Page 1 of 5 123 ... LastLast
Results 1 to 20 of 81

  Click here to go to the first Dev post in this thread.   Thread: Itemization, Farming, and Upcoming Mythic Sets

  1.   Click here to go to the next Dev post in this thread.   #1
    Spacetime Studios Dev Carapace's Avatar
    Join Date
    Apr 2012
    Posts
    2,137
    Thanks Thanks Given 
    139
    Thanks Thanks Received 
    2,208
    Thanked in
    875 Posts

    Exclamation Itemization, Farming, and Upcoming Mythic Sets

    Hello!

    There have been some large discussions going on in relation to Ren'gol Elites, current item progression, and how we are currently structuring farmables in said content. First, thank you for all of the feedback and ongoing participation regarding this and future content. We do read it, and while we don't always respond it becomes a part of our everyday discussion related to new and upcoming content as well as current content. The threads and ideas being shared are of great benefit to us, and so with that knowledge we come to you with a more detailed glimpse of things to come in AL, and what their roles serve in order to help alleviate concerns relating to future content and item progression.

    Farming

    Normal Ren'gol Dungeons
    Legionnaire's Insignia
    The notable farming item in Ren'gol normal dungeons are the Legionnaire's Insignias. There have been a lot of discussions surrounding these and we want to assure you they are dropping at the same rate as they were previously. The notable change is that more players are farming in Elite's and Legionnaire's Insignias do not drop in Elite content, and this is by design. The ebb and flow of supply and demand will encourage farming as necessary for Legionnaire's Insignias.

    Elite Ren'gol Dungeons
    Orc Fangs
    This is one of the important farmed items in the Elite content, obviously relevant to the Mythic quest lines that recently became available.

    Ancestral Rune
    Also used as part of the Mythic Quest Line Craft requirements

    The King Awakens Event
    Orc Effigy - A new crafted item that similar to the love elixirs provides the user a buff, and progresses a community goal
    Orc Effigy Crafting Materials
    Orc Hair - Farmed from Ren'gol Content, this is a tradeable commodity
    Orc Necklace - Farmed from Ren'gol Content, this is a tradeable commodity
    Orc Armor Scrap - Farmed from Ren'gol Content, this is a tradeable commodity

    Arcane Pet - Stampy - A new Crafted Arcane Pet that shares a parallels with Nekro as a crafted pet in stat distribution and power
    Stampy Crafting Materials
    Recipe - Vendor Purchased for Orc Tags (Tradeable, and Stashable, consumed on use)
    Egg Shell Piece - Vendor Purchased for Planar Fragments (Tradeable, and Stashable)
    Essence of the Beast - Drop from Elite King Awakens Boss, and Elite Orc King Chests (Tradeable, and Stashable)
    Arcane Shard - Everyone is very familiar with this!

    Tiered Crafted Weapons
    This is a unique pyramid-esque crafting idea. Starting from Common quality drops of Staff, Dagger, and 2H Axe, players will be able to trade and farm to craft special Legendary Weapons with new procs to use. Every step of the process can be traded, including the final product. We're expecting this to be a lot of fun for players to play with as part of this event!

    Itemization

    As many of you may or may not be aware, with the Ren'gol Expansion we began a restructuring of how item power scales in Arcane Legends. In its previous form items were becoming an unrealistic power curve to maintain that was creating a great divide among the player base. We effectively had two very unbalanced tiers of players, the super powerful and the under geared. The changes we made moving into Ren'gol were an expected start to an important transition, the middle of which we are sitting in now.

    To reflect for a moment, we have seen a positive growth of player equality, community, and a reduction of large inflation as better and more appropriate items become more accessible for everyone to acquire. While perception would dictate that there are now far too many Arcane's and Mythic's out there in the game, we are consciously monitoring the rate at which these items are being introduced and are pleased with how things are progressing. Things are on the right path!

    A major component of this item transition is the power curve, as was already mentioned. Previously we were one upping previous content in such a way it became a massive boost in power. It made for obvious upgrades, and not a lot of choice in regards to gear and jewel load outs. The rarity of such items also created a large divide in the player base. This is what is in a state of flux right now. The answer to this equation is that there is a plan in place that takes into account recent feedback and discussions related to itemization and power, but still maintains an appropriate, sustainable curve for the future of the game moving forward. While it feels like there is no reason or items to upgrade to, it is a necessity to normalize and bring everyone in line before the differentiation in power becomes apparent. As we get into future updates to the game, starting we feel with the "King Awakens" event, we should see these concerns begin to dissipate and the overall value of content being run to also increase.

    Mythic Set

    There was a lot of good feedback related to this set, and we are going to make some adjustments to make them more attractive and relevant. The most notable of which will be a flat 200 Health bonus and 2.5 Damage as part of equipping the entire set, in addition to the skill modification bonuses. Concerns around the PvP aspect of the set also has us thinking about the proper way to handle it. One direction is to apply the bonus only in PvE, and the other is to allow Rogue Traps to effect players in PvP. We're considering these options and the implications of each before we make any additional changes.

    Once again, we appreciate your understanding through all of this, as systemic change can be a very shocking and uncomfortable thing to go through for a game. We have an amazing community of passionate players, and we absolutely hear what you have to say.

    Thanks everyone!

    - Carapace
    Last edited by Carapace; 09-09-2015 at 06:07 PM.
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

  2. The Following 41 Users Say Thank You to Carapace For This Useful Post:


  3. #2
    Senior Member Spell's Avatar
    Join Date
    Aug 2013
    Posts
    2,444
    Thanks Thanks Given 
    1,475
    Thanks Thanks Received 
    758
    Thanked in
    377 Posts

    Default

    Woow thanks for the update carapace!
    Last edited by Spell; 09-09-2015 at 05:11 PM.

  4. #3
    Senior Member
    Join Date
    Sep 2014
    Location
    Washington, DC
    Posts
    1,789
    Thanks Thanks Given 
    161
    Thanks Thanks Received 
    316
    Thanked in
    238 Posts

    Default

    2nd...........................

    Official Signature Of Dot Com Entertainment

  5. #4
    Senior Member
    Join Date
    Aug 2014
    Location
    Illusion
    Posts
    572
    Thanks Thanks Given 
    93
    Thanks Thanks Received 
    92
    Thanked in
    52 Posts

    Default

    Noice :3

    Sent from my LG-D500 using Tapatalk

  6. #5
    Forum Adept najcomp's Avatar
    Join Date
    Apr 2013
    Posts
    355
    Thanks Thanks Given 
    24
    Thanks Thanks Received 
    11
    Thanked in
    10 Posts

    Default

    the shards are gone!!!!!in auction lol

  7. #6
    Senior Member Candylicks's Avatar
    Join Date
    Mar 2014
    Location
    OAW bed
    Posts
    4,449
    Thanks Thanks Given 
    657
    Thanks Thanks Received 
    2,590
    Thanked in
    1,016 Posts

    Default

    Sending you a huge virtual HIGH FIVE Cara. This was AWESOME changes and clarification. Thx for posting.

  8. #7
    Senior Member
    Join Date
    Mar 2015
    Posts
    990
    Thanks Thanks Given 
    172
    Thanks Thanks Received 
    216
    Thanked in
    133 Posts

    Default

    I like the move toward progression.

    I do have one question. Since the crafted weapons start from common weapons, does this mean no bows and guns?

  9. #8
    Forum Adept
    Join Date
    Oct 2014
    Posts
    339
    Thanks Thanks Given 
    83
    Thanks Thanks Received 
    152
    Thanked in
    67 Posts

    Default

    Thanks cara
    Last edited by Fightbeast; 09-09-2015 at 05:35 PM.

  10. #9
    Member Bona Eve's Avatar
    Join Date
    Jan 2015
    Posts
    52
    Thanks Thanks Given 
    21
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    I thought Arc Shards are for weapon crafting and Arc Fossils are for egg crafting, no?
    But, the description of them are same anyway.


    Sent from my iPhone using Tapatalk

  11. #10
    Senior Member
    Join Date
    Sep 2014
    Location
    Washington, DC
    Posts
    1,789
    Thanks Thanks Given 
    161
    Thanks Thanks Received 
    316
    Thanked in
    238 Posts

    Default

    No more shards in auction ........ I knew I should have bought like a couple and kept them stashed


    Name:  homer-doh.png
Views: 5277
Size:  96.6 KB

    Official Signature Of Dot Com Entertainment

  12. #11
    Blogger Anehazaz's Avatar
    Join Date
    Apr 2013
    Posts
    621
    Thanks Thanks Given 
    387
    Thanks Thanks Received 
    271
    Thanked in
    148 Posts

    Default

    Now this is interesting!


  13. #12
    Banned
    Join Date
    Apr 2015
    Posts
    818
    Thanks Thanks Given 
    100
    Thanks Thanks Received 
    173
    Thanked in
    106 Posts

    Default

    I don't quite understand how the crafted weapon system would work if it really is that?

  14.   Click here to go to the next Dev post in this thread.   #13
    Spacetime Studios Dev Carapace's Avatar
    Join Date
    Apr 2012
    Posts
    2,137
    Thanks Thanks Given 
    139
    Thanks Thanks Received 
    2,208
    Thanked in
    875 Posts

    Default

    Quote Originally Posted by Oezheasate View Post
    I don't quite understand how the crafted weapon system would work if it really is that?
    To articulate even further, it's like this:

    Special Common weapon drops
    Common Weapon combined with other materials makes a Rare Weapon
    Rare Weapon combined with other materials makes Epic Weapon
    etc
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

  15. The Following 4 Users Say Thank You to Carapace For This Useful Post:


  16. #14
    Senior Member epicrrr's Avatar
    Join Date
    Aug 2013
    Posts
    2,385
    Thanks Thanks Given 
    274
    Thanks Thanks Received 
    319
    Thanked in
    203 Posts

    Default

    Essence of the beast tradeable? Please please make it so so we lowvies can craft it via buying all materials needed.
    Kronos Divine Guild Development PICS HERE -- PVP VIDS HERE AL Retiree

  17.   This is the last Dev post in this thread.   #15
    Spacetime Studios Dev Carapace's Avatar
    Join Date
    Apr 2012
    Posts
    2,137
    Thanks Thanks Given 
    139
    Thanks Thanks Received 
    2,208
    Thanked in
    875 Posts

    Default

    Quote Originally Posted by epicrrr View Post
    Essence of the beast tradeable? Please please make it so so we lowvies can craft it via buying all materials needed.
    Yes, all components of that recipe are planned to be tradeable. I've updated the original post to reflect that.
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

  18. The Following 2 Users Say Thank You to Carapace For This Useful Post:


  19. #16
    Senior Member epicrrr's Avatar
    Join Date
    Aug 2013
    Posts
    2,385
    Thanks Thanks Given 
    274
    Thanks Thanks Received 
    319
    Thanked in
    203 Posts

    Default

    Quote Originally Posted by Carapace View Post
    Yes, all components of that recipe are planned to be tradeable. I've updated the original post to reflect that.
    Very awesome thanks.

    Gonna spread the word now.
    Kronos Divine Guild Development PICS HERE -- PVP VIDS HERE AL Retiree

  20. #17
    Senior Member
    Join Date
    Jul 2014
    Posts
    1,484
    Thanks Thanks Given 
    340
    Thanks Thanks Received 
    243
    Thanked in
    181 Posts

    Default

    !!!!! STS YOU CAME THROUGH

    That said only applying the mythis bonus in pve would un-motivate many players from getting it, I suggest trying to work around that....

    Caabatric. The one nub sorcerer you wont forget.

  21. #18
    Senior Member
    Join Date
    Mar 2015
    Posts
    990
    Thanks Thanks Given 
    172
    Thanks Thanks Received 
    216
    Thanked in
    133 Posts

    Default

    Quote Originally Posted by Carapace View Post
    To articulate even further, it's like this:

    Special Common weapon drops
    Common Weapon combined with other materials makes a Rare Weapon
    Rare Weapon combined with other materials makes Epic Weapon
    etc
    So, no gun and bow? Since there are no common bows and guns.

  22. #19
    Senior Member Otahaanak's Avatar
    Join Date
    Nov 2013
    Location
    Missouri, USA
    Posts
    686
    Thanks Thanks Given 
    856
    Thanks Thanks Received 
    120
    Thanked in
    90 Posts

    Default

    Best Developer post since I've been playing. Thank you for sharing with us the game's direction. It is much appreciated.


    Sent from my iPhone using Tapatalk
    IGN:

    Rogue: Drizzitty
    Mage: Cryformana

  23. #20
    Senior Member Avaree's Avatar
    Join Date
    Feb 2013
    Posts
    4,466
    Thanks Thanks Given 
    5,162
    Thanks Thanks Received 
    2,963
    Thanked in
    1,353 Posts

    Default

    cant wait for the changes to come!
    Avy
    12-2012

Similar Threads

  1. Personal best?
    By cave quester in forum AL Technical Issues and Bugs
    Replies: 2
    Last Post: 08-23-2013, 01:54 AM
  2. WEP*(work in progress) Cannon design: The Aculeas
    By Aculeas in forum SL General Discussion
    Replies: 8
    Last Post: 03-09-2012, 01:18 PM
  3. Change thoth helm design to fabz design
    By Violentsaint in forum PL General Discussion
    Replies: 32
    Last Post: 09-03-2010, 11:15 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •