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  Click here to go to the first Dev post in this thread.   Thread: Official PvP feedback thread

  1. #281
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    Archer needs a buff fromm 71-76. Archers lack damage and survivability at 71. Archers at 76 have damage but lack survivability. Either buff blind/armor buff/break armor for birds. Also can we have a non enchant CTF map open like we have one for Arena? Not sure if anyone has suggested this yet. I miss CTF games.

  2. #282
    Senior Member MageFFA's Avatar
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    Next year, if StS ever does a balance update related to PvP, I’d love to see Armor Mitigation buffed back up by 10%. Even when you’re playing with OG gear and rings to escape elite PvP you still have to deal with armor being insufficient at dealing with skill damage. In the past you’d see a max of 180 damage in a level like 35 yet now we are constantly getting hit by 300s. Fights use to last 2 buff rotation, which is roughly 20 seconds of fighting. Now you can end them in a single skill in some instances. I just one shotted another mage today with a Firestorm that did 430+ despite his max health being just 400.


    It’s not even just mages at this point. I had a fox land a whole 613 auto on me like that is just normal PvP gameplay.While I acknowledge that Fox is broken because of Shred Armor now takes off 110 instead of 60 like it has always did, we can’t act like 613 is just something you’re supposed to be seeing. Birds can also shred your armor close to 0 yet the most I’ve seen my own bird hit is 270, and even that is egregious in my eyes. Yet what is 270 compared to a 430+ one shot from Firestorm or a 613 auto from a fox? Mind you we are using OG equipment which is even more balanced than the meta crap.

    Playing in a 27 lobby is the the only place you’ll find some sense normalcy, as it plays almost exactly like PL did in 2012-2015. Even with foxes taking off a flat 110, again this is wrong it use to be -60 for 5 seconds and -50 for the remaining 5, they do not have the ability to one shot anything. Mages can’t press 1 skill to get 1 kill in 27 lobbies. Bears actually survive long enough to press their debuffs. The only outliner is bird since the class is just weak in general. Either Mitigation needs to be buffed or whatever Cinco did to lower the damage in 25-27 lobbies should also be done for 15-17, 35, 45, and 51-55 lobbies.

  3. #283
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    give us some pvp updates

  4. #284
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    IMO, we need a vote board where we can propose balances patches. Adjusting damage counter for each lobby would be legendary as well. So you can test what damage is balanced for FFA. 1v1 we need some better look at the individual classes, mage bird fox feel unbalanced. Bird needs a buff somewhere fs.

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    Bird doing 20 damage crits against mages in 61, which means the non crit is 10 total damage. Is this class ever getting buffed? Blind hasn’t worked in 9 years either.

  6. #286
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    Exclamation L105 arena/ alien oasis 1v1 arena

    Hello,

    After playing the pvp mode in PL for a month, i cant say less than having had a blast, its amazing. However, after some discussion with fellow players, an issue has occured too many times. What issue? Some players, especially fox characters, tend to glitch on trees on purpose, which they abuse to teleport. This has proven to be extremely unfair. Fixing this issue would be great, however, i believe there is a better way to go about this, as this may be difficult for the developers to fix? My solution: Make the Lvl 105 pvp arena available for every level in the game, OR make a similar map, with the former probably being less work for the developers. The Alien Oasis 1v1 map is also perfect and could be made available for 3v3/5v5. Why? The lvl 105 pvp arena (or 1v1 Alien Oasis arena) could be said to be perfect for fairness and to erase the issue of glitch-abuse players. No obstacles, trees, you name it. Just a clear empty playing field for all contestants. I think this map is perfect for its simplicity, and really should be available for all levels, not just 105. Im begging the developers to take this issue, not only approved by me, but by multiple pvp players i have talked with about this today, into consideration. I think by doing this, we hit 3 birds with 1 stone: "you hide behind an obstacle" or "you glitch on the tree to teleport" or "i got stuck on an obstacle".

    Hopefully we can make this possible, it would be fantastic.

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    When in a 2v2 situation, sometimes my teammate spawns on the other side of the map, getting us both killed. My solution? after one person on the team dies and respawns, have the next dying teammate spawn in the same spot so you are both positioned togheter. Dont know how difficult this would be to program.

  8. #288
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    Quote Originally Posted by Aerospacegod View Post
    100-200, but atm I cant play at all, game starts but the running armor guy never goes away...not the only one here either
    odd, i play on ~150 but never have an issue? maybe it is something else?

  9. #289
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    Quote Originally Posted by MageFFA View Post
    Next year, if StS ever does a balance update related to PvP, I’d love to see Armor Mitigation buffed back up by 10%. Even when you’re playing with OG gear and rings to escape elite PvP you still have to deal with armor being insufficient at dealing with skill damage. In the past you’d see a max of 180 damage in a level like 35 yet now we are constantly getting hit by 300s. Fights use to last 2 buff rotation, which is roughly 20 seconds of fighting. Now you can end them in a single skill in some instances. I just one shotted another mage today with a Firestorm that did 430+ despite his max health being just 400.


    It’s not even just mages at this point. I had a fox land a whole 613 auto on me like that is just normal PvP gameplay.While I acknowledge that Fox is broken because of Shred Armor now takes off 110 instead of 60 like it has always did, we can’t act like 613 is just something you’re supposed to be seeing. Birds can also shred your armor close to 0 yet the most I’ve seen my own bird hit is 270, and even that is egregious in my eyes. Yet what is 270 compared to a 430+ one shot from Firestorm or a 613 auto from a fox? Mind you we are using OG equipment which is even more balanced than the meta crap.

    Playing in a 27 lobby is the the only place you’ll find some sense normalcy, as it plays almost exactly like PL did in 2012-2015. Even with foxes taking off a flat 110, again this is wrong it use to be -60 for 5 seconds and -50 for the remaining 5, they do not have the ability to one shot anything. Mages can’t press 1 skill to get 1 kill in 27 lobbies. Bears actually survive long enough to press their debuffs. The only outliner is bird since the class is just weak in general. Either Mitigation needs to be buffed or whatever Cinco did to lower the damage in 25-27 lobbies should also be done for 15-17, 35, 45, and 51-55 lobbies.
    i really hope sts takes notice of the fox -110 shred instead of -60. It is harming pvp a little too much. Really cheering for it to be solved in the next patch.

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  11. #290
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    This new update has changed the game for the better.

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    Endgame bear it's useless
    Even if you have a crafted tinker, you'll die without even doing a combo.
    The bear urgently needs a buff, putting more dodge for the class, more health or armor I think the upgrade would only be beneficial for the bear, since if they buff the set, the mages will take advantage of it it's a shame that all those who worked so hard to get the set are getting this sad surprise.

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  15. #292
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    Default 115 PvP classes and interactions

    First of all I feel like there is way to much dodge, it seems like 60-65% of the time someone is dodging fire and as a mage it’s the only way to complete a combo. So 9/10 you die if you can’t complete combo, not to mention if your trying to kite and a bird dodges fire, your immediately dead. I recently heard about and felt a damage reduction that wasn’t talked about or mentioned in forums or update list. But I think if you nerf damage output you also need to nerf the dodge.

    Second, something needs to be done about the fox glitch, I don’t know how many times it’s been mentioned over the years but it’s still a very prominent very annoying part of the game, especially with these high damage output sets, Fox is by a tree and you die immediately from 25+ meters away and Fox is just teleporting, basically invisible and invincible.

    Third, bear is awful, and I agree it’s not a set issue, because pally (str) mage is still very playable especially in ffa. And bear still has good damage output in my opinion but they die to easy. I think added more health to bear class would be a good place to start to fix the playability.

    Final thoughts, PvP is good at the moment, I do enjoy playing it right now, but, I do feel like there could and should be some improvements, via bear class health buff, overall dodge reduction which may have to be accompanied by a slight damage output reduction as well, and fox glitch fix or atleast a punishment for abusing the glitch every game.

    People that read this, reply, give your opinions and maybe we can get something done.

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  17. #293
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    Quote Originally Posted by Muzzling View Post
    First of all I feel like there is way to much dodge, it seems like 60-65% of the time someone is dodging fire and as a mage it’s the only way to complete a combo. So 9/10 you die if you can’t complete combo, not to mention if your trying to kite and a bird dodges fire, your immediately dead. I recently heard about and felt a damage reduction that wasn’t talked about or mentioned in forums or update list. But I think if you nerf damage output you also need to nerf the dodge.

    Second, something needs to be done about the fox glitch, I don’t know how many times it’s been mentioned over the years but it’s still a very prominent very annoying part of the game, especially with these high damage output sets, Fox is by a tree and you die immediately from 25+ meters away and Fox is just teleporting, basically invisible and invincible.

    Third, bear is awful, and I agree it’s not a set issue, because pally (str) mage is still very playable especially in ffa. And bear still has good damage output in my opinion but they die to easy. I think added more health to bear class would be a good place to start to fix the playability.

    Final thoughts, PvP is good at the moment, I do enjoy playing it right now, but, I do feel like there could and should be some improvements, via bear class health buff, overall dodge reduction which may have to be accompanied by a slight damage output reduction as well, and fox glitch fix or atleast a punishment for abusing the glitch every game.

    People that read this, reply, give your opinions and maybe we can get something done.
    The dmg reduction was covered in the suggestions forum
    The fox glitch has also been covered and is in the technicial issues forum. Unfortunately, it will not be changed.

    Everything else I 100% agree with. Dodge feels absurd right now. It's currently an unfun mechanic that rewards bad players.
    Bear needs a massive armor or health buff (like, 20%) to be at all useful.

    It's been mentioned a few times, but another huge issue is the 20% armor buff from mage heal. It needs to be removed from pvp since we're all doing significantly less damage now.

    115 Pvp is fun and I believe it could feel really good with just a few small changes. Dodge reduction, bear buff, and mage armor buff removal.

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  19. #294
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    We all collectively miss having a bear or warrior class in PvP. If there were any way to allow the warrior class to survive maybe three or for extra hits it would be able to AT LEAST compete in a 1v1 match and actually hold value in a 3v3 match. I feel as though the bear just needs a larger health pool instead of changing too many things. The strength attributed bear can at least beckon and stomp, if it had a chance to crushing blow, hell-scream or slash, it would definitely be playable. After all I don't think anyone is looking for perfection, just to be able to use the class and hold your own against a different one. In a different light, the warrior struggles to defeat any class at all; it will fall easily to fox and rhino and cannot survive more than three skills from an archer without more than 2 or 3 dodges. The mage class currently withstands a 1v1 much better given that it can attack from a distance, it has a 20% heal buff and seems to be an entirely better tank than the actual warrior class.. Unpopular opinion here, however, It seems to feel like the warrior class may just need an extra 1k health and an extra 1k on the heal skill. This would prime the bear to survive its own beckon skill. Allowing the bear to be a less kamikaze type class in the endgame arenas. There may be some truth to the rallying noise of endgame haters of the dodge mechanics, however this allows new players the chance to withstand the arena and old players the opportunity to prove their skill. Class based evaluation for dodge may be the best answer for something like that. On the other side of this topic it is indeed intriguing to think of having every class rated with the same base dodge after equipped with the endgame set, and then furthermore only allowing dodge to be buffed from class based skills, evade taunt, etc. However this drags things closer to the idea of an honor arena. We are all just missing the warrior class main players ( those who main the warrior class) who are dying to come back and enjoy the game! Thank you guys for everything you do! Many Blessings!

  20. #295
    Forum Adept Muzzling's Avatar
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    Default Warrior class PvP

    I agree 100%, good take. I honestly think they should add a buff to warriors ‘taunt’ skill. The same way mage gets a visible orb and 20% armor buff for 5 seconds. I think adding an orb and maybe 25-30% armor buff for bear when they use taunt would help make them tankier without buffing the str set, buffing the str set would just make mages, birds, and every other class flock to it.

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