After the patch today, there was a noticable difference in the use of skills, at least in my experience. It does feel "snappier" as was the intent. Prior to the patch today I had difficultt landing combos while using what I call the "tweener" skills -- meaning firing off your first skill for a combo, using another skill, and then firing the second skill for the combo. The example is a bird using shattering scream, thorn wall, then blast shot or a mage using frost, lightning, then fire.
Today, I was able to pull this off again. Either the combo que time is longer, or the skills are firing slightly faster. This afternoon we were able to get to the boss, and in Hideout complete the entire run, within five minutes in most of the games played. So game play seems a little faster or people are adjusting to the changes (or maybe a little of both).
I'm still not a big fan of length of the GCD, but that isn't the point of this thread. The patch seems to have accomplished what the devs were trying to do. And I appreciate them trying to work with the players to find a happy medium.
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