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Thread: No one wana party with tanks in elite and arena

  1. #81
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    Quote Originally Posted by Ipoopsy View Post
    I don't understand why you always, said the exception. Look at the bigger picture. There will always be exception to everything.

    Even with war upgrades, there will still be more rog groups, as long as ankh/revived is use up like water. Now if u limit that, then u will have more group. consist of war.
    Now isn't that ur point is to have war in group?
    I don't think 1 warrior + 1 mage + 2 rogue pt must be faster than 4 rogues. This should be ideal and the easiest, without making it too slow, might be faster too but It doesn't have to. I'm saying tank need buff so they should not slow down runs too much and get more invite for pt.
    But rogue is still the best dmg dealers. 4 rogues might still make the best time in elite; this should cost huge amount of ankh and pots which will slow the run.

    You need to see bigger picture, balance of all 3 classes and all players.
    I'm talking for 99.9 of players not 0.1 of Op rogues who do timed run. Of course it will be awesome if they need a tank even for timed runs too. But we should not aim for them but think about all players for a change. I'm not asking for tank to be a rogue. But just want tank to be more useful to make the runs faster so people

    And sorry to say but you ankh limit idea is just not great. I explained why, and some others did too.
    Read it and try to understand please.

    Quote Originally Posted by Ipoopsy View Post
    Btw, u contradict urself. Base on if and when war gets upgrade....read your own word from the quote above. 'People run with 4 rogues for a reason'
    Yes. Running with 4 rogues has benefits atm. So people run with 4 rogues for reason.
    So I'm asking tank buff to minimize the gap.
    How does this contradict? Please understand what people say first before you write..

    Sigh.
    Last edited by Excuses; 05-13-2015 at 10:07 AM. Reason: Tyoos
    Aegis

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    This will be nonstop. Just make a rogue and feel the OPness.

  3. #83
    mesalin
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    True tank isn't useful much atm... I just have also rogue and mage 41 and if we dont need tank ... swich for rogue of mage this is sick cuz I love play with tank but if we can do elite wilds or arena without tank and this is faster...

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    Rogue legends

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    Quote Originally Posted by Alhuntrazeck View Post
    Simple.

    Make rogues' HP lower than mages, let armor remain the same. When rogues have 5k HP and avoid 1 shots, that's when you know the game's screwed up.

    I don't mean a nerf to a rogue's stats, that would severely cripple undergeared rogues. I mean, make the best gear focus more on damage and crit than on HP and armor. Rogues are the killing-machine-gun-enraged-inan'hesh class, we can't have them having so much HP now can we!
    As a tank I struggle lots to get pt and seriously have given up on asking, issue here is not dps hp but crit and dmg, a 5k hp rouge will still get one shot by pretty much all bosses it's their insane crit aided by good movement and dmg that gets the job done best, tbh I can't see any way sts can resolve this issue without pissing off rouges and mages.

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    Quote Originally Posted by Excuses View Post
    I don't think 1 warrior + 1 mage + 2 rogue pt must be faster than 4 rogues. This should be ideal and the easiest, without making it too slow, might be faster too but I'm must be. I'm saying tank need buff so they should not slow down runs too much and get more invite for pt.
    But rogue is still the best dmg dealers. 4 rogues might still make the best time in elite; this should cost huge amount of ankh and pots which will slow the run.

    You need to see bigger picture, balance of all 3 classes and all players.
    I'm talking for 99.9 of players not 0.1 of Op rogues who do timed run. Of course it will be awesome with they need a tank even for timed runs too. But we should not aim for them but think about all players for a change. I'm not asking for tank to be a rogue. But just want tank to be more useful to make the runs faster so people

    And sorry to say but you ankh limit idea is just not great. I explained why, and some others did too.
    Read it and try to understand please.



    Yes. Running with 4 rogues has benefits atm. So people run with 4 rogues for reason.
    So I'm asking tank buff to minimize the gap.
    How does this contradict? Please understand what people say first before you write..

    Sigh.
    Lol, you really have no clue what I'm talking about. English must be your second language. Enough, said, it's like explaining to a wall.

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    Quote Originally Posted by Trojan2100 View Post
    Everyone go make a rogue , problem solved .
    You woudnt be saying that when rogue gear rises and you can't afford it because everyone is playing that class

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    I like the no potions solution Jexetta said in other thread. Definitely there will be at least 1 tank and 1 sorc in a party. This solution also make the ankh sale increasing, good for sts.
    [Newcomx, Newcomy, & Newcomz]

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    Quote Originally Posted by Newcomx View Post
    I like the no potions solution Jexetta said in other thread. Definitely there will be at least 1 tank and 1 sorc in a party. This solution also make the ankh sale increasing, good for sts.
    Yes, that idea is also good.

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    Senior Member Jirikjurasek's Avatar
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    Quote Originally Posted by Ipoopsy View Post
    Lol, you really have no clue what I'm talking about. English must be your second language. Enough, said, it's like explaining to a wall.
    Your solution:
    Make limits on ankh reviwes

    Actual situation (simply):
    party without warrior - only few deaths
    party with warrior - more deaths, the most dieing class is warrior, because warr canīt survive most of red zones (sometimes save rogue/mage means that you have to stand in red zone, so you have to die..)

    Result of your solution:
    Less warriors in party, which isnīt what we are trying to fight for here

    Quote Originally Posted by Newcomx View Post
    I like the no potions solution Jexetta said in other thread. Definitely there will be at least 1 tank and 1 sorc in a party. This solution also make the ankh sale increasing, good for sts.
    tank is the one who spend the most HP potions. No HP pots --> no tanks.

    Its the same as I say: "no mana potions" --> rogues will be useless, mages and warrs will be happy

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  12. #91
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    Lol with no potions rogues will just rock valkins, nekros and use packs.


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    Quote Originally Posted by Jirikjurasek View Post
    Your solution:
    Make limits on ankh reviwes

    Actual situation (simply):
    party without warrior - only few deaths
    party with warrior - more deaths, the most dieing class is warrior, because warr canīt survive most of red zones (sometimes save rogue/mage means that you have to stand in red zone, so you have to die..)

    Result of your solution:
    Less warriors in party, which isnīt what we are trying to fight for here



    tank is the one who spend the most HP potions. No HP pots --> no tanks.

    Its the same as I say: "no mana potions" --> rogues will be useless, mages and warrs will be happy
    Another person who doesn't know what the topic is. It's about war getting into groups. Read carefully before you answer.

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    Quote Originally Posted by Ipoopsy View Post
    Another person who doesn't know what the topic is. It's about war getting into groups. Read carefully before you answer.
    Exactly! But YOUR idea is absolutely bad and leads to even worse situation. My post was for you. I try to explain (in simply way) that your idea is not the solution

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    Quote Originally Posted by Jirikjurasek View Post
    Exactly! But YOUR idea is absolutely bad and leads to even worse situation. My post was for you. I try to explain (in simply way) that your idea is not the solution
    Reread all my posts. And if you still don't understand what I said. I recommend you to stay in school in learn the concept of the game and the way how business are run in the real world.

    What I recommended, benefits the players and sts as a whole in the long run of the game.

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    every body need rogues for arena like tanks r retaired from arena

  17. #96
    mesalin
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    Yes if you play with tank well make another char I have rogue mage tank41 easy to get party if u play with 3 chars

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    Quote Originally Posted by Ipoopsy View Post
    Reread all my posts. And if you still don't understand what I said. I recommend you to stay in school in learn the concept of the game and the way how business are run in the real world.


    What I recommended, benefits the players and sts as a whole in the long run of the game.

    i strongly disagree to your points and the way you conduct your arguments.
    not everyone who points out flaws in your ideas has language problems or is otherwise incapable of understanding the concept.
    there are experienced players here who try to give feedback so stg can locate and solve the problems.
    bashing everyone for not praising your idea does not help your arguments and your credibility.


    pots)
    pots are the most important gold sink in this game.
    they are an economic necessity to avoid inflation and won t go anywhere.
    limiting pot usage in elite maps would cripple the game economy design.


    ankhs)
    limiting ankhs would only raise the entry gear level for elite party acceptance and create a very frustrating experience.
    the class preference for parties would be still the same, as rogues can kite and share aggro effectively.

    just one example arena, enraged: if your party is fast enough to kill before enraged, it s safe.
    if not, limiting ankhs would most probably wipe the party and reset the boss.
    this is certainly not an argument to have a tank in the party.

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  20. #98
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    Well I run arena with all of chars and I begin use more mage and rogue than war bcuz we fast enough and don't need tank atm

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    Quote Originally Posted by Jirikjurasek View Post
    Your solution:
    Make limits on ankh reviwes

    Actual situation (simply):
    party without warrior - only few deaths
    party with warrior - more deaths, the most dieing class is warrior, because warr canīt survive most of red zones (sometimes save rogue/mage means that you have to stand in red zone, so you have to die..)

    Result of your solution:
    Less warriors in party, which isnīt what we are trying to fight for here



    tank is the one who spend the most HP potions. No HP pots --> no tanks.

    Its the same as I say: "no mana potions" --> rogues will be useless, mages and warrs will be happy
    Rogues not useless IMO. The example you can see in the pvp room.
    [Newcomx, Newcomy, & Newcomz]

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    Quote Originally Posted by Newcomx View Post
    Rogues not useless IMO. The example you can see in the pvp room.
    Welcome in "No one wana party with tanks in elite and arena" thread :-)

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