Rogues have the fastest cd'ing skills in the game, which allows them to hit faster than a mage. So even though dead is dead, the rogue would get the kill before the mage. If you can see path of thinking, you can see how this could be effective in clashes.
Yes, mages have a shield, even without the Nekro shield, to protect them. But keep in mind, it is a skill and shield is the only way a mage can get decent survivability. Yes, decent, because geared rogues can easily break shields in 2-3 combos. Without this skill(or Nekro shield), mages are 'paper'. The heal gives them a chance to support the team, which imo, will make clashes more challenging. I'm confident the heal isn't as huge a buff as everyone makes it to be. Because 1k hp back per tick, met with a rogue's aim or even another mage's light crit......we go back to Dead is dead. It will however help warriors survive longer which will allow them to protect their team further. Rogues are not all useless. Mages with 5+ paras can perhaps do the dmg of a rogue with 1 para. Equal geared mages and rogues do NOT do the same dmg. So, rogues are still the best class in taking out the opposite team's dps, which will make the clash easier. And you say rogues are the majority of PvP. This is only because rogues are/were over-powered and many veterans and new players opted to go for the rogue class so that they wouldn't be squished. Hopefully, because of the new buffs, you'll see more and more sorcerers in PvP.
And I'm also confident that if people try hard enough, they can adapt to this buff. All the same, you could be right too. Let's hear the opinions of others(especially mages) after they clash a few times too(Clashes are precious few these days,unless organized). Then we can decide if the heal needs to be nerfed.
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