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Thread: Pvp is nuts!

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    Senior Member Obliteration's Avatar
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    Default Pvp is nuts!

    Archers pwn, I haven't even been hit yet.... Due to a glitch a while back I'm lacking platinum so i could only buy the 3v3 arena. But i'm sure I'll buy 5v5 when I get paid.

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    Forum Adept TheBaconKing's Avatar
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    Warriors need some sort of m/s gear too.. I don't die, but I am ALWAYS out of mana... Now I am wishing I put the 16 points into int...

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    Shiv dagger sword all useless, bows rule. You cant even get close to someone and their already dead.

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    Default

    Yea. Was pwning on my Archer but Enchantress would get popped constantly.

    Groups with tactics are gonna run all over people.
    Syacoff - lvl 35 Archer - Alterra
    Sahdatay - lvl 35 Bowchantress - Alterra
    Thumbo - lvl 10 Bearzerker (Leaving him low on purpose. Wanna check out low lvl PvP too)

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    Forum Adept Xanthia's Avatar
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    There are absolutely no tactics yet...it is just first person to fire wins.
    Xanthia - Enchantress
    Guild Leader of Venom
    Guild Website - www.venom-guild.com

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    Default

    One thing is the targeting is not so good...

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    Default

    Am I the only one lagging like never before? With 189 ping I can fire maybe once in 5 seconds

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    Forum Adept TheBaconKing's Avatar
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    Soo far it seems bowbear > all WTB bow!!

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    Senior Member Azrael's Avatar
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    Quote Originally Posted by TheBaconKing View Post
    Soo far it seems bowbear > all WTB bow!!
    Classes dont seem to matter at all from what i can tell. Its just about who gets in the first hit.

    Warrior stuns you, your dead.
    Chantress flameblasts combos you, your dead
    Archer hits you 3-4 times, your dead.

    When drain life can 1 shot a person... it just doesn't matter.
    Last edited by Azrael; 05-24-2010 at 10:51 PM.

    Ogrim-lvl 50-Ursan Alta-lvl 45-Enchantress Broke-lvl 45-Avian
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    Default

    Lag Lag
    this's all how I feel

    I'm using iphone 3g

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    Forum Adept TheBaconKing's Avatar
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    I use a 3g as well.. My settings have been low quality since Ancient Swamps was released..

    I do have some lag in PvP, but it isnt a game changer really.

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    Senior Member Azrael's Avatar
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    I think i have to reinstall, i cant enter or make games anymore, i just get the running man now.

    Ogrim-lvl 50-Ursan Alta-lvl 45-Enchantress Broke-lvl 45-Avian
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    Man I am having a lot of problems reading all the text on the screen when trying to find a game. The red is impossible to read for me.
    The two words that show off ones truly horrific values - Epic and Fail.

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    Default

    any combo is instant death

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    Forum Adept TheBaconKing's Avatar
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    Quote Originally Posted by Azrael View Post
    I think i have to reinstall, i cant enter or make games anymore, i just get the running man now.
    Same and he aint gettin any skinnier...

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    Junior Member MCHAMMER's Avatar
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    i got 10 kills as a tank, can you say domination?
    STOP!!
    HAMMERTIME!
    Mchammer-lvl 33 "You Can't Touch This" Warrior (Alterra)

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    Forum Adept TheBaconKing's Avatar
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    Quote Originally Posted by Azrael View Post
    I think i have to reinstall, i cant enter or make games anymore, i just get the running man now.
    Delete and reinstall didn't fix my running man issue..

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    Default

    gah now I just get the runnin man too. imma reboot

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    I think one problem with PvP (and with regular play too) is that our hit points don't go up per level unless you spend strength (and the amount it goes up for that is almost meaningless). Meanwhile, weapon damage goes up, and while armor does prevent damage, it just keeps things even since they both go up fairly equally per level and that means there's very little difference in characters. Hit points are basically static for your character no matter what level it is, and that's one less dimension that could be used to create a more balanced game play.

    So if I to make a suggestion, it would be to add a hit point per level system into the game, which would allow for better PvP, more character development, and a wider range of things that can be done with characters, monsters and items.
    Characters: Grimglum, Azoi

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    Quote Originally Posted by Synozeer View Post
    I think one problem with PvP (and with regular play too) is that our hit points don't go up per level unless you spend strength (and the amount it goes up for that is almost meaningless). Meanwhile, weapon damage goes up, and while armor does prevent damage, it just keeps things even since they both go up fairly equally per level and that means there's very little difference in characters. Hit points are basically static for your character no matter what level it is, and that's one less dimension that could be used to create a more balanced game play.

    So if I to make a suggestion, it would be to add a hit point per level system into the game, which would allow for better PvP, more character development, and a wider range of things that can be done with characters, monsters and items.
    I agree, PvP matches are way to short.
    The two words that show off ones truly horrific values - Epic and Fail.

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