Precisely. "People" are forgetting it uses a skill slot. That leaves us with Heal, Shield, Fireball and Light. Only 2 attack skills. With the testing that I have done, it is the rogues who are made stronger by our heal. They use our hp regen to crossand kill the opposing, unshielded mage. Haha it's basically backfiring on us.
I also tested in TDM extensively. All I hear is "Mage heal." At the end of the TDM games, the rogues are all getting 7 or 8 kills and now I'm only getting 2 or 3 because I'm limited to 2 attack skills. Anyone who plays TDM know I am usually the leading scorer in most games or at least 2nd most kills. Now I'm getting 2. Lol gg. That's why I said this nerf campaign was premature.
Seriously, the rogue heal was previously better than the mage heal. And to some degree it still is because rogues can stack up packs. How many times have you all seen packs left behind and unused? That tells us it heals more than even needed. That's why I lol'd when i saw the nerf thread. Mage is the weakest class in pvp and needed this buff badly
Bookmarks