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    Forum Adept Xanthia's Avatar
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    Default PvP Ideas

    Ok, I have a few suggestions that I believe need to be fixed rather quickly! I know that some have already been brought up. However I am going to write them again.

    1. There needs to be a spawn zone where the other team is not able to access. The spawn killing is getting excessive, and it really deters me from wanting to play PvP!

    2. As I have stated before, classes should be restricted to CLASS SPECIFIC Weapons! Though, it is very unique and very cool, it is abusing the system and ultimately making the devs make more rules.

    3. Games should NEVER start until each time has 5 players on each side.

    4. There should be a lobby area where the teams must remain until the game is full.

    5. Make SURE that when you respawn, you respawn in the spawn area (Refer to #1, unaccessible to the opposite team)

    6. REDUCE LAG, it is TERRIBLE RIGHT NOW

    Until all of these things have been corrected, PvP will never be great!

    I would love feedback! -- Thanks for all the great work PL Staff, Special Thx Cinco
    Xanthia - Enchantress
    Guild Leader of Venom
    Guild Website - www.venom-guild.com

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    Senior Member Sayishere's Avatar
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    agree with all of them, the one i want the most is 6.

    the lag is so bad right now, the game would have a great pvp experience, there must be a way to lower it

    and also the spawn killing, my god, its quite frustrating also, although its still early yet, hope they fix it asap though
    Sayishere - Archer.

    Never tell me the sky's the limit when there are footprints on the moon.

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    Quote Originally Posted by Xanthia View Post
    2. As I have stated before, classes should be restricted to CLASS SPECIFIC Weapons! Though, it is very unique and very cool, it is abusing the system and ultimately making the devs make more rules.
    Have the devs declared elves using bows or birds wielding swords to be an abuse of the system. What new rules have the devs needed to make? I see Cinco proposing to buff the enchantress class. I see you trying to make new rules.

    If this game turns into everyone playing virtually, identical builds, it will hold no interest for me. I prefer a complex game with challenging issues pertaining to balance over a overly simple but "perfectly balanced" game.

    And, yeah, the LAG is the biggest problem right now. It negates player skill and makes PvP no fun.

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    I feel an invuln shield for 3 seconds after spawn would be better than worrying about perfecting bases or spawn spots, etc. At least for now... it'd probably be easier to get in as a balanced mechanic.

    Class specific weapons, eh... I'm not so sure. Either way, I'm really not concerned. But are you also including class specific armor in that statement?

    There are several ways of making the beginning of a round more practical, and triggering off of a full-teams check is one of them.

    Lag could be a work in progress as they refine and polish net coding for all the actions and movements going on during PvP. A lot of it is dynamic and not just as easy to send as mob AI.

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    Forum Adept Xanthia's Avatar
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    Are you saying that EQ2 is boring because they require you to wear class specific gear? Do you think all games that require you to wear class specific gear is boring.. NO none of it is....it puts the skill in the player, not the build or the armor. I do think that builds and armor have their place, however!!!!!!!!!! Skill should be #1 not, ABUSING the system to dominate in pvp.
    Xanthia - Enchantress
    Guild Leader of Venom
    Guild Website - www.venom-guild.com

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    Never played EQ2 or EQ1 for that matter. I have played games that allow you to wear class specific gear to gain some advantage but none that demand that you wear it. With the limited amount of variation available in this game, imposing further restrictions (e.g., enchantresses can only use INT gear) will make it boring.

    In a MMORPG, part of player skill is being able to build a character. Otherwise, why not just play with prefabricated characters?

    You keep claiming that players who play hybrid characters are abusing the system. Please show me where a dev supports your assertion.

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    Forum Adept Xanthia's Avatar
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    Build a character within the defines of that specific class. It will not make it boring, it will make the SKILL more important. The way you want it, you want builds to be better than skill. PvP is about your prowess as a player, not how well you can abuse the system.
    Xanthia - Enchantress
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    Senior Member Banned's Avatar
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    Quote Originally Posted by Hraefn View Post
    Have the devs declared elves using bows or birds wielding swords to be an abuse of the system. What new rules have the devs needed to make? I see Cinco proposing to buff the enchantress class. I see you trying to make new rules.

    If this game turns into everyone playing virtually, identical builds, it will hold no interest for me. I prefer a complex game with challenging issues pertaining to balance over a overly simple but "perfectly balanced" game.

    And, yeah, the LAG is the biggest problem right now. It negates player skill and makes PvP no fun.
    Completely agree with you. It makes character building a lot more interesting. I would hate to see everyone walking around with nearly the same builds, would totally ruin build experimentation for me.

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    Senior Member Obliteration's Avatar
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    Quote Originally Posted by Hraefn View Post
    Have the devs declared elves using bows or birds wielding swords to be an abuse of the system. What new rules have the devs needed to make? I see Cinco proposing to buff the enchantress class. I see you trying to make new rules.

    If this game turns into everyone playing virtually, identical builds, it will hold no interest for me. I prefer a complex game with challenging issues pertaining to balance over a overly simple but "perfectly balanced" game.

    And, yeah, the LAG is the biggest problem right now. It negates player skill and makes PvP no fun.
    Actually no, they like to see us get creative. I believe it was asommers or justg who actually said it in a thread.

    And for the topic.

    I wish games would end when everyone on the other team died... And there were no resurrections. Haha but I know no one would ever agree with me there.

    However goodlist I agree with alot of these.

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    Spacetime Studios Dev Justg's Avatar
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    Yup, go crazy

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    Quote Originally Posted by Xanthia View Post
    Build a character within the defines of that specific class. It will not make it boring, it will make the SKILL more important. The way you want it, you want builds to be better than skill. PvP is about your prowess as a player, not how well you can abuse the system.
    I've built characters within the confines of their respective classes. And then I saw people running around with the same cookie cutter builds and I found it boring. So I tried something different within the dynamics of the system.

    Build and skill complement one another. A well-built toon in the hands of an incompetent player will hardly dominate.

    So far, you are the only one slinging the word "abuse" around. Any luck finding a dev who agrees with you?

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    I doubt that I will ever do the PvP thing, unless I can get an Archer or Warrior up to snuff. I can't see how my lvl 33 Enchantress would ever stand a chance against Archers or Warriors on equal or higher lvls. If I'm wrong on that, I'd appreciate a head's up but I know in the Swamps, the worst thing I can do is NOT hang back. The Enchantress is just....weaker.

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    Looks like a big "no", Hraefn.

    My opinion is that any class-based game, by default, is removing some of the skill and replacing it with fairness [r/p/s]. At least in some capacity.

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    Quote Originally Posted by Diz View Post
    Looks like a big "no", Hraefn.

    My opinion is that any class-based game, by default, is removing some of the skill and replacing it with fairness [r/p/s]. At least in some capacity.
    True but I want to have a variety of rocks, different grades of paper and at least a few pinking shears throw in with my scissors.

    By the way, Diz, how is your tank healer faring in PvP so far?

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    Enchantresses are borked anyways so it is really not making a different in either spec. All I can do is run a marathon and kite people around or stay behind and heal / CC. Anything else is risking a 1-2 shot.

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    Chronicler of Alterra ratava's Avatar
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    Quote Originally Posted by Obliteration View Post
    I wish games would end when everyone on the other team died... And there were no resurrections. Haha but I know no one would ever agree with me there.
    I like this idea too ; ) Not sure it would/could work tho'!


    3. Games should NEVER start until each time has 5 players on each side.
    Actually think this is the most fundamental point (all points worth considering as well). This is really the one that makes a difference. Start a PvP game: Everyone is ready, everyone is on even number teams with full manna, health and then the PvP begins. Some sort of best of games or first to number of wins might help ppl stick around even after the 1st defeat too??

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    I agree with everything on the list...except for class gear restrictions
    So far, this game has little variation. At the max level cap, most people who stick with their classes default weapon have the same look, and around the same damage and stats.
    Cross classes give creativity to the game. If items were restricted to class only, then there will truly be only three classes. Right now, we basically have 9 classes, and every single one of those 9 classes have pros/cons, and things that make them better than the others. For example archers have blast shot, which is an advantage over a dex bear, while dex bears have iron blood and rage. Cross classes dont really unbalance things

    Just what i think
    ...............
    Wetphart Level 41 Dex Bear

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    Quote Originally Posted by FriedSushi View Post
    Cross classes give creativity to the game.
    I totally agree. I haven't done it but if I could spend the time (instead of playing) to mine my inventory for the right stuff, I think it would be very cool to see what I could come up with and just respec. I'll wait until I hit 35. Nearing 34 now.

    Mysteriane (lvl 34 Echantress - 3003 kills! Yay!)

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    3. Games should NEVER start until each time has 5 players on each side.
    3. PvP games should NEVER start until each team has maximum amount of players on each side.

    Is this what you mean? If so then you need to edit your post.
    http://i884.photobucket.com/albums/ac50/EliteFlamin/atomicenergy-2.jpgHonored Master of The Crusaders of Legend PLoading --- Warrior --- Level 21 EliteFlamin --- Archer --- Level 47

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    Quote Originally Posted by Xanthia View Post
    Ok, I have a few suggestions that I believe need to be fixed rather quickly! I know that some have already been brought up. However I am going to write them again.

    1. There needs to be a spawn zone where the other team is not able to access. The spawn killing is getting excessive, and it really deters me from wanting to play PvP!

    2. As I have stated before, classes should be restricted to CLASS SPECIFIC Weapons! Though, it is very unique and very cool, it is abusing the system and ultimately making the devs make more rules.

    3. Games should NEVER start until each time has 5 players on each side.

    4. There should be a lobby area where the teams must remain until the game is full.

    5. Make SURE that when you respawn, you respawn in the spawn area (Refer to #1, unaccessible to the opposite team)

    6. REDUCE LAG, it is TERRIBLE RIGHT NOW

    Until all of these things have been corrected, PvP will never be great!

    I would love feedback! -- Thanks for all the great work PL Staff, Special Thx Cinco
    I absolute agree with all of these ideas, but the number 2 one I disagree with.
    http://i884.photobucket.com/albums/ac50/EliteFlamin/atomicenergy-2.jpgHonored Master of The Crusaders of Legend PLoading --- Warrior --- Level 21 EliteFlamin --- Archer --- Level 47

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