Results 1 to 20 of 91

  Click here to go to the first Dev post in this thread.   Thread: "buff warriors"

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #11
    Senior Member Jirikjurasek's Avatar
    Join Date
    Jul 2013
    Location
    Elite Runners guildhall
    Posts
    672
    Thanks Thanks Given 
    71
    Thanks Thanks Received 
    190
    Thanked in
    73 Posts

    Default

    Quote Originally Posted by Maarkus View Post
    Maybe:
    1. CS can cancell windups-to ensure party is not affected with aoe dmg and stuns and then:
    2. Taunt over time to ensure party is free to act
    3. Mobs debuffs - to ensure quicker kills
    4. Party buff - not sure which but who wouldnt want the extra buff ... specially since if its crit and only if its stackable stackable

    This may sound like over kill but if you look at the current social climate on warriors in parties, a drastic increase is necessary to change the consensus on warrior efficientcy in pve

    I hope this helps.

    Thanks

    Maarkus
    In Nordr expansion warriors were needed in elite parties even without this.

    The only difference since that time are:
    1) Mobs damage - mobs get far less damage than before
    2) Players armor - rogues gear has too much armor value and in opposite warriors gear has too small armor value.
    3) Boss normal attack - is far lower than ever before. I remember when rogue/mage canīt survive Grimnr normal attack (scaled for full party)
    4) Juggernut - this skill add 500 HP since it was released. Warriors survivability with Juggernaut fall down as level go up. There has to be some scale with character level (2000 HP or more at lvl 46)
    5) Nekro - has far FAR better AA than Juggernaut. Damage reduction is 40% (Jugg has 30%) and it is for whole party. With 2 Nekros all rogues party have survivability as tank (better because of dodge)

    @Taunt over time: in previous expansions warriors were able to hold aggro on big amount of mobs. In combination with mages they can manage almost infinity pulls. If holding aggro is impossible on 5 mobs now, there has to be different problem:
    1) new mobs ignore taunts
    2) warriors are focused on damage and have incorrect skills for taunting

    Warrior didnīt have any party damage buff for speed up runs. Warriors was simply needed to complete runs because warr was the only class who can survive in the group of mobs.
    Last edited by Jirikjurasek; 09-24-2015 at 01:37 AM.

  2. The Following 4 Users Say Thank You to Jirikjurasek For This Useful Post:


Similar Threads

  1. Why are Warriors "easier" while Sorcerers are "harder"?
    By Gatorzz in forum AL General Discussion
    Replies: 24
    Last Post: 03-13-2014, 07:39 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •