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Thread: Lv 55 crafting...is even more worth it now (at least for archers)

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    Guardian of Alterra Physiologic's Avatar
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    Default Lv 55 crafting...is even more worth it now (at least for archers)



    Previously, the difference between a RR set versus a Customized set was the sacrifice of 18 damage for 18 H/s.

    Now, for the sacrifice of 12 damage, you get 18 h/s, 5 more crit, 2 more dodge, 2 more m/s, and 2 more armor.

    I'd say that's a pretty damn good deal.

    edit: Here's the before (left) and after (right, post-GCD) picture:


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    Guardian of Alterra KingFu's Avatar
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    So, new set bonuses on crafted sets? Or new stats? What's it like for Mage and str gear now? Never noticed >.<

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    Luminary Poster Ellyidol's Avatar
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    Same for Auto-bow Phys?

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    Quote Originally Posted by Ellyidol View Post
    Same for Auto-bow Phys?
    Autobow still has same stats unfortunately. I can confirm this.
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    So does mm crafted have a 30 m/s bonus?

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    Just a quick correction, I belive prior to the update, it was a 16 damage for 18 H/s sacrifice. I used it and compared them extensively.

    The reason I switched after using it for so long is because as archers, you take the most damage. You have low armor and defence unless using drainers, so 18 H/s is about half as useful on an archer as it is on a mage or bear. Your offence is your defence, so I would mainly compare the trade-off of damage, crit, dodge, and possibly armor when determining the sets' worths.
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    Quote Originally Posted by Nightarcher View Post
    Just a quick correction, I belive prior to the update, it was a 16 damage for 18 H/s sacrifice. I used it and compared them extensively.

    The reason I switched after using it for so long is because as archers, you take the most damage. You have low armor and defence unless using drainers, so 18 H/s is about half as useful on an archer as it is on a mage or bear. Your offence is your defence, so I would mainly compare the trade-off of damage, crit, dodge, and possibly armor when determining the sets' worths.
    Going to have to agree that I'm not completely sold. I don't think that there should be any trade off, straight points added for spending the time to craft and get recipes and buy the specialty goods. It does help, but I won't be doing it. Damage is the stat that I'm mainly focusing on currently, anything that takes away from damage to get crit, dodge or any other stat for that matter is just a waste imo.

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    Guardian of Alterra Physiologic's Avatar
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    Crafted MM set now has a +5000 poker chip bonus for referring a new player.

    And I don't see how 16 damage makes sense, every piece of equipment gave exactly +6 damage per piece of RR equip...So that's 6x3 = 18 damage difference between RR and Customized.

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    Senior Member Moogerfooger's Avatar
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    Quote Originally Posted by Gluttony View Post
    anything that takes away from damage to get crit, dodge or any other stat for that matter is just a waste imo.
    Crit is far more important than you are giving it credit for..and dodge is more important point-for-point than armor. I usually almost away agree with you...but not on this one.
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    Quote Originally Posted by rangepwnsmeel View Post
    Autobow still has same stats unfortunately. I can confirm this.
    Dang, that's what I would have gotten for bear if ever.

    I don't really see the reason behind the changes in set bonuses here, rather than the new set bonuses for Crowns/Sewers.

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    Imagine this hypothetical scenario:

    1. A 5-second period of time passes where a bear and archer are being attacked identically.
    2. The archer has 85 armor and the bear has 150.
    3. The attack has a damage power of 200.
    4. The attack speed is 1 second, no debuffs.


    So, in 5 seconds, the bird takes 5 x (200-85) damage, or 575 damage. (imagine he has higher health)

    In 5 seconds, the bear takes 5 x (200-150) damage, or 250 damage.

    --

    Now, let's say they both want to compare having 20 H/s for those 5 seconds.

    The bird would heal 100 out of 575 damage, making the H/s heal about 17% of the damage taken.

    The bear would heal 100 out of 250 damage, making the H/s heal about 40% of the damage taken.

    --

    I'm just trying to make the point that while the H/s is high for a bird, H/s is a lot less valuable for a bird than for a bear. This doesn't take dodge into account, but you can see the gist of it. A buffed bird in custom has about the same dodge as a fury bear.

    --

    (plus, 5 crit won't make as big of a difference with 75 buffed crit and no possible crit debuffs as 10-15 damage will, and many damage debuffs exist)
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    ^
    "Crit is far more important than you are giving it credit for..and dodge is more important point-for-point than armor."

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    Quote Originally Posted by Draiinbamage View Post
    ^
    "Crit is far more important than you are giving it credit for..and dodge is more important point-for-point than armor."
    When the sewers first came out, everyone was drooling over the damage of the Henchman gear. I noticed that bagman's and later RR had crit and I did a lot more damage output, so it's not argueing against crit.

    It's the fact that your crit can't get debuffed and it's already extremely high, whereas damage can. Don't forget that crit is a % and damage isn't.
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    I'll post screenies of fortified and enchanted sets tomorrow after work.

    A quick glance tells me: +10 armor on fortified
    Enchanted wand/bracer: same even same sparkles as non crafted set
    Enchanted gemstone staff: some more m/s only I believe


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    Quote Originally Posted by Moogerfooger View Post
    Crit is far more important than you are giving it credit for..and dodge is more important point-for-point than armor. I usually almost away agree with you...but not on this one.
    Sorry Moog, my opinion. I know crit is important, and 5% is quite a bit... I mostly think that these stats should be in tandem not either or. We also are not talking dodge vs. armor, we are talking dodge vs. damage. With this new GCD update, I cannot afford to stand around and see who wins a punch for punch match. I'm mostly against praise on what has been done here because I am not completely satisfied with the changes, it's an improvement but it falls short of what I would expect of a crafting system.

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    Luminary Poster Ellyidol's Avatar
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    Quote Originally Posted by JaytB View Post
    I'll post screenies of fortified and enchanted sets tomorrow after work.

    A quick glance tells me: +10 armor on fortified
    Enchanted wand/bracer: same even same sparkles as non crafted set
    Enchanted gemstone staff: some more m/s only I believe
    I hope fortified has more than just 10 armour.

    Hopefully you have a Fury Axe/Fortified Axe to test with too :P

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    What's the bonus for fury set?

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    Luminary Poster Ellyidol's Avatar
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    Quote Originally Posted by jrseventeen View Post
    What's the bonus for fury set?
    Yanis has it on his pink list.

    But I've heard even the original Fury Set changed, 1 LESS H/S and M/S. Just one source though, have to confirm.

    Edit:

    No change it seems, thanks Otukura.
    Last edited by Ellyidol; 04-12-2011 at 11:40 PM.

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    @ Elly.. checking now.

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    Senior Member Moogerfooger's Avatar
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    Just did some quick math.

    Scenario: Custom set vs. Raid, 100 hits against a BS enemy with 120 armor.

    Over 100 hits, the Raid does only 536 total damage more, or a measly 5.36 per hit. As a tradeoff with Custom, you get 2 dodge, 18 h/s, 2m/s and 2 armor more. Custom FTW, in my opinion.

    Quote Originally Posted by Gluttony View Post
    I'm mostly against praise on what has been done here because I am not completely satisfied with the changes, it's an improvement but it falls short of what I would expect of a crafting system.
    Agreed here....Crafting still falls short of what we all initially hoped for, and I certainly hope there is at least a minor tweak to the GCD time as well.
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