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  Click here to go to the first Dev post in this thread.   Thread: [Guide] - The Ren'gol Bestiary

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    Senior Member Jirikjurasek's Avatar
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    Default [Guide] - The Ren'gol Bestiary

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    With new expansion comes new system, which StS implement even before, but not with huge impact - Mobs with skills

    In seasons before, there were only few mobs with skills (frost giants and spiders in Nordr; wolfs, mages and giants in shuyal and planar tombs; shamans and green orcs in tindrin) and to be honest, most common runs tactics count with parking/avoid these "strong mobs with skill which can kill us".

    This new system is based on theory: "All mobs have some skills"

    For succesfull and profitable runs we have to know our enemy, hope this article will help.

    There are screenshots with my character and mob because of comparison of enemy size and for real look of enemy in zones.

    MOBS

    Grunt and Armored Grunt
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    Grunt and Armored Grunt can hit harder via red zone.
    Can be stunned/freezed by skills like Fireball/Ice Bolt


    Crossbowman
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    Crossbowman has two skills: short red zone which get you dmg and push you a bit. Second is bomb , explosion will stun you for 2,5s.
    Can be stunned/freezed by skills like Fireball/Ice Bolt


    Shaman
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    Shaman can heal others. Difference from previous version (located in Tindrin areas) is, that his heal is instant and shaman canīt heal himself.
    Cast heal every 3s.
    Shaman has normal ranged attack (small blue ball) which has about 20% chance to stun for 2s.
    Purple circle casted by Shaman is cleansing things like snare effects, debuffs, dots, and the like.
    Canīt be stunned/freezed by skills like Fireball/Ice Bolt



    Heavy Armored Grunt
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    Heavy Armored Grund has two skills: Red zone (shown on image) which get dmg and stun; second skill is similar to warriors Axe Throw which pulls you close to the H.A.Grunt (this skill has long ra nge, so running through group of Heavy Armored Grunt is quite dangerous).
    Also casts an armor buff that affects all mobs in its area of effect, making the entire mob group harder to kill. Shield buff disappear when Heavy Armored Grunt is killed. Shield decreased dmg taken by 40%.
    Canīt be stunned/freezed by skills like Fireball/Ice Bolt


    Black Wolf
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    Black Wolf has very low HP and apply dmg reduction debuff on you.
    Can be stunned/freezed by skills like Fireball/Ice Bolt


    Green Boar
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    Green Pigs will push you and stun. They have very low HP as well as Black Wolves.
    Can be stunned/freezed by skills like Fireball/Ice Bolt


    Ogre Brute
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    Ogre Brute is that big guy with even bigger wooden hammer and with insane amount of HP. His speciality is to become stronger when you kill some other mob in his range.
    And its not all. His skills are: Long red zone attack with strong dmg and stun for 6s. Immediately after Long red zone there will be Falling stones attack around him (3 stones at the same time) which makes massive dmg and stun for 2s.
    If you avoid Long red zone via run behind him, be careful on Falling stones.
    Canīt be stunned/freezed by skills like Fireball/Ice Bolt


    BOSSES

    Shaman Pakuna

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    Normal attack: Ranged (small green orb)
    Skills:
    Magma pools predict via circle red zone. Magma pool get damage, reduce armor and damage by 10% (reduce armor doesnīt work, only icon is shown), last 20s
    Invulnerability Shaman Pakuna cast invulnerability on herself (pink fog under the boss), last 8s
    Shadow Explosion Damage spell
    Strength Increase shamanīs damage by 25% (red fog under the boss)
    Wolf summon wolf
    Green fog I have no idea what this skill does (green fog under the boss)



    Thumper

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    Normal attack: Melee with chance to bleed
    Skills:
    Wide Circle Red Zone get damage and reduce your damage (damage reduction doesnt work, only icon is shown)
    Straight red zone get damage and push you back
    Short Conic Red Zone massive damage and damage reduction (damage reduction doesnt work, only icon is shown)
    Falling Stones get damage and stun for 1s
    Slow Pools slow down your movement


    You can see there are lots of mobs who can stun you (and all stun are area of effect!). Combination of pulls and stuns could be deadly even for high geared team. We will see in elites.

    In clearly theoretical level, ideal combination of party should be:
    Rogues - fast killing Shamans and Ogre Brutes
    Mages - for crowd control
    Warrior - for taunting and aiming red zones to proper directions and areas to secure that rogues and mages will not be pulled and stuned



    For more Glintstone contest info see my blog

    Thanks for Elite Runners guild and Safiras for support and informations.

    Link to Avikk Precise and concise guide to Rage of Ren'gol
    Last edited by Jirikjurasek; 07-20-2015 at 04:55 AM. Reason: Stun/freeze immunity added

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    Great guide! Saw it in your guild thread, glad you moved it here for all to see

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    I'll thank you when I can

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    Great guide indeed!

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    Really going to help when elites comes out....
    TY

    Caabatric. The one nub sorcerer you wont forget.

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  11.   Click here to go to the next Dev post in this thread.   #6
    Moderator - Inactive Seoratrek's Avatar
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    Awesome + moved to guides.
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    Helps a lot! thank you!

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    This is an awesome guide! Thanks a lot!!

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    Quote Originally Posted by avikk View Post
    Shaman, ogre and Heavy armoured grunt besides these three all of the others are new to me.

    The information about the various mobs are very helpful.

    Now one knows which of these a party has to kill first, was working on this to add to my own guide, mind if I use link?

    TY for guide.
    Feel free to link, quote or copy whatever from this thread.

    If you refer this to your own guide I will be very pleased when you send link to me and I will add it to main post (with your agreement). It will be easier to skip between guides for geting more info :-)

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    I noticed the brute has a longer leash than the rest of the mobs. So when I go solo for the dailies I pull this sucka while the rest reset and then attack him with a bazillion arrows to the knee, damn that HP. One thing for sure that archer/bomber is going to be a bane in my life in elites. The detonation has a large AoE and has wiped me out countless of times!
    XORRIOR
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    Quote Originally Posted by avikk View Post
    Shaman, ogre and Heavy armoured grunt besides these three all of the others are new to me. The information about the various mobs are very helpful.Now one knows which of these a party has to kill first, was working on this to add to my own guide, mind if I use link?TY for guide.
    It all depends on which party group your fighting, if youre in a group that has a shaman, kill the shaman first, if youre fighting a group with the Armor buff-chief, aim for him first. If youre in the group of a shaman and the armor buff chief, aim for the shaman as usual. Remember the first priority is the healer, since they are the game changers, consider knocking them down. Their heal is recognized by the purple ranged attack, the heal is followed shortly, usually they stun you, then they heal.


    @Jirikjurasek, do you mind if i give you some extra info on your guide? I have noticed movements of mobs that trigger their moves. Like the crossbowman does a swing which indicates his bomb attack
    Last edited by Wazakesy; 07-08-2015 at 01:37 AM.

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    Senior Member Jirikjurasek's Avatar
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    Quote Originally Posted by Wazakesy View Post
    @Jirikjurasek, do you mind if i give you some extra info on your guide? I have noticed movements of mobs that trigger their moves. Like the crossbowman does a swing which indicates his bomb attack
    All detailed info is welcome!

    Info about movement will be very usefull for tablets/PC users. People like me who play on phone with 4,7" display are glad to see red zones in big group of mobs at least

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    Quote Originally Posted by Jirikjurasek View Post
    All detailed info is welcome!

    Info about movement will be very usefull for tablets/PC users. People like me who play on phone with 4,7" display are glad to see red zones in big group of mobs at least
    Indication of crossbowman bomb move (no redzone)
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    Stun duration - about 3s
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    shaman heal indication (no redzone)
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    Senior Member Jirikjurasek's Avatar
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    Quote Originally Posted by Wazakesy View Post
    Indication of crossbowman bomb move (no redzone)

    Stun duration - about 3s


    shaman heal indication (no redzone)
    Crossbowman move as shown on picture in the same time as he throw bomb (he has 2 moves, throw bomb by left hand and throw by right hand). If you see throw movement and than flying bomb, its due to lag.
    Purple circle around shaman is some spell which I still dont know what exactly it does. Its not armor buff nor dmg buff. Shaman cast heal every 3s.

    I update notes for Heavy Armored Grunt (shield detail - decrease dmg taken by 40%) and Shaman (cast heal every 3s and normal ranged attack has chance to stun)
    Last edited by Jirikjurasek; 07-08-2015 at 05:44 AM.

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    Quote Originally Posted by Jirikjurasek View Post
    Crossbowman move as shown on picture in the same time as he throw bomb (he has 2 moves, throw bomb by left hand and throw by right hand). If you see throw movement and than flying bomb, its due to lag.
    Purple circle around shaman is some spell which I still dont know what exactly it does. Its not armor buff nor dmg buff. Shaman cast heal every 3s.

    I update notes for Heavy Armored Grunt (shield detail) and Shaman (cast heal every 3s and normal ranged attack has chance to stun)
    purple one is what i cant figure out either, Ive been trying to see what buffs and debuffs does the purple curcle do, purple circle then the heal is casted

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    Quote Originally Posted by avikk View Post
    Pfft already said the exact same thing on MY guide! hehe.

    Seems like its a race to find out what each monster does before it uses a certain skill/power. Let the games begin!

    I've still not managed to find out what the mobs do before a skill before the big ugly ogre, smalls screen big glasses issues :/
    Your missing alot of things BOI.

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    Senior Member Jirikjurasek's Avatar
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    Quote Originally Posted by avikk View Post
    EDIT: crossbowman seems to have a bit that says "armoured grunt can hit harder via red zone". does this mean a crossbowman's red zone causes armoured grunts to hit harder than usual?
    It was only typo...thank you for notification :-)

  26.   This is the last Dev post in this thread.   #18
    Spacetime Studios Dev Carapace's Avatar
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    It's not entirely clear what the Shaman is doing through player direction, however she is cleansing things like snare effects, debuffs, dots, and the like. This information will be a bit more relevant likely in Elite content, however seeing as it's hard to discern this information by watching the interactions I decided to chime in and let you know

    Great guide by the way, watch out for those falling rocks!
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  28. #19
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    The green orcs in Tindrin are probably minature trolls, presumably affected by insular dwarfism.

    https://en.m.wikipedia.org/wiki/Insular_dwarfism

    Excellent guide, well done.
    Last edited by Coalhouse; 07-09-2015 at 09:04 PM.

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    Senior Member Jirikjurasek's Avatar
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    Added Shaman Pakuna skills

    Is possible to make a spoiler including image? I wish I can add picture of every skill via spoiler for make main thread clear

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