's Ice storm AoE from 6-8m to 10-12m. Ice Storm will now slow the target instead of freeze.
    - Ice Storm could still connect with Fire Storm as a combo.
    - Fire Storm's Damage has been reduced slightly.
    - Mage's Frostbite will have reduced Freeze duration.
    - Removed extra effects from Lightning. Lightning will now only reduce armor.
    - Evasion buffs from Bear and Bird will be reduced slightly to prevent endgame from being a dodgefest.
    - Bear's Hellscream will no longer stuns.
    - Stomp will have reduced damage. Stomp will now do slightly extra damage on how close the targets are near the bear.
    - Bird's Blinding shot now have depreciating effects from 100% at all time to 100%-85%-70%-55%-40% per second.
    - Bird's Blast Shot damage has been reduced. Blast shot will now do extra damage if there are more targets caught in its blast.
    - Bird's Repluse will now have a 25% slow effect after the knockback.
    - Fox's Bandage will no longer be dispelled on damage contact.
    - Fox's Hypnotize will now do a forced movement to the caster at 50% slow. Technically still a pull, but the vixen is oretty much a charmer.
    - Hamstring now does extra damage if Fox has higher than 60% hp.
    - Fox Howl will now reduce dodge slightly.


    Forest Haven
    - Add tutorial on Meathead's Special attacks to teach players on special attacks performed by bosses
    - Add tutorial on Ursan Funke regarding Orbs.
    - Add Legendary Combat Plate/Leather/Cloth scaling from 1 to 10 to reignite Level 1-10 PvP
    - The Crafting System for Forest Haven now requires less items to craft L5 or L15 armors.
    - Remove Uncommon Caps from Forest Haven Crafting. This will cause those that actually crafted those obsolete hats to enjoy the items being disc.
    - Add Legendary L5 & L15 caps.
    - Add L5 & L15 Recipes for said caps.
    - Silknight will now does a 1-hit K.O on players regenerating their health on the water.
    - Reduce difficulty on "Forest Haven Boss Gauntlet" to generalize all of Forest Haven altogether
    - Do not grant Exp from The Skeleton Cult Crypts to players above Level 6. (optional, since people usually grind here to level)


    Dark Forest
    - The Hidden Grate will now be a full dungeon with a mob counter.


    Balefort Castle
    - Reduce damage on the mobs. It is far too early to let nubs feel the pain.
    - Add the 3 bosses from The Magic Castle as rare bosses in Balefort Castle.
    - The bosses could drop Legendary 1-Handed weapons with no requirements scaled from 16, 18, 20 to diversify Twinking.
    - The Hidden Grate on Balefort Castle will be a full dungeon with a mob counter.
    - Zyla Doom's & her pet Trolls will a rare encounter in the dungeon.
    - Zyla Doom could drop a new tradable vanity pet Troll. (Names could be decided by the devs)


    Wyldwood
    - The golems at Shalerockstone Valley will now be less tanky to hit.
    - Add a rare boss in Goblin Stronghold related to the slimes. Similar to the rare boss encounter in Wyldwood, it has a high chance of dropping Legendary weapons.
    - Goblin Stronghold's Goblin King's special ability will be buffed.
    - Goblin King's Minions will now suicide with a 1 hit k.o if it connects.
    - Goblin King's Minions spawn limit increased from 15 to 33. This number will be reset of the boss encounter is reset.
    - To make up for Goblin King's special buff, The goblin King could drop a rare tradable Vanity pet (or minion) Goblin gripping a bomb.


    Sand Caves
    - The Magnetic Golem will now generate 2 Blue zones instead of just 1 to be nub friendly.
    - The Magnetic Golem will beckon or Push players less.
    - Sandstorms are counted as part of the mob counts.
    - Sandstone Golem will now spawn 3 sandstorms up from 1.
    -These mobs will not be counted in the mob counter. If there are any Sandstorms remaining in the stage, they will be summoned to the fight.
    - Earthquake will no longer drop Trash or Common gear.
    - Earthquake's special ability AoE will be increased slightly.
    - Earthquake's Special Ability's rocks will be an instant kill if hit.
    - Onyx will now have significantly higher HP to encourage players not to hit him for the fast loot.
    - His original HP will return once the 4 guardian golems are dealt with.


    Fathom Crypt
    - Do not grant exp from Mega Maze for players above 22 to discourage players from powering through the mobs for fast exp.
    - Reduce Damage from mobs from The Forbidden Crypt.
    - Vyxnaar boss encounter could not be stacked.
    - Vyxnaar will no longer drop Trash to Common gear.


    Lost Expedition & Frozen Nightmares
    - Reduce the chances of being frozen by the Yeti mobs.
    - Fridge will not drop Trash to Common items.
    - Add Crafting System for L30 pinks. The crafting system will follow Forest Haven's Crafting system. This will improve Level 30 PvP.
    - Add Crafted Versions of Helms, Armor, Weapons & Shields dubbed "Tundra" with bonus set stats once crafted as compared to their original counterparts.
    - Black Ice(quest reward) & Green Ice(L32) Weapons can be crafted as part of the "Tundra" gears. This will render them tradable.
    - Add a tutorial for Gear set bonuses by the New Blacksmith crafting to teach players heading higher.
    - Ice Trolls & Bosses of Frozen Nightmare will no longer drop Legendary as frequently as before, although they will retain a higher chance.


    Ancient Swamps & Croc Feud
    - The Swamp Witch will now appear in McCroc Homestead as a rare boss instead of McCroc's Still Farm
    - Bosses in Croc Feud will no longer drop Trash to Common gear.


    Skeller Krunch's Return
    - Legendary Items will drop much less often like most of the maps.
    - Legendary items in this campaign will be slightly buffed, but not to the extent of rivaling Legendary gear at Ancient Swamp & Croc Feud.
    - Pentacle of Pain's bosses will no longer have a chance to drop event vanity.
    - Introduce a quest line on this campaign at the Ancient Swamps Towne.


    Alien Oasis I & II
    - Legendary Items obtained will have better stats compared as now to encourage level 40 to 45 twink pvp players.
    - The campaigns will no longer drop excessive amounts of gold in their chests or mobs. This will include Plasma Pyramid.


    Alien Oasis III
    - Reduce the damage of Shadow Prisoners.
    - Nameless Prisoners will now be named "D'Jinn Test Subject"
    - Introduce a cutscene which cant be disabled to the Galactic Overlord. This will brief newcomers what to do against it.
    - K'SARR will drop 1 cyber quest items down from 2.


    Shadow Caves
    - The bosses on Shadow Caves will no longer drop Common to Uncommon loot. This is an elite campaign after all.
    - Add an elite Questline to enhance the replayability of Shadow Caves.
    - Vyxnaar might spawn as a rare boss in Shadow Cave V only when all of the Shadow Bosses in the level are defeated.
    - The Shadow Caves will now have locked maps to encourage players to unlock maps.


    Balefort Sewers
    - Bosses part of daily questlines outside of the standard five maps of the campaign has a higher chance to drop recipes.
    - Recipes can be purchased by platinum. Each Recipe will cost 15 Platinum.
    - Cockroach will regenerate less health by eating Trash Bags.
    - Goblin King will have 5 Healing totems, invulnerable unless he orders them to heal.
    - The Healing totems will have 30% Health of the original Healing totem.
    - Gold Fever's Special ability will be a 1 hit kill to afflicted players unless the treasure afflicted with the green orb is destroyed.


    Nuri's Hallows
    - With my suggestions, Nuri's Hallows should be a cakewalk to new players already. Therefore, increase the difficulty of the campaign by raising the hp of mobs and bosses.
    - Crafting Materials will now be Rare up from Uncommon, this allows players with rerolls to obtain the crafting materials, ultimately making crafting easier.
    - Panto's special ability will no longer cause a cutscene.
    - Gustav's base damage will be reduced, but will still be higher compared to the rest of the main bosses.
    - Alexander now has 2 Lions along with him. Hes a professional tamer, a second lion wont hurt.
    - The Lions' base damage is reduced to 75% of its original damage.
    - The 2 lions can perform the same combo with Alexander.
    - Snake Charmer no longer performs a cutscene when he emits his huge AoE blast.
    - Players which activate the Obelisks of Light will no longer be interuppted when hit by an enemy unless they died.
    - Because of the changes I suggested, I recommend another new addition of crafted items from the Premium Mini-Dungeon.
    - The premium Legendary sets can now be crafted to it's "Insanity" version at level 61. These will have slightly better stats than "Demonic" overall, and reward players for farming in the premium dungeon. This will further diversify level 60 pvp.


    Mount Fang
    - Duke Edward now does slightly less damage on his special attack.
    -The HP of his Thrall Vampires has been increased to 110% of its original HP.
    - Aunt Emma's special close range AoE blast is now an instant kill.
    - Duke Edward's Special knockback now does damage based on the afflicted player's distance travelled, having the potential to severely wound or possibly kill.
    - The AoE laughter of Count Vlod causes Count Vlod to move 65% slower. No more imba chasing at the same speed, and it makes kiting him easier.
    - The Elite Vampire Feast now has a higher chance of dropping Dragon vanities.
    - The Vampire Feast now drops loot for all players just like all other maps.


    Humania
    - The AoE of Yetis will have reduced damage.
    - The Tiki God now does his special ability at 40% of his maximum HP instead of 25%.
    - With that said, the time limit before he activates his special will be abolished.
    - Koko Krunch's Cabana Closet now opens more often.
    - Fur Gee will now appear for every 200 kills made in Lost Villas.
    - Fur Gee boss encounter cannot be stacked.
    - The Monster Bash now has a higher chance to drop Legendary gear rather than Diamonds.

    Blacksmoke Mountain
    - Lost Valley will have a Rare boss like Lost Villas, dubbed "KHARKOAL"
    - The boss will spawn in a similar manner to KOAL with its minions.
    - KHARCOAL will use a Fire elemental sprite, and shoot fireballs with splash damage, dealing more damage the more players caught in its blast.
    - The boss has a higher chance of Dropping Diamonds.
    - Lost Valley's Failed Funke will have a quest to collect 50 coal from either KHARKOAL & KOAL for a Diamond.
    - The Forgotten Forest will now have a Questline involved to kill the Dragonet 75 times.
    - This quest will reward a Molten vanity armor.
    - The level 71 elites obtained from the discontinued Fire Forest will be made tradable.
    - KOAL's special ability damage will be reduced slightly.
    - As stated, Aunt Emma's close range blast is an instant kill.
    - Red Dragon will has 120% max hp as compared to now. This will discourage the rapid spawning of mobs that could potentially wipe a party.
    - Red Dragon & Elite Red Dragon's mob spawning ability rebalanced from 75%, 50% to 66%, 33%. (This probably did happen)
    - Onyx will have significantly higher hp to encourage players to deal with the guardian golems just like the original.
    - Underworld Eruptions vanity drop rate will be increased very slightly.


    Ancient Caverns
    - Similarly to the Magnetic Golem, the Mechanical construct will now generate 2 Blue zones.
    - The Mechanical Construct will not beckon or push less often. He remains the same as what he was originally.
    - Sandstorms are counted as part of the mob counts.
    - Gorath of the Sands will now spawn 3 sandstorms up from 1.
    -These mobs will not be counted in the mob counter. If there are any Sandstorms remaining in the stage, they will be summoned to the fight.
    - Terradon's special ability AoE will be increased slightly.
    - Terradon's Special Ability's rocks will be an instant kill if hit.
    - Konzite will now have significantly higher HP to encourage players not to hit him for the fast loot.
    - His original HP will return once the 4 guardian golems are dealt with.
    - The L77 Raging Blackstone Axe will now be lootable, along with it's level 73 and 75 variants.
    - A new premium dungeon reminiscent to Golem Gauntlet will be added.
    - A new vanity exclusive to that dungeon like a Crystallised Miner Hat.

    General
    - Fixed daily Combo Elixirs being unable to stack with each other, this will mean no more problems on dailies.
    - Players which has not used a skill will be dubbed as a Leech. This debuff stays until said player kills a mob.
    -Leeches will have less chances at Pinks and Vanity.
    - PvE rooms without a host may now have a Votekick as a 4th option or in chat terms, /votekick <player name>
    - Votekicks must have a majority of 51% or more for a person to be booted.
    - Players may agree using /yes or /no. Those that did not vote after 30 seconds will automatically be counted as a 'yes'.
    - The accused player may not vote, and will automatically cast his vote as a No.
    - Alliances can be made by adding a 3rd option below both Friends and Guild.
    - To start an Alliance, a Guild Leader must invite another player that is the leader of another guild. There may be a small platinum fee as the Alliance rewuires a name.
    - The Guild Leader that Started the alliance will be the Master of the Alliance.
    - Alliance members can chat with each other via /a <speakwutuliek>
    - Alliance members will know each other's Locations by clicking
    Social> Alliance> Select Guild Name> observe or join games.
    - To Leave an Alliance, only the Guild Leader can get his guild out.
    - Alliance provides special Perks such as a Tier 4 Alliance Hall available for 1000 plat, further expanded to have Consignment store, Blacksmith that can cater to all types of crafting released so far, and giving further discounts to Elixirs to 25% up from 10% from the original Tier 3 Guild hall.
    - The 100 potions pack will make a return to the Alliance Hall at a discounted rate.
    - Alliance members get a permanent +5% Loot reroll rate so long as they stay in the Alliance.
    - An Alliance shares the highest tier guild hall, lets say if one guild has a tier 3 guild hall, but the rest do not, the alliance will use the tier 3 guild hall.
    - An Alliance can only be disbanded if the Alliance Master disbands it.
    - Alliance Master can only be transferred if the player decides to transfer leadership of the alliance over. This is seperate from guild leadership transfers.



    With that said, this is nothing but my thoughts of improving the game. I know a majority will never be implemented, but if theres a tiny bit of hope left in pl someday when the devs do update, I hope they would take this suggestion along to improve the game as it is.
    Last edited by Delolster; 05-13-2015 at 11:43 PM. Reason: Forgotten a simple yet crucial bug

  2. The Following 5 Users Say Thank You to Delolster For This Useful Post:


  3. #2
    Senior Member End's Avatar
    Join Date
    Sep 2013
    Location
    Wales, (next to England)
    Posts
    1,039
    Thanks Thanks Given 
    56
    Thanks Thanks Received 
    100
    Thanked in
    61 Posts

    Default

    I like your never dying hope but there not gonna do anything to fix this place.

  4. #3
    Forum Adept GreenLord's Avatar
    Join Date
    Jul 2014
    Location
    Mount Olympus
    Posts
    414
    Thanks Thanks Given 
    18
    Thanks Thanks Received 
    43
    Thanked in
    36 Posts

    Default

    Even though this is probably hopeless, I want:
    -Better rhinos
    Increase damage capability
    Rhino Might skill has better range and damage
    Buffs become more powerful
    Dungeons
    -Lower difficulty of Mount Fang, Humania, and Blacksmoke
    EAT YA VEGGIES OR ELSSSEEEE!
    Here are my toons
    Ramramlord Lvl 69, Angrylord Lvl 20, Bustalord Lvl 15

  5. #4
    Member
    Join Date
    Jul 2013
    Posts
    68
    Thanks Thanks Given 
    23
    Thanks Thanks Received 
    19
    Thanked in
    12 Posts

    Default

    Quote Originally Posted by GreenLord View Post
    Even though this is probably hopeless, I want:
    -Better rhinos
    Increase damage capability
    Rhino Might skill has better range and damage
    Buffs become more powerful
    Dungeons
    -Lower difficulty of Mount Fang, Humania, and Blacksmoke
    I like your idea, its true. Rhinoes do need a buff. I'll add that up shortly.

    If the devs ACTUALLY implement this suggestion, we will see a new surge of players, both new and old coming back. And more players means more profit for StS ;D
    Last edited by Delolster; 05-10-2015 at 11:31 AM.

  6. The Following User Says Thank You to Delolster For This Useful Post:


  7. #5
    Senior Member AppleNoob's Avatar
    Join Date
    Nov 2013
    Location
    AppleLand
    Posts
    1,428
    Thanks Thanks Given 
    72
    Thanks Thanks Received 
    107
    Thanked in
    96 Posts

    Default

    Quote Originally Posted by Delolster View Post
    I like your idea, its true. Rhinoes do need a buff. I'll add that up shortly.

    If the devs ACTUALLY implement this suggestion, we will see a new surge of players, both new and old coming back. And more players means more profit for StS ;D
    Rhinoes don't need a buff at 17. They get are very annoying to beat as it is.
    Applenoob Cqward Fewing Pvvo Pwoer Paneling Resinning Rummes Twung Wirved and many more discontinued

  8. #6
    Member Draoscao's Avatar
    Join Date
    May 2014
    Location
    FOX Realm
    Posts
    145
    Thanks Thanks Given 
    46
    Thanks Thanks Received 
    29
    Thanked in
    19 Posts

    Default

    I'd be happy if they would atleast rise the level cap from 77 to 78 just so everyone could get a 3pc ring. Maybe 150k xp for some more $$$ for Sts, but i doubt that they would do that. It isn't alot but it's something. I like your ideas about alliances and the voting to kick system. I don't really think they would update. But who knows?

  9. #7
    Senior Member Sheugokin's Avatar
    Join Date
    Aug 2012
    Location
    Sixth Dimension
    Posts
    4,071
    Thanks Thanks Given 
    391
    Thanks Thanks Received 
    599
    Thanked in
    388 Posts

    Default

    I thanked your post because of:

    1) Your raw knowledge of the game and the nooks and crannies to each campaign.
    2) The pure enthusiasm and the apparent love for this game.
    3) Creativity and the time it took to formulate those creative ideas.
    4) Finally, the intense typing you had to endure, (must have given you carpal tunnels in your wrists)

  10. The Following 2 Users Say Thank You to Sheugokin For This Useful Post:


  11. #8
    Member
    Join Date
    Jul 2013
    Posts
    68
    Thanks Thanks Given 
    23
    Thanks Thanks Received 
    19
    Thanked in
    12 Posts

    Default

    Quote Originally Posted by Sheugokin View Post
    I thanked your post because of:

    1) Your raw knowledge of the game and the nooks and crannies to each campaign.
    2) The pure enthusiasm and the apparent love for this game.
    3) Creativity and the time it took to formulate those creative ideas.
    4) Finally, the intense typing you had to endure, (must have given you carpal tunnels in your wrists)
    Awww thanks so much! Heres a thanks back! ^_^

  12. The Following User Says Thank You to Delolster For This Useful Post:


  13. #9
    Senior Member Sheugokin's Avatar
    Join Date
    Aug 2012
    Location
    Sixth Dimension
    Posts
    4,071
    Thanks Thanks Given 
    391
    Thanks Thanks Received 
    599
    Thanked in
    388 Posts

    Default

    Quote Originally Posted by Delolster View Post
    Awww thanks so much! Heres a thanks back! ^_^
    But don't get your hopes up bro. Just have the notion that StG might not do a single damn thing you listed above, but to reiterate, I appreciate your effort.

  14. #10
    Member
    Join Date
    Jul 2013
    Posts
    68
    Thanks Thanks Given 
    23
    Thanks Thanks Received 
    19
    Thanked in
    12 Posts

    Default

    Quote Originally Posted by Sheugokin View Post
    But don't get your hopes up bro. Just have the notion that StG might not do a single damn thing you listed above, but to reiterate, I appreciate your effort.
    It's cool tho. I know they have no more updates on the horizon, but if their business is doing well, having those suggestions is still a great way to get them started back on thread to reignite an outdated but awesome game like that

  15. #11
    Senior Member humiiii's Avatar
    Join Date
    Feb 2014
    Location
    Bannedfort Castle
    Posts
    846
    Thanks Thanks Given 
    295
    Thanks Thanks Received 
    250
    Thanked in
    147 Posts

    Default

    Quote Originally Posted by Draoscao View Post
    I'd be happy if they would atleast rise the level cap from 77 to 78 just so everyone could get a 3pc ring. Maybe 150k xp for some more $$$ for Sts, but i doubt that they would do that. It isn't alot but it's something. I like your ideas about alliances and the voting to kick system. I don't really think they would update. But who knows?
    What? You want 3pc for everyone? So people who started to play the game before would have no more advantages. Why not give founder's helm to everyone also?

  16. #12
    Senior Member AppleNoob's Avatar
    Join Date
    Nov 2013
    Location
    AppleLand
    Posts
    1,428
    Thanks Thanks Given 
    72
    Thanks Thanks Received 
    107
    Thanked in
    96 Posts

    Default

    Quote Originally Posted by humiiii View Post
    What? You want 3pc for everyone? So people who started to play the game before would have no more advantages. Why not give founder's helm to everyone also?
    It's fair, the only reason we don't have 3pc is because "oldies" will cry if they lose their unfair advantage.
    Applenoob Cqward Fewing Pvvo Pwoer Paneling Resinning Rummes Twung Wirved and many more discontinued

  17. #13
    Member Draoscao's Avatar
    Join Date
    May 2014
    Location
    FOX Realm
    Posts
    145
    Thanks Thanks Given 
    46
    Thanks Thanks Received 
    29
    Thanked in
    19 Posts

    Default

    Quote Originally Posted by humiiii View Post
    What? You want 3pc for everyone? So people who started to play the game before would have no more advantages. Why not give founder's helm to everyone also?
    Well i mean, i have a 2pc fox myself wouldn't it be fair for also rhinos and foxes to have a 3pc aswell, i'm selfish. I don't really care what would happen to the majority.
    So let's see this as a pros and cons
    Pros of my idea: Foxes ,Rhinos and newer players (after bsm cap) can get 3pc rings. It will courage them to cap to my ideal l78. StS would get $$ out of it.
    Rhinos can tank more, deal slightly more damage aswell
    Foxes have more armour and deal slightly more damage. And well you get the idea.
    PvE parties with newer players (after bsm released)in them would go faster if they all would have a 3pc
    3pc Overpowers 2pc and for everyone to get a 3 piece ring would be fair (Imo)
    Cons: More people will complain
    There are no big advantages oldies could have.
    I couldn't think of more cons. Anyways that was just a suggestion. Not that StS will update this game anymore though. Oldies still keep their OP fossil Egg though.
    Last edited by Draoscao; 05-11-2015 at 04:52 PM.

  18. #14
    Member
    Join Date
    Sep 2014
    Posts
    65
    Thanks Thanks Given 
    4
    Thanks Thanks Received 
    1
    Thanked in
    1 Post

    Default

    Well, I mean if there "oldies" they should be able to take the "newgens" 😂😂😂

  19. #15
    Member
    Join Date
    Jul 2013
    Posts
    68
    Thanks Thanks Given 
    23
    Thanks Thanks Received 
    19
    Thanked in
    12 Posts

    Default

    Quote Originally Posted by Draoscao View Post
    Well i mean, i have a 2pc fox myself wouldn't it be fair for also rhinos and foxes to have a 3pc aswell, i'm selfish. I don't really care what would happen to the majority.
    So let's see this as a pros and cons
    Pros of my idea: Foxes ,Rhinos and newer players (after bsm cap) can get 3pc rings. It will courage them to cap to my ideal l78. StS would get $$ out of it.
    Rhinos can tank more, deal slightly more damage aswell
    Foxes have more armour and deal slightly more damage. And well you get the idea.
    PvE parties with newer players (after bsm released)in them would go faster if they all would have a 3pc
    3pc Overpowers 2pc and for everyone to get a 3 piece ring would be fair (Imo)
    Cons: More people will complain
    There are no big advantages oldies could have.
    I couldn't think of more cons. Anyways that was just a suggestion. Not that StS will update this game anymore though. Oldies still keep their OP fossil Egg though.
    Sorry but I don't quite agree with your post. Elite Vanities are a symbol of someone capping their toon at a point where that certain level was the maximum cap, and as such it needs to be as rare as it gets. I personally consider all of us lucky that our toons can have elite vanities at both 76 and 77 at the same time.

    Anyways, it is undeniable that there will be more players being 3 pcs should the devs decide to update the game. Here are my suggestions to mitigate that effect to a small extent so as to not affect the rest of the players that can easily obtain 3 pcs.

    - After introducing a new campaign, remove the Elite Vanities of level 76 and 77. This will ensure all is fair for players that stick around, while inspiring a new generation of players to start aspiring for the next upcoming level cap.

    Or..

    - After introducing a new Level cap or campaign, Introduce a 4-piece ring with stats that greatly enhances the power of Dragon infused 3-piece rings. The Crafters at Blacksmoke mountain will of course be updated with that change. At the same time, remove the Vanity Pet since the hiatus meant more 2 pieces roaming about at the time of this writing. So this will maintain the chances of everyone having a 2 or 3 piece, and will further reward the oldies for waiting so long for the game to be updated. There may also be a vanity converter by the Fallen Prince for players that have 4 elite vanities but could not convert them to a 4 piece ring. Note that a 4 piece consist of Helm, Shield, Armor & Pet.

    Given this new suggestions, I can guarantee those that has capped their toons to 77 will reap their benefits by upgrading their ring to 3 pcs, while new players will be hindered as it should be until there will be yet another upcoming cap. I'll leave it to you to think what kind of suggestions would the devs take regarding a new campaign needs.
    Last edited by Delolster; 05-13-2015 at 05:25 AM. Reason: Emphasising my point

  20. #16
    Senior Member AppleNoob's Avatar
    Join Date
    Nov 2013
    Location
    AppleLand
    Posts
    1,428
    Thanks Thanks Given 
    72
    Thanks Thanks Received 
    107
    Thanked in
    96 Posts

    Default

    Quote Originally Posted by Delolster View Post
    Sorry but I don't quite agree with your post. Elite Vanities are a symbol of someone capping their toon at a point where that certain level was the maximum cap, and as such it needs to be as rare as it gets. I personally consider all of us lucky that our toons can have elite vanities at both 76 and 77 at the same time.

    Anyways, it is undeniable that there will be more players being 3 pcs should the devs decide to update the game. Here are my suggestions to mitigate that effect to a small extent so as to not affect the rest of the players that can easily obtain 3 pcs.


    - After introducing a new campaign, remove the Elite Vanities of level 76 and 77. This will ensure all is fair for players that stick around, while inspiring a new generation of players to start aspiring for the next upcoming level cap.

    Or..

    - After introducing a new Level cap or campaign, Introduce a 4-piece ring with stats that greatly enhances the power of Dragon infused 3-piece rings. The Crafters at Blacksmoke mountain will of course be updated with that change. At the same time, remove the Vanity Pet since the hiatus meant more 2 pieces roaming about at the time of this writing. So this will maintain the chances of everyone having a 2 or 3 piece, and will further reward the oldies for waiting so long for the game to be updated. There may also be a vanity converter by the Fallen Prince for players that have 4 elite vanities but could not convert them to a 4 piece ring. Note that a 4 piece consist of Helm, Shield, Armor & Pet.

    Given this new suggestions, I can guarantee those that has capped their toons to 77 will reap their benefits by upgrading their ring to 3 pcs, while new players will be hindered as it should be until there will be yet another upcoming cap. I'll leave it to you to think what kind of suggestions would the devs take regarding a new campaign needs.
    No, no, no. 4pc is a bad idea due to it being biased towards oldies.

    Furthermore, Being fair is making it an equal playing field. It is not making sure someone always has the upper hand. Your points are weak and do not cover the full picture.

    Your last paragraph literally proves my point as it shows that newbies will be hindered and oldies rewarded which will further unbalance endgame PvP and in turn create more animosity.
    Last edited by AppleNoob; 05-13-2015 at 07:11 AM.
    Applenoob Cqward Fewing Pvvo Pwoer Paneling Resinning Rummes Twung Wirved and many more discontinued

  21. #17
    Member
    Join Date
    Jul 2013
    Posts
    68
    Thanks Thanks Given 
    23
    Thanks Thanks Received 
    19
    Thanked in
    12 Posts

    Default

    Quote Originally Posted by AppleNoob View Post
    No, no, no. 4pc is a bad idea due to it being biased towards oldies.

    Furthermore, Being fair is making it an equal playing field. It is not making sure someone always has the upper hand. Your points are weak and do not cover the full picture.

    Your last paragraph literally proves my point as it shows that newbies will be hindered and oldies rewarded which will further unbalance endgame PvP and in turn create more animosity.
    In an MMO, there was never an equal playing field. Such thoughts are spoken in PL only because it was in a way easy to cap whenever a new cap comes in, up until now.

    In many ways, Yes. That suggestion will be biased towards oldies. That suggestion might affect currently capped players. That suggestion will damn complete newcomers that joined after a future cap. But in my opinion (which you are free to dispute), Any player with 3 piece means players that has played 3 caps. It could be anything, to prove that they have played to the cap for either Sewers, Nuris, Fang, Humania, Blacksmoke and to a lesser extent Caverns.

    To that end, The Level 77 pet breaks the cycle. What originally was having to wait for yet another cap in a new player's perspective, was now being entitled to a 2 piece if they cap. Despite the claims of the 300k exp required to counterbuff this thought, personally I can agree with having this 2 piece mentality being a bane, but if you think of how the actual vets have gone through, we are taking the idea of having a 2 pcs straight for granted.

    Which is why I stand by my idea to remove either the Eternal shield or The Lil'Gorath pet on the day which StS finally decide to update the game. We have been given lots of time to cap our characters to get the 2 piece already.

  22. #18
    Senior Member AppleNoob's Avatar
    Join Date
    Nov 2013
    Location
    AppleLand
    Posts
    1,428
    Thanks Thanks Given 
    72
    Thanks Thanks Received 
    107
    Thanked in
    96 Posts

    Default

    Quote Originally Posted by Delolster View Post
    In an MMO, there was never an equal playing field. Such thoughts are spoken in PL only because it was in a way easy to cap whenever a new cap comes in, up until now.

    In many ways, Yes. That suggestion will be biased towards oldies. That suggestion might affect currently capped players. That suggestion will damn complete newcomers that joined after a future cap. But in my opinion (which you are free to dispute), Any player with 3 piece means players that has played 3 caps. It could be anything, to prove that they have played to the cap for either Sewers, Nuris, Fang, Humania, Blacksmoke and to a lesser extent Caverns.

    To that end, The Level 77 pet breaks the cycle. What originally was having to wait for yet another cap in a new player's perspective, was now being entitled to a 2 piece if they cap. Despite the claims of the 300k exp required to counterbuff this thought, personally I can agree with having this 2 piece mentality being a bane, but if you think of how the actual vets have gone through, we are taking the idea of having a 2 pcs straight for granted.

    Which is why I stand by my idea to remove either the Eternal shield or The Lil'Gorath pet on the day which StS finally decide to update the game. We have been given lots of time to cap our characters to get the 2 piece already.
    Last sentence. You had the time to cap. The newbies haven't.
    Applenoob Cqward Fewing Pvvo Pwoer Paneling Resinning Rummes Twung Wirved and many more discontinued

  23. #19
    Senior Member Ignitedmage's Avatar
    Join Date
    Dec 2014
    Location
    In your Hamburger, making it hollow
    Posts
    1,813
    Thanks Thanks Given 
    199
    Thanks Thanks Received 
    133
    Thanked in
    110 Posts

    Default

    Quote Originally Posted by Delolster View Post
    Please do some fixes or improvements ^_^
    Here are my suggestions


    Classes
    - The armor of Strength gear has been rebalanced to be slightly lower than what it originally is.
    - There will be a cap on dodge at 65%(or 70%) instead of indefinitely. Skills complimenting dodges will be reduced to meet this cap.
    - The HP granted by strength has been reduced.
    - The minimum base MP regeneration is now 1. Negative MP regeneration cannot take the value Below 1.
    - Rhinos can stack Brute Force & Vital Force.
    - Brute Force & Vital Force party buffs from 20 seconds to 120 seconds similar to Mage.
    - Brute Force reworked. Brute Force now grants the party +5 dodge and increases Caster's Hit %.
    - The cooldown of Rhino Charge has been reduced, and the damage will be increased.
    - Holy Tempest now relies on strength instead of Int
    - Summon now grants additional Dodge that stacks up to 2 times like the bear.
    - Meditation is removed, added a new skill, Dyna Swing.
    - Dyna Swing, 4m AoE at all ranks, knocks back mobs while dealing decent damage based on Strength.
    - Reincarnate AoE is now 14m at all ranks. Cooldown and lower mana cost reductions per rank.
    - Mage and Rhino's heals now fully dispell all negative buffs. (Used to dispel one instance of stun for mage and no dispel for rhino)
    - Mage's Ice storm AoE from 6-8m to 10-12m. Ice Storm will now slow the target instead of freeze.
    - Ice Storm could still connect with Fire Storm as a combo.
    - Fire Storm's Damage has been reduced slightly.
    - Mage's Frostbite will have reduced Freeze duration.
    - Removed extra effects from Lightning. Lightning will now only reduce armor.
    - Evasion buffs from Bear and Bird will be reduced slightly to prevent endgame from being a dodgefest.
    - Bear's Hellscream will no longer stuns.
    - Stomp will have reduced damage. Stomp will now do slightly extra damage on how close the targets are near the bear.
    - Bird's Blinding shot now have depreciating effects from 100% at all time to 100%-85%-70%-55%-40% per second.
    - Bird's Blast Shot damage has been reduced. Blast shot will now do extra damage if there are more targets caught in its blast.
    - Bird's Repluse will now have a 25% slow effect after the knockback.
    - Fox's Bandage will no longer be dispelled on damage contact.
    - Fox's Hypnotize will now do a forced movement to the caster at 50% slow. Technically still a pull, but the vixen is oretty much a charmer.
    - Hamstring now does extra damage if Fox has higher than 60% hp.
    - Fox Howl will now reduce dodge slightly.


    Forest Haven
    - Add tutorial on Meathead's Special attacks to teach players on special attacks performed by bosses
    - Add tutorial on Ursan Funke regarding Orbs.
    - Add Legendary Combat Plate/Leather/Cloth scaling from 1 to 10 to reignite Level 1-10 PvP
    - The Crafting System for Forest Haven now requires less items to craft L5 or L15 armors.
    - Remove Uncommon Caps from Forest Haven Crafting. This will cause those that actually crafted those obsolete hats to enjoy the items being disc.
    - Add Legendary L5 & L15 caps.
    - Add L5 & L15 Recipes for said caps.
    - Silknight will now does a 1-hit K.O on players regenerating their health on the water.
    - Reduce difficulty on "Forest Haven Boss Gauntlet" to generalize all of Forest Haven altogether
    - Do not grant Exp from The Skeleton Cult Crypts to players above Level 6. (optional, since people usually grind here to level)


    Dark Forest
    - The Hidden Grate will now be a full dungeon with a mob counter.


    Balefort Castle
    - Reduce damage on the mobs. It is far too early to let nubs feel the pain.
    - Add the 3 bosses from The Magic Castle as rare bosses in Balefort Castle.
    - The bosses could drop Legendary 1-Handed weapons with no requirements scaled from 16, 18, 20 to diversify Twinking.
    - The Hidden Grate on Balefort Castle will be a full dungeon with a mob counter.
    - Zyla Doom's & her pet Trolls will a rare encounter in the dungeon.
    - Zyla Doom could drop a new tradable vanity pet Troll. (Names could be decided by the devs)


    Wyldwood
    - The golems at Shalerockstone Valley will now be less tanky to hit.
    - Add a rare boss in Goblin Stronghold related to the slimes. Similar to the rare boss encounter in Wyldwood, it has a high chance of dropping Legendary weapons.
    - Goblin Stronghold's Goblin King's special ability will be buffed.
    - Goblin King's Minions will now suicide with a 1 hit k.o if it connects.
    - Goblin King's Minions spawn limit increased from 15 to 33. This number will be reset of the boss encounter is reset.
    - To make up for Goblin King's special buff, The goblin King could drop a rare tradable Vanity pet (or minion) Goblin gripping a bomb.


    Sand Caves
    - The Magnetic Golem will now generate 2 Blue zones instead of just 1 to be nub friendly.
    - The Magnetic Golem will beckon or Push players less.
    - Sandstorms are counted as part of the mob counts.
    - Sandstone Golem will now spawn 3 sandstorms up from 1.
    -These mobs will not be counted in the mob counter. If there are any Sandstorms remaining in the stage, they will be summoned to the fight.
    - Earthquake will no longer drop Trash or Common gear.
    - Earthquake's special ability AoE will be increased slightly.
    - Earthquake's Special Ability's rocks will be an instant kill if hit.
    - Onyx will now have significantly higher HP to encourage players not to hit him for the fast loot.
    - His original HP will return once the 4 guardian golems are dealt with.


    Fathom Crypt
    - Do not grant exp from Mega Maze for players above 22 to discourage players from powering through the mobs for fast exp.
    - Reduce Damage from mobs from The Forbidden Crypt.
    - Vyxnaar boss encounter could not be stacked.
    - Vyxnaar will no longer drop Trash to Common gear.


    Lost Expedition & Frozen Nightmares
    - Reduce the chances of being frozen by the Yeti mobs.
    - Fridge will not drop Trash to Common items.
    - Add Crafting System for L30 pinks. The crafting system will follow Forest Haven's Crafting system. This will improve Level 30 PvP.
    - Add Crafted Versions of Helms, Armor, Weapons & Shields dubbed "Tundra" with bonus set stats once crafted as compared to their original counterparts.
    - Black Ice(quest reward) & Green Ice(L32) Weapons can be crafted as part of the "Tundra" gears. This will render them tradable.
    - Add a tutorial for Gear set bonuses by the New Blacksmith crafting to teach players heading higher.
    - Ice Trolls & Bosses of Frozen Nightmare will no longer drop Legendary as frequently as before, although they will retain a higher chance.


    Ancient Swamps & Croc Feud
    - The Swamp Witch will now appear in McCroc Homestead as a rare boss instead of McCroc's Still Farm
    - Bosses in Croc Feud will no longer drop Trash to Common gear.


    Skeller Krunch's Return
    - Legendary Items will drop much less often like most of the maps.
    - Legendary items in this campaign will be slightly buffed, but not to the extent of rivaling Legendary gear at Ancient Swamp & Croc Feud.
    - Pentacle of Pain's bosses will no longer have a chance to drop event vanity.
    - Introduce a quest line on this campaign at the Ancient Swamps Towne.


    Alien Oasis I & II
    - Legendary Items obtained will have better stats compared as now to encourage level 40 to 45 twink pvp players.
    - The campaigns will no longer drop excessive amounts of gold in their chests or mobs. This will include Plasma Pyramid.


    Alien Oasis III
    - Reduce the damage of Shadow Prisoners.
    - Nameless Prisoners will now be named "D'Jinn Test Subject"
    - Introduce a cutscene which cant be disabled to the Galactic Overlord. This will brief newcomers what to do against it.
    - K'SARR will drop 1 cyber quest items down from 2.


    Shadow Caves
    - The bosses on Shadow Caves will no longer drop Common to Uncommon loot. This is an elite campaign after all.
    - Add an elite Questline to enhance the replayability of Shadow Caves.
    - Vyxnaar might spawn as a rare boss in Shadow Cave V only when all of the Shadow Bosses in the level are defeated.
    - The Shadow Caves will now have locked maps to encourage players to unlock maps.


    Balefort Sewers
    - Bosses part of daily questlines outside of the standard five maps of the campaign has a higher chance to drop recipes.
    - Recipes can be purchased by platinum. Each Recipe will cost 15 Platinum.
    - Cockroach will regenerate less health by eating Trash Bags.
    - Goblin King will have 5 Healing totems, invulnerable unless he orders them to heal.
    - The Healing totems will have 30% Health of the original Healing totem.
    - Gold Fever's Special ability will be a 1 hit kill to afflicted players unless the treasure afflicted with the green orb is destroyed.


    Nuri's Hallows
    - With my suggestions, Nuri's Hallows should be a cakewalk to new players already. Therefore, increase the difficulty of the campaign by raising the hp of mobs and bosses.
    - Crafting Materials will now be Rare up from Uncommon, this allows players with rerolls to obtain the crafting materials, ultimately making crafting easier.
    - Panto's special ability will no longer cause a cutscene.
    - Gustav's base damage will be reduced, but will still be higher compared to the rest of the main bosses.
    - Alexander now has 2 Lions along with him. Hes a professional tamer, a second lion wont hurt.
    - The Lions' base damage is reduced to 75% of its original damage.
    - The 2 lions can perform the same combo with Alexander.
    - Snake Charmer no longer performs a cutscene when he emits his huge AoE blast.
    - Players which activate the Obelisks of Light will no longer be interuppted when hit by an enemy unless they died.
    - Because of the changes I suggested, I recommend another new addition of crafted items from the Premium Mini-Dungeon.
    - The premium Legendary sets can now be crafted to it's "Insanity" version at level 61. These will have slightly better stats than "Demonic" overall, and reward players for farming in the premium dungeon. This will further diversify level 60 pvp.


    Mount Fang
    - Duke Edward now does slightly less damage on his special attack.
    -The HP of his Thrall Vampires has been increased to 110% of its original HP.
    - Aunt Emma's special close range AoE blast is now an instant kill.
    - Duke Edward's Special knockback now does damage based on the afflicted player's distance travelled, having the potential to severely wound or possibly kill.
    - The AoE laughter of Count Vlod causes Count Vlod to move 65% slower. No more imba chasing at the same speed, and it makes kiting him easier.
    - The Elite Vampire Feast now has a higher chance of dropping Dragon vanities.
    - The Vampire Feast now drops loot for all players just like all other maps.


    Humania
    - The AoE of Yetis will have reduced damage.
    - The Tiki God now does his special ability at 40% of his maximum HP instead of 25%.
    - With that said, the time limit before he activates his special will be abolished.
    - Koko Krunch's Cabana Closet now opens more often.
    - Fur Gee will now appear for every 200 kills made in Lost Villas.
    - Fur Gee boss encounter cannot be stacked.
    - The Monster Bash now has a higher chance to drop Legendary gear rather than Diamonds.

    Blacksmoke Mountain
    - Lost Valley will have a Rare boss like Lost Villas, dubbed "KHARKOAL"
    - The boss will spawn in a similar manner to KOAL with its minions.
    - KHARCOAL will use a Fire elemental sprite, and shoot fireballs with splash damage, dealing more damage the more players caught in its blast.
    - The boss has a higher chance of Dropping Diamonds.
    - Lost Valley's Failed Funke will have a quest to collect 50 coal from either KHARKOAL & KOAL for a Diamond.
    - The Forgotten Forest will now have a Questline involved to kill the Dragonet 75 times.
    - This quest will reward a Molten vanity armor.
    - The level 71 elites obtained from the discontinued Fire Forest will be made tradable.
    - KOAL's special ability damage will be reduced slightly.
    - As stated, Aunt Emma's close range blast is an instant kill.
    - Red Dragon will has 120% max hp as compared to now. This will discourage the rapid spawning of mobs that could potentially wipe a party.
    - Red Dragon & Elite Red Dragon's mob spawning ability rebalanced from 75%, 50% to 66%, 33%. (This probably did happen)
    - Onyx will have significantly higher hp to encourage players to deal with the guardian golems just like the original.
    - Underworld Eruptions vanity drop rate will be increased very slightly.


    Ancient Caverns
    - Similarly to the Magnetic Golem, the Mechanical construct will now generate 2 Blue zones.
    - The Mechanical Construct will not beckon or push less often. He remains the same as what he was originally.
    - Sandstorms are counted as part of the mob counts.
    - Gorath of the Sands will now spawn 3 sandstorms up from 1.
    -These mobs will not be counted in the mob counter. If there are any Sandstorms remaining in the stage, they will be summoned to the fight.
    - Terradon's special ability AoE will be increased slightly.
    - Terradon's Special Ability's rocks will be an instant kill if hit.
    - Konzite will now have significantly higher HP to encourage players not to hit him for the fast loot.
    - His original HP will return once the 4 guardian golems are dealt with.
    - The L77 Raging Blackstone Axe will now be lootable, along with it's level 73 and 75 variants.
    - A new premium dungeon reminiscent to Golem Gauntlet will be added.
    - A new vanity exclusive to that dungeon like a Crystallised Miner Hat.

    General
    - Players which has not used a skill will be dubbed as a Leech. This debuff stays until said player kills a mob.
    -Leeches will have less chances at Pinks and Vanity.
    - PvE rooms without a host may now have a Votekick as a 4th option or in chat terms, /votekick <player name>
    - Votekicks must have a majority of 51% or more for a person to be booted.
    - Players may agree using /yes or /no. Those that did not vote after 30 seconds will automatically be counted as a 'yes'.
    - The accused player may not vote, and will automatically cast his vote as a No.
    - Alliances can be made by adding a 3rd option below both Friends and Guild.
    - To start an Alliance, a Guild Leader must invite another player that is the leader of another guild. There may be a small platinum fee as the Alliance rewuires a name.
    - The Guild Leader that Started the alliance will be the Master of the Alliance.
    - Alliance members can chat with each other via /a <speakwutuliek>
    - Alliance members will know each other's Locations by clicking
    Social> Alliance> Select Guild Name> observe or join games.
    - To Leave an Alliance, only the Guild Leader can get his guild out.
    - Alliance provides special Perks such as a Tier 4 Alliance Hall available for 1000 plat, further expanded to have Consignment store, Blacksmith that can cater to all types of crafting released so far, and giving further discounts to Elixirs to 25% up from 10% from the original Tier 3 Guild hall.
    - The 100 potions pack will make a return to the Alliance Hall at a discounted rate.
    - Alliance members get a permanent +5% Loot reroll rate so long as they stay in the Alliance.
    - An Alliance shares the highest tier guild hall, lets say if one guild has a tier 3 guild hall, but the rest do not, the alliance will use the tier 3 guild hall.
    - An Alliance can only be disbanded if the Alliance Master disbands it.
    - Alliance Master can only be transferred if the player decides to transfer leadership of the alliance over. This is seperate from guild leadership transfers.



    With that said, this is nothing but my thoughts of improving the game. I know a majority will never be implemented, but if theres a tiny bit of hope left in pl someday when the devs do update, I hope they would take this suggestion along to improve the game as it is.
    Nice to see all didn't lost hopes.........
    "Treat others like you want yourself to be treated, time will reflect your doing upon you someday..."

  24. #20
    Member Draoscao's Avatar
    Join Date
    May 2014
    Location
    FOX Realm
    Posts
    145
    Thanks Thanks Given 
    46
    Thanks Thanks Received 
    29
    Thanked in
    19 Posts

    Default

    Quote Originally Posted by AppleNoob View Post
    Last sentence. You had the time to cap. The newbies haven't.
    Well there is alot of time to cap till 77. Since no updates coming to pl. The newbies always need time to understand the game and know the mechanics. But the only thing is The newbies (after bsm cap). Didnt have the time to cap to 56, 61 etc. I just want that there is balanced pvp. That is what Sts always strived for. Well to balance the game a little more, everyone should be able to get a 3pc ring. In my opinion

Similar Threads

  1. When You're Going To Update Your Signature,Mods & Devs?
    By Hoardseeker in forum Call of Champions General Discussion
    Replies: 2
    Last Post: 04-11-2015, 05:23 PM
  2. Attention devs, Memorial vanity after update
    By IshoootU in forum PL General Discussion
    Replies: 11
    Last Post: 05-26-2012, 10:15 AM
  3. Shadow Cave Update - Questions & Concerns for Devs
    By Ravenous in forum PL General Discussion
    Replies: 54
    Last Post: 01-12-2011, 03:13 PM
  4. Devs?! Why this update?! The Swamps?!
    By Furrawn in forum PL General Discussion
    Replies: 98
    Last Post: 08-23-2010, 10:02 PM
  5. Devs say PvP is coming in the next update!!!
    By FeralDruid in forum PL General Discussion
    Replies: 24
    Last Post: 04-30-2010, 05:17 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •