and if that's 'balanced' I'll eat my hat.
Sent from my SM-G900F using Tapatalk
and if that's 'balanced' I'll eat my hat.
Sent from my SM-G900F using Tapatalk
The problem i see in pvp is that the heal skill of the rogue in pvp is superior to the one of the warrior, at least when a warrior vs's a rogue, ive got a 510-530 dmg warr with 8k health, and once im past that first assault and the rogue has little mana she can heal more effectively than me, if she uses her mana intelligently, i just cant kill them and i still come closer to death than them because of the cd of the horn. The cd of the health packs is much less and restores full health i think.
No my jug is active. Like I stated earlier with the numbers. Thats the issue.Originally Posted by gumball3000:2237975
Requesting a lock.
Thread's swamped with inaccuracies and exaggerations from people who don't know what they're talking about, can't compare apples to apples and/or haven't even bothered to look at skill descriptions.
Rav's complaint is the only acceptable one and might need to be properly stated in its own thread but this feels like a subject to talk about after we've had the new myth gear stats unveiled.
ÖI like that attitude, people are not well informed and instead of educating them we are going to simply shut them up. Why don't you instead help to educate us, the oh so stupid folk, with your almighty God like wisdom. Sorry that I take it to an extreme but that kind of attitude doesn't help anyone.
Heavily exaggerated, but there's some truth in it. Warriors do need a fix in pve.
Only for the love of everything that isn't a pixel don't port it into PvP. I don't PvP any more but I was there when warriors asked for a buff in pve and got it in PvP. Lol smh.
Since some of you said that Rogue crits easily go beyond 50% which could break jugg in a snap so I just thinking the best solution is probably to give a warrior extra passive skills which is reduce/absorb critical hit 4% for each skill point.
The armor or HP is irrelevant! Rouge are very Over power last and this season.
Come on i know all of you agree the only over powered toon in this game is rouge and its not balance... they can 1-2hit a tank depend of the gears..
My solution would be....
Ex... When we are below the 30% on active jugg we have 50% to heal and regain HP back to our 30% HP.
My solution is... Fix jugg to activate at 50% HP, so while active instead of the 50% chance of re heal going to 30% HP make it go to 50% HP!
I want to see a PvE buff to warriors. Make it easier for them to pull aggro and maybe give them a reflect ability, which calculates it's damage before the armor comes into effect.
This way Warriors would become a bit more popular because it would cause much safer runs without slowing the pt down that much.
Warrior are useless in the new maps... The big Giants can still 1 hit a warrior with out a jug.. even if you have 2.9k armor.. its not even elite..
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