Results 1 to 20 of 267

  Click here to go to the first Dev post in this thread.   Thread: Official PvP feedback thread

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Member
    Join Date
    May 2010
    Location
    North Carolina
    Posts
    152
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Here are the most important issues at the launch of PvP in 1.2 -

    [in no particular order of importance, and off the top of my head]

    #1 - Bows too overpowered in general. Range is clearly the only viable way to do damage in a game where 1 or 2 shots can kill anyone. This involves pillar hugging, LoS cheesing, and coordinated rushes in which individual players [or PUGs] have literally no chance to react. This leads to mindless and predictable PvP, even though the goal is for it to be as dynamic as possible given the limitations of there only being 3 classes, etc.

    #2 - Damage mitigation needs to be tweaked. Without sounding too abstract, it is difficult to tell where the problem of 1-2 shots is stemming from. My first assumption is that it is on purpose and is to be dealt with later on with more efficient gear / level cap / stat points / skill points to allocated. My second assumption is that it could be dealt with by either increasing damage mitigation in relation to Armor, ala either an Armor mechanic tweak or by buffing Armor across the board globally via gear updates. The third idea is the opposite of the previous, wherein either the DPS mechanic itself or weapons in general are nerfed to reduce damage and circumvent changing damage mitigation as is. Any of these are viable and practical for PL, possibly a hybrid. Natural progression of the game itself would point towards the first assumption, where the problems seen in terms of PvP combat numbers are overcome by more practical and useful gear and more character flexibility at higher levels [with more skill / stat points to utilize].

    #3 - Respawns need a 3 second invuln buff. Simple. Could also consider different spawn points, 'bases' etc.

    #4 - The Ref. What gives? Absolutely borks the ____ out of some rounds.

    #5 - Are the PvP power-ups being shown on screen as a buff or in any manner on the HUD? If not, something to consider. Timer would be nice for buffs / powerups, but maybe I'm missing this.

    #6 - Red text in the "Join PvP game" screen too difficult to read. Contrasts bad against the blue background of the game in this particular section of the UI. Just make it WHITE like the rest of the games listed in any other section of the "Join Game" UI.

    #7 - No way to see who is in the current game, who is on the opposite team. This makes beginning a match difficult without someone messing up or the chat box being spammed. As is, most people just gung-ho right from the start and this can bork entire rounds.

    #8 - Some sort of trigger in order to begin the round. Otherwise it is difficult to start a legitimate round. I know it's sort of casual and all, but a simple "ready!" would be nice that would count down from 3 and let the actual round start. Before hand no deaths / kills should count, or people should be invuln until it starts.

    These are just off the top of my head. So far it is a total blast, but also falls short in the context of structure. Feels more like a jump-in, jump-out type of endeavor. This is wonderful for logistics and accessibility in a meta sense; everybody will get a chance to get in a knock some heads around... but there needs to be more structure to give PvP a sense of legitimacy and organization [for those that wish to play that way]. Thanks Spacetime, you guys rock and are on your way to making PL the best game. It may seem like a long way to go, and sure it is just a phone game, but this is really pushing the edge as far as mobile gaming and MMOs in general are concerned. If you guys make this work smooth and get everything to come together [which we, the players, already see happening] then you will have something very special in your hands. To the rest of you, I'll heal ya if you're on my team and run away if you aren't. WOOT!!!

  2. #2
    New Member
    Join Date
    Sep 2013
    Posts
    1
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Cool

    ok so from what ive experienced and seen. is there in an extreme level gap bracket in pvp, and this is in the worst way possible. Level 18s absolutley have no business entering into a level 10 arena. 20s and 22-23s have no business being in a level 15 arena, just shouldnt be possible, right now there is an extreme amount of people who primarily farm lower levels for good kill ratings, as well as get tired of being beat by there own levels and go crush low levels. this is not right, nor is it in anyway acceptable or equal fighting. no such thing as a fair fight i get that but there must be boundrys for such things, that is an extreme difference in: HP,DMG,ARMR AND SKILLS from level 10-18 or 15-22 as well as high level. how is that in anyway equally for a level 71 to have to face a level 76??? i like most ideas ive seen for other issues, this is the most important issue ive seen through out all levels. i hosted a level 45 arena and had a big issue keeping 55s out. i have thought about this issue for a while now and it seems to be pretty fair every 4 levels example: 10-14, 15-19, 20-24, 25-29 ect. until u get to 50. then it would seem as the way the game is played and gear ratios, weapons ratios ect. that it would have to be around every 5 levels to even make it fair. you would make it so only that level would be able to join. example: 50 arena, 55 arena, 60 arena, 65 arena, and finally 70 arena. from there it seems that for anyone to have a chance with out being blown away by 76s is to have it at every 2 levels. example: 71-73 and 74-76 . i have played pvp a lot and i used to love it but it has extremely gotten out of hand with people exploiting the game, this is gonna happen no matter what but there are things that can b done to relieve these effects of cheating. it might also be fun to see 2 seperate TYPES of arenas. FFA arenas, and teamed duel type set up the way u have it now. i realize this is probably gonna be a huge programming task. i understand, but it has extremely gotten out of hand. i thank you for your time and do appreciate everything you have fixed already with the fbow nef back and the 3 second spawn fix. i know your trying and i thank you p.s. another thought, it would be a little rash but maybe there needs to be posted rules for players that are ruining other players fun, just a thought.

    Luazhi
    Last edited by luazhi; 09-24-2013 at 04:54 PM.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •