Originally Posted by
nelson131
I believe this "improper coding" was found by kalizaa/goodsyntax since our stats pages actually reflected our real stats. As of now, all debuff overrides buffs and still applies the debuff. So use this to your advantage in pve/pvp
Eg: mages has +50%armour buff from gale. Rogue uses aimed shot that has -10% armour debuff
Result= mages has its 50% armour buff removed and now has a -10% armour debuff.
This is essentially what happens to all elix/buff/debuff mechanics in game and is used by devs to maintain class balanced.
Also, it doesnt seem like this bug will be fixed anytime soon as it will mean that sts will have to rework the whole class balancing/shield/skill/gem system.
This can also be a reason why aimed shot is so much more powerful than light, since the debuffs are applied before the aimed shot hits. And yes, check out madnex's huge collection of improper coding/glitches to know more about the game.
This reminds me of csgo, since the players that do best are the ones who know all the hit box glitches, not the ones with best aiming accuracy and reaction time. This is quite similar to al; the people who do best are the ones who know all the designs flaws and little tricks and glitches of the game, not the people with the best gear/skill.
(ps, pet passive damage on screen means nothing as some pets have a way significant dps than other pets: eg sam vs glacian)
Also, yes. This means rogues will become weaker over time and mages will become stronger over time, as it is now, with rogues dumped in clashes and decent mages being able to easily kill a rogue in 1v1.
And tanks...."sigh" tanks need to be buffed. Other classes shouldnt be nerfed because of sts's stupid coding.
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