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Thread: STS inadvertently causing ingame 'Classism' in PVE and

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    Senior Member Arkiouj's Avatar
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    Quote Originally Posted by Ucamaeben View Post
    I agree with new mythic aegis addressing some issues. Proc OP compared to weapons in the past. Now we need hp/armor because of aggro. I'm burning pots at a whole new level. HoR shield increase would fix pot spamming I have to do while wiping out elite mobs.
    This but instead of a HoR shield increase, I think a little more hp and armor with a straight up dmg reduction passive for tanks in pve would be better.

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    Senior Member Madnex's Avatar
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    Quote Originally Posted by Kiouj View Post
    This but instead of a HoR shield increase, I think a little more hp and armor with a straight up dmg reduction passive for tanks in pve would be better.
    Damage reduction doesn't stack so it would be as useful as damage and speed passives; which means not useful at all.

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    Senior Member Arkiouj's Avatar
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    Quote Originally Posted by Madnex View Post
    Damage reduction doesn't stack so it would be as useful as damage and speed passives; which means not useful at all.
    I get what you're saying but I didn't mean a skill passive. I meant something like rogues get in pvp, they're dmg done is reduced so it must be possible to decrease dmg taken in pve for tanks.

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    Senior Member Madnex's Avatar
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    Quote Originally Posted by Kiouj View Post
    I get what you're saying but I didn't mean a skill passive. I meant something like rogues get in pvp, they're dmg done is reduced so it must be possible to decrease dmg taken in pve for tanks.
    Damage taken is controlled by your damage reduction, which is affected by your armor and level (outside of straight dmg reduction given from pets). There are no universal scalars for those things that differentiate from what's affected by buffs/debuffs inside a map. The PvP nerf for rogues is just a permanent 10% damage debuff.

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