So here's a few I've thought of.

Dwarven Warrior, small but stout, ranged skills and a melee attack. Low skill damage (400-500 for lvl 46) but high dps (800-1000) with good amount of health (4k-5k) but low armor (1k-1.5k).

Rogue assassin, fast and methodical, strictly melee with a high dodge % (50-60% at lvl 46). Light armor (1k-1.5k), high skill damage output (700-800), but low health (3k-4k). Strictly melee attacks, but skills would consist of traps, sentries, and an arsenal of finishing moves.


Finally, my favorite - the Alchemist,who is known for his lack of combat skills and unsteady demeanor, but never seen without his trusted notebook that holds all of his recipes and spells that empower his allies to overcome any obstacle. This character would assist his allies during combat with buffs, and wreak havoc on enemies with a deadly set of poisonous arrows that cause a variety of nerf-like procs against mobs.

The Alchemist would have very low health (only 2.5k-3.5k) and armor (800-1.2k), moderate damage output (500-600), and a decent crit/dodge chance (20-30%)

Post some more ideas below!