In Nordr expansion warriors were needed in elite parties even without this.
The only difference since that time are:
1) Mobs damage - mobs get far less damage than before
2) Players armor - rogues gear has too much armor value and in opposite warriors gear has too small armor value.
3) Boss normal attack - is far lower than ever before. I remember when rogue/mage canīt survive Grimnr normal attack (scaled for full party)
4) Juggernut - this skill add 500 HP since it was released. Warriors survivability with Juggernaut fall down as level go up. There has to be some scale with character level (2000 HP or more at lvl 46)
5) Nekro - has far FAR better AA than Juggernaut. Damage reduction is 40% (Jugg has 30%) and it is for whole party. With 2 Nekros all rogues party have survivability as tank (better because of dodge)
@Taunt over time: in previous expansions warriors were able to hold aggro on big amount of mobs. In combination with mages they can manage almost infinity pulls. If holding aggro is impossible on 5 mobs now, there has to be different problem:
1) new mobs ignore taunts
2) warriors are focused on damage and have incorrect skills for taunting
Warrior didnīt have any party damage buff for speed up runs. Warriors was simply needed to complete runs because warr was the only class who can survive in the group of mobs.
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