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    Quote Originally Posted by Edward Coug View Post
    I don't want to be prevented from soloing or forced to party with a warrior just to pass some stupid obstacle. I would much rather have warriors improved so they are desirable to have in parties.
    I agree, don't force us to play with other people.

    Raise our damage reduction and make it where we can complete a map faster solo - if you can solo faster you will be faster in a group also. The problem is we kill too slow and we are not strong enough to survive elite monsters. If you fix that, then getting a party will be easy.

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    Quote Originally Posted by G-M View Post
    I'll talk to our design team about Chest Splitter Madnex.

    One of the biggest issues I see mentioned with Warriors is that players want to run dungeons fast, and running with a Warrior is slower than running with a Rogue. Do you think that making Chest Splitter cancel wind-ups will speed up runs? Will a taunt-over-time effect speed up runs?

    I could see those two things definitely resulting in fewer potions and ankhs needing to be used which would be helpful. Do you think that's enough to make it worth taking a Warrior on a run even if it will slow the run down somewhat?
    Well, part of the problem is that the elites are actually possible/faster without a tank, which kind of voids the Warrior's class strong suit. Of course, throwing in insane damage or other extreme buffs will most definitely have unwanted effects and that is why this small change is proposed as a first step.

    In an ideal party environment, a tank is able to soak up most if not all of the damage. For example, he'd have a Juggernaut-like skill which would allow for immense survivability (it's a mix of two skills from -ironically- a rogue tank build, borrowing from a major pc MMORPG): 90% damage reduction for 10s, applies shield that regains 50% of the HP if the caster's HP hits zero -- only happens once per cast. CD 18s.

    Of course, this skill suggestion will be relevant only after there are changes in place that will allow the tanks to properly keep aggro.

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    I am toying around with this idea of mobs debuffing other classes.

    The mobs can apply a 'drain' status effect on players which would deplete their health over time. Warriors would be immune to said effect, and their HoR would remove it from other party members.

    I dislike the system of one-hits the game has embraced, so I figured this would be more viable. By running without warriors (and their heal), rogues and mages would have to focus on spamming potions to stay alive.

    Now this effect won't be applied with every mob attack, but it should be frequent enough to be effective in encouraging parties with warriors.
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    Default "buff warriors"

    Two things have been mentioned that I think have a lot to do with where we are now with Warriors. Overpowered pets with abilities once reserved for other classes, and the rise of Rogue (and now Mage) armor.

    I don't see pets reverting now, but maybe it's time to get creative with pet abilities so a pet isn't preferred as a replacement for party members.

    The armor disparity is huge. I switched to rogue this season and can solo just about any map I want to run (not all maps,obviously).

    I think it's time to look at those two things as another place to bring warriors back into the game.
    I agree with you Midi, not sure that fixing a skill and improving aggro are going to make any real difference with the current state of the game. I switched to rogue this season from mage. I bought a ring, crafted the pendant, bought Nekro, and I can solo, or tank elite Ran maps. Giving Warriors more taunt and fixing a skill s won't not change that fact. I'm not saying they shouldn't be done, I believe they should, to prepare for the next cap when the problems can be further addressed.

    One other suggestion, please keep the community in the loop on what you are thinking about implementing or proposed changes.


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    I am gonna quote an idea that was brought up by Energizeric: He posts: "This idea has been mentioned before, but another solution is to add multi-class combinations. In Pocket Legends there were combos which required all 3 classes to use certain skills in a certain order within seconds of each other. Even while running pugs you would still end up landing some combos as it just seems to happen randomly. And with a good party that has some chemistry, it can be deadly."

    This maybe a viable solution and seems to have been implemented before on previous a legend title. This is actually in a way "forcing a mixed group party". Sounds more appealing than making an obstacle that a warrior has to clear for the party to move on. But if you look at the bottom line the concept is to force a "mixed" party.

    Below is link to Energizeric's original post.

    http://www.spacetimestudios.com/show...-PVE-and/page2

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    Cool

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    mmmm ... maybe now is his time we are the warrior to take this weapon to hit the enemy and the enemy stun proc :hancur:

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    Quote Originally Posted by Maarkus View Post
    Any news?
    Thanks
    Put a debuff, damage reduction, cancel wind ups on chest splitter for pve only and it would change for warriors.

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    Or make tanks have 6000 armor and increase their heal to 5000 for 90 seconds and then if that isn't enough make an arcane blade that gives warriors 1000 damage and 1500 DPS.

    Seriously, are we ever going to stop complaining that one class is underpowered? It really never ends with you guys. I see SEVERAL warriors in endgame that are very good and can hang with the best of rogues and mages. If you don't have top tier gear and think to yourself "well maybe if warriors were a bit stronger" simply x that out of your brain and work on obtaining some better gear.

    DO NOT blame STS for this thought that runs through your mind as you run around with a blinky comparing yourself to a 3 para 10 eye rogue.

    The buffs and nerfs have to stop at some point and in my opinion each class has it's own role and all of them are just about as good as they can be.

    I do agree that warriors might not be the best class for pve.. But really what do you expect its a tank/support class you're not going to be doing 1000 damage and just destroying mobs..

    Rogue / mage parties will always be faster due to higher damage output and better aoe damage. Maybe there is a way to give warriors a bit more aoe, but that would probably end up being overpowered in PvP.



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    Last edited by MyIGNisVibing; 09-30-2015 at 02:15 AM.

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    Quote Originally Posted by MyIGNisVibing View Post
    Or make tanks have 6000 armor and increase their heal to 5000 for 90 seconds and then if that isn't enough make an arcane blade that gives warriors 1000 damage and 1500 DPS.

    Seriously, are we ever going to stop complaining that one class is underpowered? It really never ends with you guys. I see SEVERAL warriors in endgame that are very good and can hang with the best of rogues and mages. If you don't have top tier gear and think to yourself "well maybe if warriors were a bit stronger" simply x that out of your brain and work on obtaining some better gear.

    DO NOT blame STS for this thought that runs through your mind as you run around with a blinky comparing yourself to a 3 para 10 eye rogue.

    The buffs and nerfs have to stop at some point and in my opinion each class has it's own role and all of them are just about as good as they can be.

    I do agree that warriors might not be the best class for pve.. But really what do you expect its a tank/support class you're not going to be doing 1000 damage and just destroying mobs..

    Rogue / mage parties will always be faster due to higher damage output and better aoe damage. Maybe there is a way to give warriors a bit more aoe, but that would probably end up being overpowered in PvP.



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    since when are you playing this game? i don t mean to offend you, but during nordr for example there was a very good balance between all roles.
    now even top geared tanks are left behind by rogues *not because they lack damage*, but because with current mob density and evolved pet skills there s simply no reason for carrying a tank in a party other then friendship. i do play all roles with competitive gear and diverse geared friends and tanks currently can be replaced with very few ankhs if any in favour of faster runs and more loot chances. and i am not going for highest damage and fastest runs, but

    *i want a fun team challenge and interesting party mechanics*

    otherwise i would just play rogue and leave it at that.

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    Take war with new rengol legendary items and rogue/mage with new rengol legendary items. Thats what most of players have. Compare stats and what could they do in pve / pvp. More questions why wars need buff?
    I can only hear "need dps" in GC, never heard " need war". Lucky I Am rogue

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    Quote Originally Posted by MyIGNisVibing View Post
    Or make tanks have 6000 armor and increase their heal to 5000 for 90 seconds and then if that isn't enough make an arcane blade that gives warriors 1000 damage and 1500 DPS.

    Seriously, are we ever going to stop complaining that one class is underpowered? It really never ends with you guys. I see SEVERAL warriors in endgame that are very good and can hang with the best of rogues and mages. If you don't have top tier gear and think to yourself "well maybe if warriors were a bit stronger" simply x that out of your brain and work on obtaining some better gear.

    DO NOT blame STS for this thought that runs through your mind as you run around with a blinky comparing yourself to a 3 para 10 eye rogue.

    The buffs and nerfs have to stop at some point and in my opinion each class has it's own role and all of them are just about as good as they can be.

    I do agree that warriors might not be the best class for pve.. But really what do you expect its a tank/support class you're not going to be doing 1000 damage and just destroying mobs..

    Rogue / mage parties will always be faster due to higher damage output and better aoe damage. Maybe there is a way to give warriors a bit more aoe, but that would probably end up being overpowered in PvP.



    Sent from my Nexus 5 using Tapatalk
    You must play a rogue. So you're saying this game is mostly about pvp? So it's ok for the rogue class to own the leaderboards, farming, and pvp? Why are you anti-pve buff for warriors?

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    Lmao warrior and rogues have buff and ya still mad? ......im a mage and i think its not fair for mages to not have a single buff .....Wars have rallying cry, juggernaut and the other damage buff lol...

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    Quote Originally Posted by oekeone View Post
    Lmao warrior and rogues have buff and ya still mad? ......im a mage and i think its not fair for mages to not have a single buff .....Wars have rallying cry, juggernaut and the other damage buff lol...
    We have had buffs, warriors have not, and we are actually wanted in most runs.

    (shield and heal buff)

    Also by buff they mean make the class better / more usefull / strong

    Not buff skills
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    Quote Originally Posted by oekeone View Post
    Lmao warrior and rogues have buff and ya still mad? ......im a mage and i think its not fair for mages to not have a single buff .....Wars have rallying cry, juggernaut and the other damage buff lol...
    Mages have a shield, which is the best self-buff in the game.

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    Quote Originally Posted by oekeone View Post
    Lmao warrior and rogues have buff and ya still mad? ......im a mage and i think its not fair for mages to not have a single buff .....Wars have rallying cry, juggernaut and the other damage buff lol...
    rally cry is not really a buff but more of a downgrade to what pets offer these days... juggernaut has a very long cd and is easily broken now in pvp. and vb, yes vb is a very useful buff, but mages compare not too bad since their latest shield buff.

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    I whipped out my lvl 41 warrior this week. He is wearing full mythic and using a glaive, all perfect strength.

    I was holding my own in a map with a lvl 46 rogue in Tindirin and Rengol. I was able to stay alive and hold aggro of all the mobs, and those mobs were all red to me.

    1) I can be swarmed by lvl 44+ mobs without death (few pots used, relyed on heal)
    2) I can maintain majority of aggro (with a lvl 46 beastly rogue bamming the hell out of them)
    3) I have not played my warrior since a few months before Rengol was released, totally out of practice.

    I do not think the warriors need buffed, I think peoples attitudes and thought processes need to change.

    The majority prefer all rogue parties with a mage thrown in now and again.
    Reason #1 because the runs are "faster"
    Reason #2 current players do not have experience with good warriors

    "Good" warriors understand their purpose is to taunt/aggro all mobs, blow their healing horn, and stay alive till all is dead

    Warriors are still an asset to the party and I love playing mine.
    I stopped playing mine when the only parties i could get were with a bunch of other warriors.

    I was taught how to play my warrior to the best advantage of the group by Midievalmodal. Although i have been a Rogue since season 1, with his teachings, I can still log on my lvl 41 warrior and be an asset to a party that is 5 levels ahead of me.

    Most people only have experience with uneducated warriors. These warriors have no clue the order a mob should be killed let alone what i am talking about when i say "taunt much". Unfortunately for the warrior class, there are far to many clueless warriors out there and it gives the class a bad rep.

    While playing my Rogue or my Mage, I love me some taunting warrior!

    <edit> One area a warrior could be improved is dodge. A warriors dodge is very very low and I think should be upped a little. The most frustration i have in a map playing as a warrior is i get hit with every stun regarless of a mobs level. With all the stuns and slows in the Rengol maps, I need a beer after one map
    Last edited by Sfubi; 09-30-2015 at 02:11 PM.

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    Quote Originally Posted by Sfubi View Post
    <edit> One area a warrior could be improved is dodge. A warriors dodge is very very low and I think should be upped a little.
    And this folks, is what killed pl. Unbeatable dodge bears who could kill u in 2 - 3 skills
    Ign - Coolguymage

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    Quote Originally Posted by Sfubi View Post
    I whipped out my lvl 41 warrior this week. He is wearing full mythic and using a glaive, all perfect strength.

    I was holding my own in a map with a lvl 46 rogue in Tindirin and Rengol. I was able to stay alive and hold aggro of all the mobs, and those mobs were all red to me.

    1) I can be swarmed by lvl 44+ mobs without death (few pots used, relyed on heal)
    2) I can maintain majority of aggro (with a lvl 46 beastly rogue bamming the hell out of them)
    3) I have not played my warrior since a few months before Rengol was released, totally out of practice.

    I do not think the warriors need buffed, I think peoples attitudes and thought processes need to change.

    The majority prefer all rogue parties with a mage thrown in now and again.
    Reason #1 because the runs are "faster"
    Reason #2 current players do not have experience with good warriors

    "Good" warriors understand their purpose is to taunt/aggro all mobs, blow their healing horn, and stay alive till all is dead

    Warriors are still an asset to the party and I love playing mine.
    I stopped playing mine when the only parties i could get were with a bunch of other warriors.

    I was taught how to play my warrior to the best advantage of the group by Midievalmodal. Although i have been a Rogue since season 1, with his teachings, I can still log on my lvl 41 warrior and be an asset to a party that is 5 levels ahead of me.

    Most people only have experience with uneducated warriors. These warriors have no clue the order a mob should be killed let alone what i am talking about when i say "taunt much". Unfortunately for the warrior class, there are far to many clueless warriors out there and it gives the class a bad rep.

    While playing my Rogue or my Mage, I love me some taunting warrior!

    <edit> One area a warrior could be improved is dodge. A warriors dodge is very very low and I think should be upped a little. The most frustration i have in a map playing as a warrior is i get hit with every stun regarless of a mobs level. With all the stuns and slows in the Rengol maps, I need a beer after one map
    Hi,
    I dont mean to sound rude, but from what i just read from your post.... Are you playing another game?
    I say that simply beacause prominent warriors, including medivalmodel have agreed and commented on warrior inefficiency in PVE ... I mean if you think Warriors like Ardbeg and Ravagerx (which are two of the best in my opinion) which have also stated and highleted the warrior class inefficiency in PVe are not in your level then maybe your posts can make sense, oh and not to mention some of the prominent pve rogues and mages also have agreed that the warrior class is newrly obsolete in PVE.
    Just a though.
    Again apologies if i sound ... Sarcastic but this post in my opinion does not reflect the ingame situation.
    Thanks for reading and just pls ignore if it doesnt make sense..

    Maarkus

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    Quote Originally Posted by Sfubi View Post
    I whipped out my lvl 41 warrior this week. He is wearing full mythic and using a glaive, all perfect strength.

    I was holding my own in a map with a lvl 46 rogue in Tindirin and Rengol. I was able to stay alive and hold aggro of all the mobs, and those mobs were all red to me.

    1) I can be swarmed by lvl 44+ mobs without death (few pots used, relyed on heal)
    2) I can maintain majority of aggro (with a lvl 46 beastly rogue bamming the hell out of them)
    3) I have not played my warrior since a few months before Rengol was released, totally out of practice.

    I do not think the warriors need buffed, I think peoples attitudes and thought processes need to change.

    The majority prefer all rogue parties with a mage thrown in now and again.
    Reason #1 because the runs are "faster"
    Reason #2 current players do not have experience with good warriors

    "Good" warriors understand their purpose is to taunt/aggro all mobs, blow their healing horn, and stay alive till all is dead

    Warriors are still an asset to the party and I love playing mine.
    I stopped playing mine when the only parties i could get were with a bunch of other warriors.

    I was taught how to play my warrior to the best advantage of the group by Midievalmodal. Although i have been a Rogue since season 1, with his teachings, I can still log on my lvl 41 warrior and be an asset to a party that is 5 levels ahead of me.

    Most people only have experience with uneducated warriors. These warriors have no clue the order a mob should be killed let alone what i am talking about when i say "taunt much". Unfortunately for the warrior class, there are far to many clueless warriors out there and it gives the class a bad rep.

    While playing my Rogue or my Mage, I love me some taunting warrior!

    <edit> One area a warrior could be improved is dodge. A warriors dodge is very very low and I think should be upped a little. The most frustration i have in a map playing as a warrior is i get hit with every stun regarless of a mobs level. With all the stuns and slows in the Rengol maps, I need a beer after one map
    I couldn't have said it any better.

    Also, limit ankh usage is another way. (I've mentioned this on another post before) People are too dependent on ankh too much and they don't really know what "experience players" really are.

    And when i mean experience players, i mean players who runs Elite and rarely dies because they know how to use their skill wisely. Not like other players who die and use ankh to revived the majority of the time.

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    Senior Member Ardbeg's Avatar
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    Default "buff warriors"

    Quote Originally Posted by Ipoopsy View Post
    I couldn't have said it any better.

    Also, limit ankh usage is another way. (I've mentioned this on another post before) People are too dependent on ankh too much and they don't really know what "experience players" really are.

    And when i mean experience players, i mean players who runs Elite and rarely dies because they know how to use their skill wisely. Not like other players who die and use ankh to revived the majority of the time.
    did you guys ever play a rogue or run with little above average geared rogues? i run both classes on competitive gear (tank being maxed). truth is, rogues save so much time on boss without tank, this also makes up for some ankhs. add to that the increased loot chance per time and you have your answer. i do run a lot on tank with friends, because it s the only class i care for, but i don t have the illusion i m necessary as a tank anymore.
    Last edited by Ardbeg; 10-07-2015 at 05:15 PM.

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