Originally Posted by
Madnex
In PvP, you can only dodge normal attacks and not skills so its not that important there.
In PvE, dodge completely negates the damage plus any other effects that come with the attack (eg. slowdown, stun, armor debuff). It works for everything except for a very few specific red zones like Alargan's pull & smash or the Orc Engineer's bomb.
Also, a mod once said that there's a hard cap on dodge (so 100% dodge doesn't mean invincible) but that doesn't seem like the case from personal tests.
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