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  Click here to go to the first Dev post in this thread.   Thread: "buff warriors"

  1. #81
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    Still hard to find a group for elite in the guild.

    Warriors can't take damage and even using bonesaw with damage elix it's not even close to a rogue at all.

    50% dodge and insane amount of crit. You've broke the system. Why do you think there's a million rogues everywhere.

    Not even a reply. At least I'm not spending plat anymore if you can't even answer this thread.

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    29days upon post

    STS has commented but has not taken notable action

    P.S. Just keepng track

  3. #83
    Senior Member Madnex's Avatar
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    They did allow CS to interrupt most if not all of the mobs' red zones in Ren maps.

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  5. #84
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    I say give warriors a DOT skill, or add it to taunt. Similar to sorcerers curse, every time the warrior is hit when skill is active, mobs take 25% or so of the damage they dealt to the warrior.

  6. #85
    Junior Member Areef's Avatar
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    First of all this will be all about PVE, I cannot speak about PVP, as in order to avoid dramas I categorically don't take place in PVP side of AL.

    about PVE, as a warrior from my point of view , they need to fix 2 things on warrior and that will do MOST of it without need of buffing anything;

    1- what I notice is we get most dmg from mobs/bosses because we cannot target them correctly, this fails so considerable times like 2 of my 5 hits go to air or hitting mob but giving no dmg,
    I am standing, not moving but auto-target fails many times, while I am moving hitting is just nearly impossible.
    I understand and accepted that (not a bug but by design thing )
    You can observe this problem in popular PUG maps like KM3 very clearly. As a result of this mechanics problem, mobs living longer, we live lesser

    2- Other weakness to fix is Skyward Smash skill hits crates other objects while enemy is fighting you,
    it is like "Hey buddy, wait , timeout, I need to crash some crates for no reason, as a part of my therapy, then we will continue", funny though

    Shortly, If they improve accuracy & fix skyward smash skill, will make most warriors happy.

    Of course this is not all but big part, second part is only valid for NEAR-DECENT GEARED players like me, armor is a big lack.
    Health without armor makes us birdies in front of bosses, Q key diggers like rogues ,
    Getting your armor over 2600-2700 without a pet (armor pets have big trade-offs AFAIK) is just impossible (even with 3000 armor I am suspicious if we can survive, though), So they need to scale bosses to stop one hit kills like boss in jagged trails, alargan etc. in normal maps
    (I am with 7500+ health 2300 armor, 600dmg cannot solo any elites starting from nordr unless I agree to spend pots like water, even this cannot help most of times like in planar maps, so at endgame I still don't have planar pendant yet)
    Enemies have some other tricks too,
    like two healers/hypnotizers with 3 orcs in cryogem mines (formula of immortality, lol ), or at joint point in the same map 2 even 3 trolls together beating you same time to make warrior juice

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    5weeks pass... 5cmments by STS on 'maybes... Will look into it' but no clear statement or action taken by STS

  8. #87
    Robhawk
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    Quote Originally Posted by Maarkus View Post
    5weeks pass... 5cmments by STS on 'maybes... Will look into it' but no clear statement or action taken by STS
    Do you remember all the kershal threads? What happened ? Ok...

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    Quote Originally Posted by Robhawk View Post
    Do you remember all the kershal threads? What happened ? Ok...
    I do remember @@ so based on that i guess 91 weeks to go for this thread ... Lolz

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  11. #89
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    44 days with out a relevant reply for actions to be taken by sts

  12. #90
    Forum Adept Legallyblonde's Avatar
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    inb4 Arcane Legends is dying and STS releases a new Legends MMO

  13. #91
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    After watching my rogue being useless in farming during last 2 expansions, I'm asking for a rogue buff.


    If it worked 2 years ago for tank, then why not for rogues?

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