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  Click here to go to the first Dev post in this thread.   Thread: [Feedback] Mage Heal Upgrade

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    Default [Feedback] Mage Heal Upgrade

    I think a lot of mages did not notice the update today gave a major, HUGE buff to heal over time (regrowth update). It no longer gives 5 or 10 hp (or whatever it was) per second for 10 seconds. It now grants (for me) 1100 hp per second for 5 seconds.

    If you haven't already done so, buy some respec scrolls and add this upgrade to heal. Thankfully, mana over time is still low so we don't get yelled at by rogues just kidding

    The info thread is here for anyone interested: http://www.spacetimestudios.com/show...Update-8-13-15

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    hmmm if thats true, then thats a bit too OP for pvp...

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    Thanks alot shiny, Does it scale to the DMG? Its just a question i want to ask. I know its a pretty useless question to ask, since im in class atm ._.

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    It does scale to damage. So my heal may be a bit on the extreme side. I think most mages will heal about 700 or 800 for 5 ticks.

    I tested it vs rogues and it's still best to use 3 attacks and shield because the heal won't save you when shield breaks. It's mostly helpful in a clash, in which case the entire team benefits

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    Well, it seems Mages are getting more useful...Time to gear up my mage :P

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    Yes, it does scale to damage. My undergeared mage was healing around 660-700 per tick. And now we wait for sts to say was an "unintended change" and nerf heal. Gg.

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    Quote Originally Posted by Oursizes View Post
    Yes, it does scale to damage. My undergeared mage was healing around 660-700 per tick. And now we wait for sts to say was an "unintended change" and nerf heal. Gg.
    Mage stacking was already OP in clashes. Now STS just destroyed the use of having even a single rogue in a clash. GG.

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    Wow that's a nice buff!!! I will have to try it out. Thx Shiny!!

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    Please mages don't still think heal good for elite maps; just pvp. Atleast until it doesn't pull aggro but even then 3damage skills ftw

    P.s. ik all u guys above already know what you're doing

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    This buff sounds awesome, I'll try out Lifegiver later
    Thanks

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    Noticed as well, it's a huge improvement! It's like a HoR after the first heal. 900-1200 per tick in endgame.

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    Mage legends o.O

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    Quote Originally Posted by Tatman View Post
    Mage legends o.O
    Nope still rouge legends, however this upgrade will significantly/slighty help mages survive longer in PvP.

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    I've tried this on both my end game mage as well as my level 10 twink mage, and here is my analysis:

    1) At end game it does little in a 1 on 1 battle. As was mentioned by Shiny, since you can be one-shot by a rogue, healing yourself is not going to help you in such a battle. Plus, even without the regrowth upgrade I was able to fully heal myself from about 20% health.

    Where this would be useful is in a clash where the sorcerer is now able to fully heal a warrior with 7500+ health. I always thought sorcerers should have the best heal skill, and always thought it was strange that warriors did. In Pocket Legends, mages had the best heal. So now maybe it is so, although the warrior heal skill still provides the very useful shield for everyone.

    Another thing I noticed is in PvE I can cast heal and run into a mob attacking, and when I take damage the health regen is still going (much like when a warrior heals) and so I end up healing myself.

    2) At level 10 this is a game changer for mages. I'm not sure about other popular PvP levels, but at level 10 sorcerers were always quite inferior to the other classes. They were basically only useful in clashes to cast their curse, but in a 1 on 1 battle against a warrior or rogue they were useless. Now this all changes. Before this upgrade I was only able to fully heal my sorcerer from about 60% health, and since my sorcerer has 8 para gems, I'm guessing most level 10 sorcerers could only heal from about 75% health. But now with the increased health regen, I can fully heal from as low as 10% health. This is a major game changer. While I haven't tested it out that much yet, it appears that sorcerers will now be able to compete much better at lower levels.

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    yes very cool for making lower level mages competitive; looking forward to trying out on my 11 twink.

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    It's actually pretty useful in endgame too, provided that you alternate shields correctly. I like it this much that I've been using it all the time with two attacking skills, even against maxed rogues.

    Game changer against warrior 1v1's too.

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    Quote Originally Posted by Madnex View Post
    I like it this much that I've been using it all the time with two attacking skills, even against maxed rogues.
    Are you using a strength build? That would be an interesting build now that I think about it

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    Quote Originally Posted by shinyx View Post
    Are you using a strength build? That would be an interesting build now that I think about it
    Nope but I'm close to 5.8k hp due to eyes. Soft critical cap and 950 ish dmg. The heal upgrade would assist a strength build a ton too but I haven't found it very successful.

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    Quote Originally Posted by Madnex View Post
    Nope but I'm close to 5.8k hp due to eyes. Soft critical cap and 950 ish dmg. The heal upgrade would assist a strength build a ton too but I haven't found it very successful.
    I was thinking that a strength build might be pretty solid if shield could hold up to 3-4 rogue combos. When curse was popular (back before the arcane shield upgrade), I used to carry an Amulet of Doom with all blood gems. When I encountered another mage with curse, I would swap out my Lunar for Doom and I'd watch the other mage melt away. So I was thinking something along those lines here.

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    Sorcerers were already considered very overpowered in clash. I truly do not understand all these buffs made to the sorcerer class.

    First, they got an upgraded damage absorb shield, roughly 10% upgrade compared to previous. Secondly, they got a shield invulnerable to debuffs like curse and stuns. Lastly, they now get this.

    The first two upgrades were understandable. This makes it way over the top...
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