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  Click here to go to the first Dev post in this thread.   Thread: [Feedback] Fixing the Broken Jewel System!

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    Default [Feedback] Fixing the Broken Jewel System!

    I was really optimistic about jewels after the beta server, where finesse fury and mind jewels got the same drop rate as blood fire glacial essences. But it's kinda lame now.

    Two reinforced blood/fire gems gives exact same stats as 1 noble fury/finesse +1 noble diamond jewel. Not to mention if you lucky and make a grand gem,then its far better. 1 eye gem is better than 1 weak fury 1 weak finesse 1 weak mind and 1 noble lightning. 1 gem vs 4 jewel. Eye gems soon reach 10m+ after mythic gear release. I have saved some eye gems, so it won't be a problem for me, but i think its not ok. Jewels are the new items, i wanna use new things.

    1. Make the cracked jewels drop same as was on beta server.
    2. Fix lightning jewels. Currently if you socket a lightning jewel, you basically nerf yourself.
    3. Fix diamond, nature and water jewel stats too.

    Thanks for attention.
    Last edited by Haligali; 08-15-2015 at 01:06 PM.

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    Senior Member Serancha's Avatar
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    I especially hate those unnecessary neefs. (heehee)

    Joking aside, I agree it seems like sts is making busywork with these unneeded nerfs that need to be rebuffed, and buffs that need to be renerfed. Why not fix the most important aspects of the game that are actually broken?
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    maybe better drop rates for the better jewels could be part of a process of scaling up old elites to make farming those maps relevant again.(ref to serancha's proposal)

    as far as fixing water, nature, diamond, and lightning jewels, what specific values for each do you guys think would make them interesting/useful?

    I'm very interested in hali's thoughts considering the previous detailed level by level analysis hali did on eyes, life shards, and tarlok gems (see player guides). And since we're all stat nerds, i hope others get involved in this suggestion thread. Would 2% crit for a noble lightning be too little, too much, or just right?

    The idea of different jewels is to give players choices in alternative builds. I especially like the idea of lightning jewels, for example, but as they are now i wouldn't use them.
    Last edited by kananaskis; 08-15-2015 at 02:50 PM.

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    Yes please, and fix the damage done with the latest changes please! Thank you.
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    +1 no more neefs

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    Agree.

    On a side note, maybe they have higher level jewels planned for release? Better than noble I mean.

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    Quote Originally Posted by Candylicks View Post
    +1 no more neefs
    Lol tipo haha

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    Quote Originally Posted by Tatman View Post
    Agree.

    On a side note, maybe they have higher level jewels planned for release? Better than noble I mean.
    Huh, there is more season 1 heraldic in game than noble jewel, imagine you need 3 noble to make a better. It is an option of course, but we are very far from that.

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    having to craft a jewel higher than noble would be insane it seems. what do people think would be a good stat for noble diamond, nature, water, lightning? i want to see numbers with reasons for those numbers.

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    I agree with hali ... Drop chaos jewel just by luck

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    Noble 1=3 superb=2187cracked
    Superb=3excelent= 7 29 cracked
    Excellent =3fortified= 243cracked
    Fortified =3standard=* 81cracked
    Standard =3weak=27cracked
    Weak=3damaged=9cracked
    Damaged =3cracked

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    I mean common guys i never ever imaging to farm 2187 cracked jewels to farm 1 noble jewel that dont even worth getting ...
    I m a average player so i will farm lockeds or other selllable stuffs for gold buy normal gems and try to get them perfect...
    Is far better them farming 2187 cracked jewels and then craft them..
    And get +1 stat to a grand class base gem (fire/blood/wind)
    Chaos gem the only gems that are ok as they are..
    but having so much crafting stuffs is not good...
    I mean if i need to craft them if they are 100-200 for a noble gem then its ok...
    But using 2k+ cracked gems for making 1 noble gem..
    It looks old gem system was far better then this new jewel system..
    I know its good for keeping us bussy for some months and good for farmers... too
    Cause it will take years to get noble jewels to be comon..
    Or under 500k..
    I mean isnt it looks too op to get a 2k+ essences for making a gem that is not even better them previous gem system..
    I mean compare to para vs chaos..
    Para gives 2.0 damage and may be noble chaos gives 1.6 damage (not shure)
    But getting on plat tier was way too eassier then farm 2k+ cracked jewels..
    Same as others..
    Dimond vs reinforced jewels.
    Nothing to compare
    Elondrian shards vs noble nature..
    Only jewel is good cause of most of tanks needs them..
    And only reason because they are good cause there drop rate is sufficient.. i mean this is the drop rate all jewels should have..
    Water jewel just remove it cause the cursed skull is also good who will give a 100k for water boble jewel if he can get a better gem in 3-4k

    Or for getting it balance remove any two steps of crafting from it
    Like remove any two steps then we need 243 cracked jewels they will be stull hard to farm...
    So remove some steps or make the drop rate high is good for this system.

    And one more thing i wana discuss.
    Elondrian life shards are removed from this ursoth event it means no other gems will ever return back....
    Means no paras no eyes no reinforced not others..
    May be even not tarloks..
    Then we will only depend on the jewell system..
    You guys are not making us happy to farm them you are forcing us to farm them..
    When gem system was launched i was happy but when i calculate the ammout of jewels we need to farm i got stuned..
    Terryfied and panic..
    Its like samael,nekro,sns,slag,kelvin,clyed attacked on me in a single tic..
    2187 crecked jewelllssssssss..

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    Don't forget that for a full mythic set (at 3 slots each piece) you will need 18 noble jewels to perfect the set.

    That is a total of 39,366 cracked jewels - which must all be of the specific type you want.
    Last edited by Serancha; 08-16-2015 at 12:26 AM.
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    39,366 × 3000g (example price of cracked mind jewel) =118,098,000g

    39,366 × 5000g (example price of cracked fury or finesse jewel) =196,830,000g

    not sure what to say next lol

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    Quote Originally Posted by Haligali View Post
    Huh, there is more season 1 heraldic in game than noble jewel, imagine you need 3 noble to make a better. It is an option of course, but we are very far from that.
    I really hope damaged and weak jewels drop in elites. That would change things quite a bit.

    As Tat hinted at, this cap allows for jewels to go up to +11 main stat points (nobles are level 30). Not sure when the next level of jewels will be unlocked, but they will eventually exceed the main stat gems pretty handily. (Paras and eyes will remain OP.)

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    Quote Originally Posted by Edward Coug:2250897

    As Tat hinted at, this cap allows for jewels to go up to +11 main stat points (nobles are level 30). Not sure when the next level of jewels will be unlocked, but they will eventually exceed the main stat gems pretty handily. (Paras and eyes will remain OP.)
    that next levels of jewels will be at 35, 40, 45, do we know this will be the case? take the numbers from a couple posts above and triple it for every next level....sort of becomes an exercise akin to contemplating the scale of the universe lol
    Last edited by kananaskis; 08-16-2015 at 09:22 AM.

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    Also plz make all the level 1 jewels stackable.

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    Jewels were undermined even further when gems were scaled to L46. I never understood that decision. If they want to make gems obsolete, then why make them competitive?
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    Quote Originally Posted by kananaskis View Post
    that next levels of jewels will be at 35, 40, 45, do we know this will be the case? take the numbers from a couple posts above and triple it for every next level....sort of becomes an exercise akin to contemplating the scale of the universe lol
    It's a guess but a logical one.

    Yes, I get that it's incredibly difficult to get a noble jewel now and how crazy it is to think of needing three noble jewels to get the next level. But what you're assuming is that when new levels of jewels are introduced, the drop rate will remain the same (or that damaged jewels won't replace cracked jewels altogether).

    Let's see what the jewel drops and drop rates are in the new elites. Hopefully, we see damaged and weak jewels drop regularly. If we don't, I'll be complaining very loudly.

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    Quote Originally Posted by Edward Coug:2251230

    It's a guess but a logical one.

    Yes, I get that it's incredibly difficult to get a noble jewel now and how crazy it is to think of needing three noble jewels to get the next level. But what you're assuming is that when new levels of jewels are introduced, the drop rate will remain the same (or that damaged jewels won't replace cracked jewels altogether).

    Let's see what the jewel drops and drop rates are in the new elites. Hopefully, we see damaged and weak jewels drop regularly. If we don't, I'll be complaining very loudly.
    It is logical. Perhaps then the current drop rates and map distribution of drops are to get things started. As the game evolves, new content with these kinds of drops, as you suggest, may be designed to enable active players to work on building higher level jewels within reasonable times frames. Interesting.

    based on the idea that jewels will progess to higher levels, I'll put out the values (based on how much they increase at each level now) for other jewels besides primary stat ones.
    Last edited by kananaskis; 08-16-2015 at 11:01 PM.

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