Yes, that's the thing.
The longer a party takes to kill:
• the more red zones you need to dodge
• the more likely bosses are to enrage
• more mushrooms explode per boss
• ferrix drops several tons more acid
• all of the above mean more deaths
Nobody likes more death because it gets expensive, slows you down further, and just isn't fun. So when you could kill a boss in 30-35 seconds, choosing to kill it in double that time just isn't logical. It's not greed, it's time management. That being said, I do run with warriors and mages, but if I have invites from 2 parties at the same time - one mixed class and one of all rogues - I will usually pick the rogues.
Putting stun and block windup back on Chest Splitter the way they originally were would solve a lot of these extra death issues. However, until some way is made to make it equally or more efficient to mix classes, rogue parties are going to be the most efficient for PvE.
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