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Thread: Warrior

  1. #41
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    and if that's 'balanced' I'll eat my hat.

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    The problem i see in pvp is that the heal skill of the rogue in pvp is superior to the one of the warrior, at least when a warrior vs's a rogue, ive got a 510-530 dmg warr with 8k health, and once im past that first assault and the rogue has little mana she can heal more effectively than me, if she uses her mana intelligently, i just cant kill them and i still come closer to death than them because of the cd of the horn. The cd of the health packs is much less and restores full health i think.

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    Quote Originally Posted by Jazzi View Post
    Adding longer cd to rogue skills will just make elite runs much slower for everyone. So it will be a net nerf for everyone.

    I agree that warriors need to be looked into though and the sooner, the better. Now they are even less needed than before with all the arcane pets and affordable gear.

    Thing is, if people like the OP start a thread with gross exaggeration, most people do not take it seriously and the devs might just not be reading after further after reading the first post.
    Then better decrease the cd of hor ...
    Make it 7-8 sec. Or a bit more but it will be good in elites and pvp ..both..

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    Quote Originally Posted by gumball3000:2237975
    Quote Originally Posted by Ravager View Post
    Maul is an outdated weapon with no armor bonus to help resist rogue hits. So first you need to replace that weapon. Horn does not block against stun. Juggernaut helps for that. I am still surprised my juggernaut is being broken by many rogues unfortunately and not just a few. Rogues dont have stun skills or attacks other than charged normal attack which all classes have. Its probably the pets stunning you or they are constantly charging normal attack.
    We live in times where delaying jug is not your best bet. You have to use jug when your hp is nearly full otherwise rogues will hit you for the remaining of your hp and die. Jug doesnt break it's just rogues hit hard and fast not giving jug enough time to heal you. Delaying jug against sorcerers still works always did.
    No my jug is active. Like I stated earlier with the numbers. Thats the issue.

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    Senior Member Madnex's Avatar
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    Requesting a lock.

    Thread's swamped with inaccuracies and exaggerations from people who don't know what they're talking about, can't compare apples to apples and/or haven't even bothered to look at skill descriptions.

    Rav's complaint is the only acceptable one and might need to be properly stated in its own thread but this feels like a subject to talk about after we've had the new myth gear stats unveiled.

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    Ö
    Quote Originally Posted by Madnex View Post
    Requesting a lock.

    Thread's swamped with inaccuracies and exaggerations from people who don't know what they're talking about, can't compare apples to apples and/or haven't even bothered to look at skill descriptions.

    Rav's complaint is the only acceptable one and might need to be properly stated in its own thread but this feels like a subject to talk about after we've had the new myth gear stats unveiled.
    I like that attitude, people are not well informed and instead of educating them we are going to simply shut them up. Why don't you instead help to educate us, the oh so stupid folk, with your almighty God like wisdom. Sorry that I take it to an extreme but that kind of attitude doesn't help anyone.

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    Senior Member Visiting's Avatar
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    Quote Originally Posted by Madnex View Post
    Requesting a lock.

    Thread's swamped with inaccuracies and exaggerations from people who don't know what they're talking about, can't compare apples to apples and/or haven't even bothered to look at skill descriptions.

    Rav's complaint is the only acceptable one and might need to be properly stated in its own thread but this feels like a subject to talk about after we've had the new myth gear stats unveiled.
    Yes, please enlighten us with your "God like wisdom"
    ¯\_(ツ)_/¯

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    Heavily exaggerated, but there's some truth in it. Warriors do need a fix in pve.

    Only for the love of everything that isn't a pixel don't port it into PvP. I don't PvP any more but I was there when warriors asked for a buff in pve and got it in PvP. Lol smh.

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    Quote Originally Posted by Visiting View Post
    Yes, please enlighten us with your "God like wisdom"
    U asked for it....
    Madnex is writing the 3 page essay as we speak

    Caabatric. The one nub sorcerer you wont forget.

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    Quote Originally Posted by Caabatric View Post
    U asked for it....
    Madnex is writing the 3 page essay as we speak
    He's probably writing a 15 page guide
    ¯\_(ツ)_/¯

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    Quote Originally Posted by Madnex View Post
    Requesting a lock.

    Thread's swamped with inaccuracies and exaggerations from people who don't know what they're talking about, can't compare apples to apples and/or haven't even bothered to look at skill descriptions.

    Rav's complaint is the only acceptable one and might need to be properly stated in its own thread but this feels like a subject to talk about after we've had the new myth gear stats unveiled.
    Quest denied
    P.s stop kissing STS A**

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    Quote Originally Posted by Trojan2100 View Post
    Quest denied
    P.s stop kissing STS A**
    Oh noes, it's the self appointed forum police D:!
    ¯\_(ツ)_/¯

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    Since some of you said that Rogue crits easily go beyond 50% which could break jugg in a snap so I just thinking the best solution is probably to give a warrior extra passive skills which is reduce/absorb critical hit 4% for each skill point.

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    Quote Originally Posted by Froxanthar View Post
    Since some of you said that Rogue crits easily go beyond 50% which could break jugg in a snap so I just thinking the best solution is probably to give a warrior extra passive skills which is reduce/absorb critical hit 4% for each skill point.
    Then rogues and mages would need some unique passive too. For mages it could be armor boost and for rogues mana regen.

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    Quote Originally Posted by Kingofninjas View Post
    Then rogues and mages would need some unique passive too. For mages it could be armor boost and for rogues mana regen.
    Cool as long as it aint a 1 hit K.O passive.

  18. #56
    Senior Member Ice's Avatar
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    The armor or HP is irrelevant! Rouge are very Over power last and this season.

    Come on i know all of you agree the only over powered toon in this game is rouge and its not balance... they can 1-2hit a tank depend of the gears..

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    My solution would be....

    Ex... When we are below the 30% on active jugg we have 50% to heal and regain HP back to our 30% HP.

    My solution is... Fix jugg to activate at 50% HP, so while active instead of the 50% chance of re heal going to 30% HP make it go to 50% HP!

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    I want to see a PvE buff to warriors. Make it easier for them to pull aggro and maybe give them a reflect ability, which calculates it's damage before the armor comes into effect.

    This way Warriors would become a bit more popular because it would cause much safer runs without slowing the pt down that much.

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  23. #59
    Senior Member Ice's Avatar
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    Warrior are useless in the new maps... The big Giants can still 1 hit a warrior with out a jug.. even if you have 2.9k armor.. its not even elite..

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    Quote Originally Posted by Ice View Post
    Warrior are useless in the new maps... The big Giants can still 1 hit a warrior with out a jug.. even if you have 2.9k armor.. its not even elite..
    Not with Nekro shield though

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