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  1. #1
    Guardian of Alterra Kalielle's Avatar
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    Haven't had the chance to truly test it yet but just as a first impression it feels much, much better. I don't think I would have been using my skills much faster even without GCD, so it doesn't get in the way much. Waiting for some friends to log for runs so I can test it properly.

    Everyone who's been against it before should give it a fair try before posting more complaints. It's nothing like it was before, so test it before you speak.
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    Senior Member Echelong's Avatar
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    Like a friend of mine told me this is a lot like the New Coke Conspiracy in the 80s And he was right or at least it looked that way.

    PS: One thing I have always wanted in the game is for mage hands to change color with the face used. I know has nothing to do with GCD this is just a comment.
    Last edited by Echelong; 04-14-2011 at 01:32 PM.
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    Forum Adept Diodge's Avatar
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    I just did a run. It is faster to cast skills. I dont know if its perfect but it is close.

    It still takes 20minutes to (res,heal,buff,buff, heal) and try to dps. I feel like I should drop everything but heal and dps skills.((res yourself)) " I will boot you from a pug if I know you have res. It takes away from the dps" JK

    Then today I noticed I had to sometimes tap skills 1-5times to get them to fire. The last 2days of testing I didnt notice this to much. I didnt say anything to anyone. Then a mage in the pug saying he has to multi hit skills to make them work today. (I only did one round and playing in the city)

    I still like the idea of a gcd. Im not sure now after a couple of days of tweeks how I feel about your choice of GCD. I understand that it will add alot to the game.

    We go from real slow play(that needed tweeked still). to
    The next day you patch it and add some more things to stare at as cooldowns. Yes, It felt a little better on speed. then
    Today It is faster but you cant get spells to fire when you touch them. I know the cooldowns are done. Skills should work on a touch.
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    New Member Victorm's Avatar
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    Simple put gcd is awefull as I said yesterday I'll come back just to talk to friends in game that's it.

    Victor.

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    Junior Member dankndecay's Avatar
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    I think this last update is a good compromise for the GCD implementation. Thanks Devs.

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    Forum Adept Hullukko's Avatar
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    Fast response from the devs, and to the right direction since the initial swing for the worse. Thank you for that. The gcd is shorter than yesterday. But that's about it. Not enough, sorry, not for me.

    After a few runs it did feel like something that I can see as something some people can and will accept. But for me this is still a huge skill block and the feeling is like I'm constantly waiting for something, which indeed I am. The pace and feel is slower, more predetermined. There's less room to manoeuvre. I only just have to hit the spell once the gcd is over and that's it. Forcing me to select spells? Please, I used to do all that without the gcd. Forward planning and quick execution but well timed execution (which is not necessary all the time as fast as possible)

    The thing was that while one was able to spam everything mindlessly, but when playing aggressively constantly on the edge of life and death, it was necessary to plan ahead and execute them in good sequences and leave some unpressed to take effect a tad later and so forth. There was a lot more that one could do than just thump rythmically forward as if it's now a turn based game. It is now a hell of a lot simpler than it was. Calling it something else doesn't make it so.

    Multipressing and pvp are totally different beasts, I'm only talking about aggressive and fast pve gaming. That is no longer, or currently anyway, on the table like it was.

    I'm sure the rhythmic game play will suit some people and many new players. As it still is it feels too restraining to my liking. But since it is moving to the right direction I am keeping my fingers crossed.

    My suggestion would be to allow queue them up (those that are available from individual cool down). It would change it to something like lag.
    Last edited by Hullukko; 04-14-2011 at 01:40 PM. Reason: typos

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    Member skimmey's Avatar
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    Not meant to be a rage post but all those cool downs really haven't added anything strategic to the game at all. It feels more like a I nuke him he nukes me fiesta now. Well I talk for pvp mainly so I am part of the smaller popularization but pvp isn't any fun anymore it's boring and non strategic . I still thank u devs for creating the game in the first place I am out for now I guess

    To change: all skills in general and stats like dodge regen and crit have to be changed to make it fun and strategic. As well as health increasements. Best would be of course to return to the old fight system and create a unnoticeable cool down of 0.01 sec so that muktitap won't succed anymore.

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    Member Luchta's Avatar
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    I love the new GCD. Please don't change anything!!!

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    this is a very good improvement but there are several things i want to mention but i believe people have already mention it before i do.

    let me start with a small little gcd bug i notice. sometime when you activate a skill, after activation and after gcd, it remains in-activated and you can keep using it. but the problem is if this happens, the skill will not activate even though you are tapping it. suspected reason for this is cooldown of the skill is on after activation but not registered (dimmed-lit) after gcd.

    now here's a suggestion for gcd flash blink on skills. as we understand, after a skill is activated, the gcd will take over the skill icon for as long as the gcd time is (which i don't know how long maybe .1 sec). the continual dimming of skills is kind of a distraction and can cause a fluctuation in player's concentration. i am not sure how many players will agree with this point but the suggestion here is to change the gcd dimming effect to time-line effect. like your auto attack, there a time line above it so by putting a time line below your mana bar would make a big difference and reduce distraction. but of course this is a suggestion if you are keeping the gcd which i do not really want it to happen.

    the final point is how i feel and that is i still do not like gcd to be applied on pve because it slow down the pace of the game in term of pve. if its for preventing multi-touching i guess another form of way would be better and that is implementing skill block. i know this is definitely possible because certain games on iOS and android are using it. skill block basically prevent multi-touch of skill icons. if you try touching 2 skill at the same time, it simply won't be activated. and you do not need to apply global cooldown because how fast you cast your skills depends on the speed of your finger. i believe all games have better players but gcd just makes better players one step lower. (oh i am not a better player anyway but i see many better players missing in action or seeming was not as good as before.)

    what i have to say and suggest is all done. thanks for your time (if you read this).

    hopefully gcd is no longer applied in the next patch. but keep it in pvp.
    Last edited by Skyler84; 04-15-2011 at 10:54 AM.

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    Junior Member tonygmoney's Avatar
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    what is SFX??

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    Senior Member Barbamitsos's Avatar
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    Only ipad users are nerfed now so awesome ty
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    Whoever found this post helpful vote up

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    i still dont like the concept of gcd but i need to be honest , this acceptable.
    devs compliments.

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    You guys rock!

    After surviving the "This sucks, I'm quiting the game" era of "AO3 is too hard" or "the rebalance update ruined the game" phase, I was more than confident you guys would get this current "I'm quiting the game" crisis behind us smoothly. I love the game - it's very addicting!

    Thanks!

    P.S. You mention new Sewer set bonuses in the first announcement but I have tried all my sewer gear an don't see any - is that still coming?
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    Senior Member Echelong's Avatar
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    Quote Originally Posted by Addicted View Post
    You guys rock!

    After surviving the "This sucks, I'm quiting the game" era of "AO3 is too hard" or "the rebalance update ruined the game" phase, I was more than confident you guys would get this current "I'm quiting the game" crisis behind us smoothly. I love the game - it's very addicting!

    Thanks!

    P.S. You mention new Sewer set bonuses in the first announcement but I have tried all my sewer gear an don't see any - is that still coming?

    Crafted sets received a better set bonus. Some of them the Enchanted wand and bracer still have the old set bonus.
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    Quote Originally Posted by Addicted View Post
    You guys rock!

    After surviving the "This sucks, I'm quiting the game" era of "AO3 is too hard" or "the rebalance update ruined the game" phase, I was more than confident you guys would get this current "I'm quiting the game" crisis behind us smoothly. I love the game - it's very addicting!

    Thanks!

    P.S. You mention new Sewer set bonuses in the first announcement but I have tried all my sewer gear an don't see any - is that still coming?
    Quoting the 1.7.1 list of features:

    * Added new Balefort Sewers equipment set bonuses!

    ... and it did!...to Enchanted, Customized and Fortified sets. As pointed out by someone else in another thread, STS never promised that it would apply to the "Sewer" Queen/King/Royal gear most of us had anticipated and hoped for. We'll just have to remain hopeful.

    Further that, I can't find the thread to quote from, but it was also stated that Crown sets would/considered to be included down the road. I'm very hopeful for that in a future update.
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    Member AnotherAzi's Avatar
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    Seemed choppy to me today after patch, but from the look of the comments here that could just be my device.

    One request -- looks like the new patch made the skill you press flash or pop [I]after[I] you tap it. This is not only distracting but my guess is that it uses resources on both phone and server that are unnecessary. Polled several players in my runs today and all agreed it was a problem. Thanks.
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  17. #17
    Plasticuproject
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    ...........
    Last edited by Plasticuproject; 02-08-2021 at 10:11 AM.

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    I went through a few runs with the latest patch, and it seems to be working more like "normal". I still find the GCD animation headache-inducing, but at least I didn't have to spend all of my time looking at it waiting for my skills to become available again. I would classify the current GCD level as "liveable", though I would still prefer to get rid of it altogether. It's kind of telling that the best thing I can say about the GCD is that I don't notice it very much.

    I read through as much of the feedback as I could and all of the dev posts, and I'm still not sure I see a need for the GCD at all. It seems to be causing bigger problems than it is solving. I hope that a solution can be reached quickly before too many people give up on the game and STS starts losing money on PL. I think it is admirable for the devs to work towards their vision of the game, but at the same time you can't alienate your user base with unwanted changes. Being the ultimate casual RPG may not have been your goal, but frankly, that's what it is. If you try to change that you may satisfy yourselves and a small portion of your users, but you will lose the vast majority of your market. I have never had any interest in the "big" MMORPGs, but was hooked on PL due to its casual, fun nature and quick gameplay. If it loses its unique charm, I will sadly have to move on to other games. Devs, please don't lose sight of what makes this game special.

  19. #19
    Senior Member krazii's Avatar
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    Quote Originally Posted by AnotherAzi View Post
    One request -- looks like the new patch made the skill you press flash or pop [I]after[I] you tap it. This is not only distracting but my guess is that it uses resources on both phone and server that are unnecessary. Polled several players in my runs today and all agreed it was a problem. Thanks.
    Yes, would you please include an option to turn off the GCD "visual skill effect". You have created such a nice interface and gameplay screen, it's a shame to ruin it with flashing skills.

    Thanks,

    Kraz

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    Honestly I might end up agreeing with you guys after I try it out. Like I said before, I prefer the lag to any GCD unless the affect is barely noticeable. And I also don't think pve should be messed with to balance pvp. Most players play pve. Pvp should be balanced separately. But again reserving judgement until I try it tonight.

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