It would be nice, if this were actually a viable strategy to balancing things in pve. In some games it probably is. Unfortunately, AL is not one of them. One-hitting, especially when out of nowhere, is not the way to solve the current situation in pve. And will not make warriors more useful. While I like running with warriors (yes, even Arena) and I routinely do that, many others don't. Because no warrior can save you from a no-warning dog one-hit or a Stahl critical. The only thing warriors do, at least in the eyes of the majority here, is make runs slower.
We already have enough mobs and bosses who can one-hit dps classes, this solved nothing. Adding more won't either.
The solution lies in revamping the current skill system. Especially the warriors skills. Especially the way taunts work.
p.s. I actually find warriors much more useful against big bunches of mobs, who CAN'T one-hit me, but can overwhelm me with sheer numbers. For example against certain pulls in Shuyal or some of the bigger pulls in Tombs. I'd rather have a tank against 20 skeletons and vines than against 2 dogs, a giant and a mage.
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