lol just nerf rhino
lol just nerf rhino
Actually... Nerf dmg.. or add more hp
Let's get some fights up in here
Archers need a buff in pvp level 10-40
Foxes are no good in level 10-17 pvp
Also rings and amulets disabled in 10-40 pvp
Everyone hits like a nuke its crazy, need more defense oriented items for pvp
1. Prevent enchants from working in pvp.
2. Rescale stats on items so they're more balanced in pvp, especially in the lower levels.
- Make item stats similar to the base versions of gear that you can obtain, meaning the L25 event reaper would have a similar dps to a L25 Sandstone caves crystal sword, do this for all types of gear including armour, this will significantly balance pvp & not require having limited event items to be used as bis pvp gear.
Lv115 fox do no damage and almost 80% dodges on other characters :/
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We miss Twink pvp!
115 PvP is very luck (dodge) based and could use some changes. I suggest trying to balance out the health/damage ratio because the time to kill is extremely quick.
Heyo! So I have been pretty active on the game for the last few months and I have noticed that 71 pvp is probably the MOST active. I'm gonna go ahead and say that is due to the fact that the sets arent incredibly hard to farm and its actually still close to og pvp being that everyone has to use the same gear and nobody can take unfair advantages with things like qtr stats or valentines armor. It would be cool to see at least the active level a little more balanced!
I personally love PvP and its one of the main reasons I play the game. One of the things I love most about pvp is being able to play all the classes and keep teams evened out so we can have fair/balanced games! It makes it more competitive as each person has to play their class’ role.
Unfortunately being at level 71 it seems pretty much overrun by dex bears just beckon stomping EVERYTHING hahaha! The next best thing is mage because they have heal/ms which helps them survive and kill most things. Fox has decent damage but they also die pretty quickly to everything even with beastly set. Rhino is super tanky but thats almost all it does. If rhino had a little bit more damage I’m sure it would be much better, or even if you made it MORE TANKY . but all of those classes are honestly playable and can still be fun.
My main issue is bird. The birds kit is probably the most fun to play with in the game. I love the long range sniper feel you get with the 12m skills and timing blinds/roots yada yada. Its just fun. I would love to see bird be a little more of a viable option at L71. I’m not sure if that would be done through changing sets or changing the class itself or what. But it could use just a tad more survivability and damage if thats somehow possible.
Obviously I don’t want to break PvP but I know a lot of people who share the same sentiment about playing bird in PvP. It used to be so fun! Thanks for your time!
+1. Bird is the final class that’s in need of an update balance wise. Nerfed in 2013 and again in 2016 which left them with 0 damage outside of endgame. Foxes received a buff in 2018 along with bears. Rhinos were buffed last year and mages received an indirect buff in 2016. Doesn’t matter what level you are, whether it’s 35 in full elite/enchants or 76 with swift and elite bow, you deal absolutely no damage to compete with the other classes.
At level 35 honor for example you could run 6 shattering scream and 6 break armor, along with 5 fury passive for 15% damage increase, and still fail to nuke even a mage who’s left with negative armor. In comparison a mage uses no armor debuff at 35 and can easily 2 tap you with fire drain. At level 76 I’ve hit dex bears for little less than 70 damage on a cruel blast combo. A single auto from a bear is 240+ damage and they could easily one shot you with SMS Auto. A combo that consists of removing 80 total armor does less damage than a mere slash auto is very telling.
The main issues I see with birds are their low skill damage and critical chance not being high enough.
Quick fix to all of this.
Focus level 1 starting with 16 Critical Chance and Hit Chance, increases by 4 per level. 16/20/24/28/32/36/40/44/48/52 and level 11/12 skills left unchanged. A +Damage multiplier could be added which fixes the skill damage conundrum. Birds originally didn’t have a damage buff and they did just fine competing in all levels, however every item in the game was nerfed significantly in both damage and critical chance as of 2016. I believe a +Damage multiplier is very much so justified now.
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