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    Default Nekro - Overpowered?

    Lots of threads have been popping up asking why Nekro is so OP. Those who joined later should know it was a useless arcane pet when it was first released. Hence it was buffed. But the buff went too far.

    Yes, there was also the intention of it being the first pet to counter Shady N Surge. And Nekro does it perfectly. But its not what a game should be about. Now every player is after Nekro. And yes, its good that there's an ultimate pet everyone wants. But it should not be game-altering.

    You will all agree with me when I say, Nekro is basically an advanced mage. It panics, gives an amazing shield, provides stun immunity and does the most damage on passive out of all the arcane pets. And it doesn't end there. It also provides a speed boost, which allows players to easily escape huge mob situations in PvE and to easily move past the tanks and waltz around the opposite team and kill in PvP clashes. The days of using careful maneuvering and strategies are past. This pet literally substitutes skill. Even from a game developer POV, this shouldn't be allowed to happen. The whole point of this game is teamwork, considering that every PvE map can have 4 players and 5 for PvP. But with a Nekro, you just dont need experience and skill anymore. You can try to hide but if the Nekro user knows anything about PvP and moving, he/she will easily get to you.

    Now yes, there are people who will say that nerfing Nekro will crown SNS as the king of pets in PvP. But I beg to differ. Removing Nekro's speed boost and Panic will allow it to maintain its purpose of countering SNS as the shield will protect from huge damage and one won't be stunned on top of pools.

    Furthermore, it will bring back strategies into the game. Clashes wont be just activating Nekro AA and rushing in and not caring about taking hits. Strategies are what PvP and PvE should be about. The shield itself is extremely OP but it is needed to counter SNS. But the panic and the speed boost is plain unnecessary. Their only purpose now is to substitute actual skill and allow mistakes to be made in clashes or huge pulls.Flawless playing is what makes the best of players. With Nekro, people wont notice mistakes and that is a huge downside to the game.

    For those of you who didn't wait to read all of this, I say it again. The fix I propose to make Nekro less game-changing is to remove its speed boost and its chance to panic on AA.

    You are free to voice your opinions but please keep this thread drama-free.

    Cheers ^_^
    Last edited by Slowking; 06-06-2015 at 10:31 AM.

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    Quote Originally Posted by Slowking View Post
    Lots of threads have been popping up asking why Nekro is so OP. Those who joined later should know it was a useless arcane pet when it was first released. Hence it was buffed. But the buff went too far.

    Yes, there was also the intention of it being the first pet to counter Shady N Surge. And Nekro does it perfectly. But its not what a game should be out. Now every player is after Nekro. And yes, its good that there's an ultimate pet everyone wants. But it should not be game-altering.

    You will all agree with me when I say, Nekro is basically an advanced mage. It panics, gives an amazing shield, provides stun immunity and does the most damage on passive out of all the arcane pets. And it doesn't end there. It also provides a speed boost, which allows players to easily escape huge mob situations in PvE and to easily move past the tanks and waltz around the opposite team and kill in PvP clashes. The days of using careful maneuvering and strategies are past. This pet literally substitutes skill. Even from a game developer POV, this shouldn't be allowed to happen. The whole point of this game is teamwork, considering that every PvE map can have 4 players and 5 for PvP. But with a Nekro, you just dont need experience and skill anymore. You can try to hide but if the Nekro user knows anything about ctf and moving, he/she will easily get to you.

    Now yes, there are people who will say that nerfing Nekro will crown SNS as the king of pets in PvP. But I beg to differ. Removing Nekro's speed boost and Panic will allow it to maintain its purpose of countering SNS as the shield will protect from huge damage and one won't be stunned on top of pools.

    Furthermore, it will bring back strategies into the game. Clashes wont be just activating Nekro AA and rushing in and not caring about taking hits. Strategies are what PvP should be about. The shield itself is extremely OP but it is needed to counter SNS. But the panic and the speed boost is plain unnecessary. Their only purpose now is to substitute actual skill and allow mistakes to be made in clashes or huge pulls.Flawless playing is what makes the best of players. With Nekro, people wont notice mistakes and that is huge downside to the game.

    For those of you who didn't wait to read all of this, I say it again. The fix I propose to make Nekro less game-changing is to remove its speed boost and its chance to panic on AA.

    You are free to voice your opinions but please keep this thread drama-free.

    Cheers ^_^
    Sotrue that StS went way way way too far on. Buffing necro it actually REALLY gives a mage shield to ANYONE in its range which is so unfair and they should remove panic and speed boost and actually reduce the dmg reduction imagine by 40%?!?!? Like ftw its like a mage shield without upgrades so its really not fair I think they should reduce to 30% or 25% cause its way too strong

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    This is probably a big problem at endgame as a lot of users at endgame have nekro but at twinking theirs few and far between

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    Quote Originally Posted by Ssneakykills View Post
    This is probably a big problem at endgame as a lot of users at endgame have nekro but at twinking theirs few and far between
    Not exactly. There are plenty of nekro at 13-17 that has made my focus on obtaining one.

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    Quote Originally Posted by -no View Post
    Not exactly. There are plenty of nekro at 13-17 that has made my focus on obtaining one.
    Lol you are right it seems a lot have come out of nowhere

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    Couldn't have put it better myself man. Kudos!

    Nekro is the single most game changing and just plain OP pet ever in the game. The arguments about Samael are invalid. The ONLY reason it was considered OP was because of pet spamming. People who're paying attention would notice Samael becoming distinctly less game changing post-spam era. Nekro on the other hand...

    In a 1v1 of two of the same class fighting, the Nekro user will almost nine times out of ten win, unless he is totally unskilled (rare) or he spikes out or whatver. For example, Rogue vs rogue. The Nekro provides a, and I cannot stress this enough, mage's shield. I challenge any rogue in AL to fight a pseudo mage who can crit above 4k on a single attack and has a shield.

    Rogue vs rogue fights are, yes, based on crit and gear. As are mage vs mage fights. But take 1v1s among different classes. Rogue with Nekro vs a mage? Absolutely zero chance, provided the user uses Nekros AA. A mage wwith Nekro vs a warrior without will also almost undoubtedly win by alternating Nekros AA and shield which have almost the same longevity.

    But 1v1s aren't a game feature, so imbalance there will be inevitable. Yet in clashes, Nekro is still game changing, in fact more game changing than SNS itself, the rarest arcane pet. In clashes, the team with Nekro will 9/10 beat the team without. How imbalanced is that?

    In the heights of samael's reign, it was never able to turn the tide of a battle in this way. Nor was SNS.

    The fixes Slow has raised sound perfect if applied in PvP only, I think it is fine in PvE.

    Lastly, developers - test content extensively in both PvE and PvP. I'll stop now because typing on tab isn't the easiest thing in the world and I've probably got carpal tunnel already, so peace out!

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    Not to derail this thread in any way, since I'm in total agreement with the OP, but, I feel like if the gap between Nekro and other "shield" type pets (Scorch/Snappy) was shortened, that people would be a lot happier! For example, the Nekro shield blocks 40% of incoming damage(!), I'm no math genius but that's nearly HALF of the damage I'm doing. Whilst Scorch/Snappy shields at best will stop an autoattack if you're lucky >_>. While some may say that Nekro is an Arcane pet worthy of having OP damage reduction and all that other fancy junk that the Devs thought they should put on it (I mean come on, it might as well serve muffins and give messages considering all it already does), you must remember that Scorch is 250 plat which is hardly a small sum for a pet that essentially does nothing useful except for its critical bonus maybe...Snappy is a pink pet BUT it's a Dragkin Token pet, which requires a lot of farming (or gold being spent) and for what? A pretty turtle that has no useful applications? Why is does Nekro essentially have every good aspect of other pets and a buffed version of those aspects at that, while the other shield pets are the laughingstock of Arlor? I propose that the Speed buff and stun/terrify is removed from the AA of Nekro, and that other shield pets get the SAME shield as the current Nekro has.

    TL;DR? - #NerfNekroSlightlyBuffScorch/SnappySignificatly
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    Yes nekro is OP. Also impossible at twink levels! Maybe someday there will be an even more op pet!
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    Nekro is an arcane pet, but every arcane pet out there has one special skill only. But Nekro has them all. Dmg reduction, speed boost, etc. Like an all-in-one pack. Why does it take so long for you to come up with this thread?

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    Agree 100%
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    Did necro do a lot in twink games? I'm not sure cause lower kevel then there necro is low level and means has a weaker shield right? So necro is not really an issue at twink level but endgame! Especially at endgame even if ur the noobest unskilled player and has necro u can srill kill some geared people with necro! I just wish sts nerf necro in pvp but not to much and not pve.

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    Quote Originally Posted by Slowking View Post
    Lots of threads have been popping up asking why Nekro is so OP. Those who joined later should know it was a useless arcane pet when it was first released. Hence it was buffed. But the buff went too far.

    Yes, there was also the intention of it being the first pet to counter Shady N Surge. And Nekro does it perfectly. But its not what a game should be about. Now every player is after Nekro. And yes, its good that there's an ultimate pet everyone wants. But it should not be game-altering.

    You will all agree with me when I say, Nekro is basically an advanced mage. It panics, gives an amazing shield, provides stun immunity and does the most damage on passive out of all the arcane pets. And it doesn't end there. It also provides a speed boost, which allows players to easily escape huge mob situations in PvE and to easily move past the tanks and waltz around the opposite team and kill in PvP clashes. The days of using careful maneuvering and strategies are past. This pet literally substitutes skill. Even from a game developer POV, this shouldn't be allowed to happen. The whole point of this game is teamwork, considering that every PvE map can have 4 players and 5 for PvP. But with a Nekro, you just dont need experience and skill anymore. You can try to hide but if the Nekro user knows anything about PvP and moving, he/she will easily get to you.

    Now yes, there are people who will say that nerfing Nekro will crown SNS as the king of pets in PvP. But I beg to differ. Removing Nekro's speed boost and Panic will allow it to maintain its purpose of countering SNS as the shield will protect from huge damage and one won't be stunned on top of pools.

    Furthermore, it will bring back strategies into the game. Clashes wont be just activating Nekro AA and rushing in and not caring about taking hits. Strategies are what PvP and PvE should be about. The shield itself is extremely OP but it is needed to counter SNS. But the panic and the speed boost is plain unnecessary. Their only purpose now is to substitute actual skill and allow mistakes to be made in clashes or huge pulls.Flawless playing is what makes the best of players. With Nekro, people wont notice mistakes and that is a huge downside to the game.

    For those of you who didn't wait to read all of this, I say it again. The fix I propose to make Nekro less game-changing is to remove its speed boost and its chance to panic on AA.

    You are free to voice your opinions but please keep this thread drama-free.

    Cheers ^_^
    Doesnt it slow enemies aswell? I feel like whenever that pet is used it slows me. Or maybe I'm wrong and Its just another pet slowing me but it seems like its nekro

    Quote Originally Posted by Ssneakykills View Post
    This is probably a big problem at endgame as a lot of users at endgame have nekro but at twinking theirs few and far between
    lets see, lvl 17 there are 1..2..3..4..5.. soon to be 6. lvl 18 there is 1, lvl 19 there is 1. I dont even know about lvl 16 and 23 but I'm sure there are many at those lvls aswell.
    Quote Originally Posted by Aerodude View Post
    Did necro do a lot in twink games? I'm not sure cause lower kevel then there necro is low level and means has a weaker shield right? So necro is not really an issue at twink level but endgame! Especially at endgame even if ur the noobest unskilled player and has necro u can srill kill some geared people with necro! I just wish sts nerf necro in pvp but not to much and not pve.
    Yes it has a weaker shield at lower lvls but dmg is also weaker at lower lvls. Some people dont even know you can pop the shield if you do enough dmg because at twink lvls its pretty much impossible to pop the shield on any one person in a 5v5.

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    Quote Originally Posted by Arrowz View Post
    Doesnt it slow enemies aswell? I feel like whenever that pet is used it slows me. Or maybe I'm wrong and Its just another pet slowing me but it seems like its nekro



    lets see, lvl 17 there are 1..2..3..4..5.. soon to be 6. lvl 18 there is 1, lvl 19 there is 1. I dont even know about lvl 16 and 23 but I'm sure there are many at those lvls aswell.


    Yes it has a weaker shield at lower lvls but dmg is also weaker at lower lvls. Some people dont even know you can pop the shield if you do enough dmg because at twink lvls its pretty much impossible to pop the shield on any one person in a 5v5.
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    Probaby I forgot some but still already 13

    And I believe nekro aa is the same everywhere, scorch his shield however does lvl xD
    Last edited by Appeltjes; 06-06-2015 at 01:06 PM.

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    It's the price that Samuel once was. People did not complain about Samael at the 25-27M price tag so I do not see the purpose to complain about Nekro in the 25-27M price tag.

    Now, from what I've seen in my 60K+ kills of PvP experience, there's usually a Nekro on each side. If there isn't, it's usually a group of players that are considered food anyways due to being vastly under geared and attempting PvP. Have a Nekro on said team would not change the outcome of the match. Let us keep in mind that many SnS users have disappeared in PvP because they are forced to use their Nekros instead of SnS. Your thread would make more incentive to use SnS over Nekro,

    In my opinion, PvP should be the final attempt in the game. It's where you compete AFTER you've successfully built your character. Why? The vast differences in gear. Players cannot expect to compete with subpar gear and pets or expect some sort of balance. Higher gear, will naturally, win out. There isn't really much skill involved in MMOs. It comes down to stats, ping, device, reaction time. Reaction time is the only skill related variable and it is something that is not even significant because even if a person A's reaction time is far quicker than person B's reaction time, person A's ping and device processing power will determine who lands their skills, debuffs, etc. first.

    When I started the game, I knew this and I did not really bother entering PvP until I was at least somewhat competitive with the other players (meaning maxed gear but no arcane pet).
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    Quote Originally Posted by Zeus View Post
    It's the price that Samuel once was. People did not complain about Samael at the 25-27M price tag so I do not see the purpose to complain about Nekro in the 25-27M price tag.

    Now, from what I've seen in my 60K+ kills of PvP experience, there's usually a Nekro on each side. If there isn't, it's usually a group of players that are considered food anyways due to being vastly under geared and attempting PvP. Have a Nekro on said team would not change the outcome of the match. Let us keep in mind that many SnS users have disappeared in PvP because they are forced to use their Nekros instead of SnS. Your thread would make more incentive to use SnS over Nekro,

    In my opinion, PvP should be the final attempt in the game. It's where you compete AFTER you've successfully built your character. Why? The vast differences in gear. Players cannot expect to compete with subpar gear and pets or expect some sort of balance. Higher gear, will naturally, win out. There isn't really much skill involved in MMOs. It comes down to stats, ping, device, reaction time. Reaction time is the only skill related variable and it is something that is not even significant because even if a person A's reaction time is far quicker than person B's reaction time, person A's ping and device processing power will determine who lands their skills, debuffs, etc. first.

    When I started the game, I knew this and I did not really bother entering PvP until I was at least somewhat competitive with the other players (meaning maxed gear but no arcane pet).
    Damn I hate it when you're right lol.

    Also responding to this thread, not this post. Don't get Nekro involve with PVE lol PVE almost has nothing to do with Nekro being OP or not. Matter of fact a pet being over power in PVE is always a good thing. Everyone definitely want to kill everything faster in elite map and of course farm faster when the time come. Rather it's for TIMED RUN or FARM RUN, true skill and talent come from the players and each of his own, not the pet itself. Not to brag or anything but with or without nekro some of my team/guild can still have a fast elite run, just a bit more challenge and slower time but it will still hold record. The key is, why play hard when you can play smart by using a nekro as it is intended to make things easier and faster.

    Don't get one and don't play against one, if you think NEKRO is OVER POWER or just get one and join the majority. xD
    Last edited by twoxc; 06-06-2015 at 12:09 PM.

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    Quote Originally Posted by twoxc View Post
    Damn I hate it when you're right lol.

    Also responding to this thread, not this post. Don't get Nekro involve with PVE lol PVE almost has nothing to do with Nekro being OP or not. Matter of fact a pet being over power in PVE is always a good thing. Everyone definitely want to kill everything faster in elite map and of course farm faster when the time come. Rather it's for TIMED RUN or FARM RUN, true skill and talent come from the players and each of his own, not the pet itself. Not to brag or anything but with or without nekro some of my team/guild can still have a fast elite run, just a bit more challenge and slower time but it will still hold record. The key is, why play hard when you can play smart by using a nekro as it is intended to make things easier and faster.

    Don't get one and don't play against one, if you think NEKRO is OVER POWER or just get one and join the majority. xD
    Thank you! I only play the game for the PVE aspects (PVP just has zero interest for me) and I always seem to finally be able to afford something right before/after it gets nerfed (like Breeze, not huge, but it did get dinged).

    If any tweaks are made, please only do it to the PVP aspects, and leave the PVE aspects alone. It is nice to be able to work towards getting OP gear and pets, so we can blow off steam by thoroughly pounding monsters into the ground, 8^).

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    Quote Originally Posted by twoxc View Post
    Damn I hate it when you're right lol.

    Also responding to this thread, not this post. Don't get Nekro involve with PVE lol PVE almost has nothing to do with Nekro being OP or not. Matter of fact a pet being over power in PVE is always a good thing. Everyone definitely want to kill everything faster in elite map and of course farm faster when the time come. Rather it's for TIMED RUN or FARM RUN, true skill and talent come from the players and each of his own, not the pet itself. Not to brag or anything but with or without nekro some of my team/guild can still have a fast elite run, just a bit more challenge and slower time but it will still hold record. The key is, why play hard when you can play smart by using a nekro as it is intended to make things easier and faster.

    Don't get one and don't play against one, if you think NEKRO is OVER POWER or just get one and join the majority. xD
    That is were our opinions are different. Nekro does affect PvE in my opinion. I agree, over-powered things are great in PvE. Then again, they are great in PvP too. But having an option to directly be the best is not a viable future for any game. Strategies are needed. Moreover, faster farming does help, yes. But do it enough times and people start getting bored out of their minds.

    Games are rated on how challenging and fun they are. A lot of players first joined the game because it was rated the best MMO of 2012 and '13 (if memory serves right). And yes, in those days PvE was challenging. You couldn't just combo everything and keep on spamming skills to finish elite maps. But now, its turned into exactly that. Spam skills and finish maps.

    Nekro does affect timed runs. Imagine a scenario where the team pulls a huge crowd but accidentally pulls one too many. In a case without a Nekro, the mobs would slow and debuff the team and hit them hard making them spam pots or they might even die which will have an outcome on the end result. But with Nekro, mistakes such as that can be overlooked. Its AA speed boost works completely opposite to the other speed boosts. Any speed debuff is overridden by Nekro's speed boost. This allows the team to pay no consequence for pulling too many mobs and can easily finish the run. This helps one get on lb,yes. But it depletes the need to gain skill and how to deal with situations.

    In a game, the challenging part and the fun it provides takes a higher priority than all else. Nekro changes that. Of course, it helps in farming faster and more easier. But no other combination of pets can do it like that (other than perhaps, SNS).

    PvE is a huge aspect of the game and it should be challenging. Otherwise it'll turn into endless mind-numbing hours of skill spamming. Tindrin elites in the beginning of the season is one of the examples of a challenging yet fun way of PvE.
    Last edited by Slowking; 06-07-2015 at 01:28 AM.

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    Quote Originally Posted by Zeus View Post
    In my opinion, PvP should be the final attempt in the game. It's where you compete AFTER you've successfully built your character. Why? The vast differences in gear. Players cannot expect to compete with subpar gear and pets or expect some sort of balance. Higher gear, will naturally, win out.
    Well I agree with your point on gear, I have too say I disagree with pets. During season 2 we were free to experiment since each pet had it's own strategic use. Pets played the role of support and not any single one was vital to excel. Obviously there is always going to be the top tier pets for pvp, but with pets like SnS and Nekro it goes beyond that and creates a gap that shouldn't exist.
    Last edited by Vediovis; 06-06-2015 at 02:59 PM.

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    Quote Originally Posted by Zeus View Post
    It's the price that Samuel once was. People did not complain about Samael at the 25-27M price tag so I do not see the purpose to complain about Nekro in the 25-27M price tag.

    Now, from what I've seen in my 60K+ kills of PvP experience, there's usually a Nekro on each side. If there isn't, it's usually a group of players that are considered food anyways due to being vastly under geared and attempting PvP. Have a Nekro on said team would not change the outcome of the match. Let us keep in mind that many SnS users have disappeared in PvP because they are forced to use their Nekros instead of SnS. Your thread would make more incentive to use SnS over Nekro,

    In my opinion, PvP should be the final attempt in the game. It's where you compete AFTER you've successfully built your character. Why? The vast differences in gear. Players cannot expect to compete with subpar gear and pets or expect some sort of balance. Higher gear, will naturally, win out. There isn't really much skill involved in MMOs. It comes down to stats, ping, device, reaction time. Reaction time is the only skill related variable and it is something that is not even significant because even if a person A's reaction time is far quicker than person B's reaction time, person A's ping and device processing power will determine who lands their skills, debuffs, etc. first.

    When I started the game, I knew this and I did not really bother entering PvP until I was at least somewhat competitive with the other players (meaning maxed gear but no arcane pet).
    So practically u are saying that with my 40 million in gear and pets (current market value) I should not try PvP at all?!? Rolf... So u say 99.9% of the game population should not ever play PvP.

    The part where there is a Nekro on each team most of the times is definitely not true. Maybe it is if u are in a PvP guild and can "call" someone who has one.

    Currently I can one combo a ring/ imbued rogue (no nekro), whereas I would lose with a certainly of 90% to a expedition bow rogue who has nekro. Not sure how anyone could think that is OK

    Anyhow the Nekro buff definitely went overboard by a lot. Don't even get me started on God mode in PvE.

    Giving such an advantage to a part of the game population is the reason why games like Diablo 3 lost 9 million (90%) of their active players.
    Last edited by Jazzi; 06-06-2015 at 03:33 PM.

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    Quote Originally Posted by Jazzi View Post
    So practically u are saying that with my 40 million in gear and pets (current market value) I should not try PvP at all?!? Rolf... So u say 99.9% of the game population should not ever play PvP.

    The part where there is a Nekro on each team most of the times is definitely not true. Maybe it is if u are in a PvP guild and can "call" someone who has one.

    Currently I can one combo a ring/ imbued rogue (no nekro), whereas I would lose with a certainly of 90% to a expedition bow rogue who has nekro. Not sure how anyone could think that is OK

    Anyhow the Nekro buff definitely went overboard by a lot. Don't even get me started on God mode in PvE.

    Giving such an advantage to a part of the game population is the reason why games like Diablo 3 lost 9 million (90%) of their active players.

    You can try PvP and be competitive with players of your own level but you cannot expect to compete with people in 60M gear + Nekro.

    Nekro, in my eyes, has helped balance many things like say, for example: tank stacking. Now, if a game is stacked with tanks, it does not necessarily mean that I cannot survive & break tanks. Yes, there's some give with that but there are also many benefits.

    The ideal PvP system would be to not allow players to choose teams, or limit the number of classes per team but AL was not intended to be a PvP game nor is it promoted as one. Yes, there are tournaments and such but the main part of the game is and always will be PvE. Please note, I am just stating this in predictive rebuttal where one will claim that I cannot expect a pet to balance tank stacking. In the already imbalanced PvP system, Nekro, for me, has helped combat some of the apparent imbalances that exist. Sure, it may have created other imbalances for those that do not have one but I believe that will be a fleeting concern as the game continues to become more populated with Nekro owners.
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