The problem: Looking at an overall player perspective, there is a ratio of 3 rogues to every 1 of the other two classes combined. Uhh ohhh.

The solution: Give an end game farming event. Make it arena cuz (A) everybody is grinding for recipe and fossil anyways and (B) with so many rogues it only makes sense. There's enough of them that every other class player can jump on with three rogues and farm.

The backfire: Well how bout that. Even given the ratio, rogues realize that it is still faster to go with four rogues than three rogues and one anything. So about 70-85% of rogue population stick together while the rest either run pick up groups or the anticipated set up.


That's what I think happened. Good intentions, poor player execution.