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    Senior Member Jirikjurasek's Avatar
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    Quote Originally Posted by Wazakesy View Post
    Indication of crossbowman bomb move (no redzone)

    Stun duration - about 3s


    shaman heal indication (no redzone)
    Crossbowman move as shown on picture in the same time as he throw bomb (he has 2 moves, throw bomb by left hand and throw by right hand). If you see throw movement and than flying bomb, its due to lag.
    Purple circle around shaman is some spell which I still dont know what exactly it does. Its not armor buff nor dmg buff. Shaman cast heal every 3s.

    I update notes for Heavy Armored Grunt (shield detail - decrease dmg taken by 40%) and Shaman (cast heal every 3s and normal ranged attack has chance to stun)
    Last edited by Jirikjurasek; 07-08-2015 at 05:44 AM.

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    Quote Originally Posted by Jirikjurasek View Post
    Crossbowman move as shown on picture in the same time as he throw bomb (he has 2 moves, throw bomb by left hand and throw by right hand). If you see throw movement and than flying bomb, its due to lag.
    Purple circle around shaman is some spell which I still dont know what exactly it does. Its not armor buff nor dmg buff. Shaman cast heal every 3s.

    I update notes for Heavy Armored Grunt (shield detail) and Shaman (cast heal every 3s and normal ranged attack has chance to stun)
    purple one is what i cant figure out either, Ive been trying to see what buffs and debuffs does the purple curcle do, purple circle then the heal is casted

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    Quote Originally Posted by avikk View Post
    Pfft already said the exact same thing on MY guide! hehe.

    Seems like its a race to find out what each monster does before it uses a certain skill/power. Let the games begin!

    I've still not managed to find out what the mobs do before a skill before the big ugly ogre, smalls screen big glasses issues :/
    Your missing alot of things BOI.

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    Senior Member Jirikjurasek's Avatar
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    Quote Originally Posted by avikk View Post
    EDIT: crossbowman seems to have a bit that says "armoured grunt can hit harder via red zone". does this mean a crossbowman's red zone causes armoured grunts to hit harder than usual?
    It was only typo...thank you for notification :-)

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