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Thread: Suggestion to lengthen PVP without nerfing damage or upping armor

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    Default Suggestion to lengthen PVP without nerfing damage or upping armor

    How about when you get a kill you get a free heal hp & mana? (or at least to 75%? full)

    There are few players in PVP so I'm frequently 1v1, if I kill them they come back full hp & mana while I'm down to 50%. Now they have a huge advantage(I'll sometimes run away until regen heals me so it's more even)

    Opinions?

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    The problem with this is that if you are fighting more than one player, you can get a kill and be back at full life, while the player you are still fighting now has the same problem you describe here.
    Rannos - 35 Warrior
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    If your fighting 2 on 1 it's only fair if you kill one of them you get a free heal to deal with the second one

    Rounds are almost always lopsided where it's 2v1 or 3v2 or 4v3

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    Hmm. It sounds like your saying that 2v1 should be fair. Is that correct?
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    maybe not fair but playable

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    I don't like this for a number of reasons, though I wouldn't mind if you got like 15% health replenished or something. This should be a team game, and I don't think this is really a problem, especially on larger PvP maps, where the respawned player can take a while to find you. Just go for one of the health stations.

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    Quote Originally Posted by Aerospacegod View Post
    Rounds are almost always lopsided where it's 2v1 or 3v2 or 4v3
    Maybe the ref could join the smaller team whenever there's an imbalance?

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