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Thread: Idea for new types of jewels

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    Default Idea for new types of jewels

    Primary Stat Jewels
    Mana/Hp Regen Jewels
    Movement Speed Jewels
    Dodge Jewels
    Damage Reduction Jewels

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    Quote Originally Posted by Promagespvp View Post
    Primary Stat Jewels
    Mana/Hp Regen Jewels
    Movement Speed Jewels
    Dodge Jewels
    Damage Reduction Jewels
    We already have primary stat jewels. Mana/hp regen jewels can be severely abused depending on the regen amount. This has been discussed before. Same for damage reduction jewels. Dodge jewels wont really be too exploited.

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    Quote Originally Posted by Oursizes View Post
    We already have primary stat jewels. Mana/hp regen jewels can be severely abused depending on the regen amount. This has been discussed before. Same for damage reduction jewels. Dodge jewels wont really be too exploited.
    Damage reduction would be make armor pointless.

    Excessive hp/mana regen was a huge problem in Pocket Legends, or so I've heard, so that's probably off the table.

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    Quote Originally Posted by Edward Coug View Post
    Damage reduction would be make armor pointless.

    Excessive hp/mana regen was a huge problem in Pocket Legends, or so I've heard, so that's probably off the table.
    Yep someone told me you can just stand out of battle for 5 seconds and you should be good to fight for another very long time therefore no need for potions as much.

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    We need fewer jewels, not more.
    Hopefully elite rengol will drop only primary stat and chaos jewels.
    Thousands of jewels and a years worth of crafting time is just too much.
    Diluting drops with more useless, unpopular stat boosters isnt the answer.
    The less complicated, the better IMO.


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    Re-roll jewels should drop at St. Patrick's day event...

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    May be ...
    Its better if jewel stacked like..
    2 nature 1 chaos give health + damage bonous that will be a great jewle same with others..
    But that will need only noble jewel to craft that kind of jewels..

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    Any type of jewel that negates the use of elixirs would be useless imo. Spend how much for those speed jewels when you can buy a speed elixir much cheaper and have those jewel slots used for something useful. Regen/reduction jewels would be majorly abused.
    I would recommend being able to craft X jewel using Y + Z where X is say a critical + dexterity jewel. Of course with limitations.

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    The idea is good but making separate jewels for each of those requiremnts would make the jewel system too bad.
    It would be good if they add all such qualities or requirements to the existing jewels.
    Example like gems we had in past like:-
    Reinforced fire giving Dex+Armor
    Tarlok wind gem giving Dex+Int
    It will be good if they do it in such system.

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