Quote Originally Posted by Energizeric View Post
The OP has a nice idea, but I can assure you that the programming of such a system would be a nightmare and would require a team of mathameticians, and would also exponentially increase the digital footprint and slow the speed of the game. I don't think such a system is within the realistic capability of STG or a mobile game.
The class to mob relation yes, the luck as well? no i dont think so
Incrementing the odds after 'x' number of runs *can be recorded behind the scenes just like points in tier system* and tweaking the odds system accordingly should be pretty straight forward