Quote Originally Posted by Synozeer View Post
I think one problem with PvP (and with regular play too) is that our hit points don't go up per level unless you spend strength (and the amount it goes up for that is almost meaningless). Meanwhile, weapon damage goes up, and while armor does prevent damage, it just keeps things even since they both go up fairly equally per level and that means there's very little difference in characters. Hit points are basically static for your character no matter what level it is, and that's one less dimension that could be used to create a more balanced game play.

So if I to make a suggestion, it would be to add a hit point per level system into the game, which would allow for better PvP, more character development, and a wider range of things that can be done with characters, monsters and items.
I agree, PvP matches are way to short.