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    Default New class idea? Post here

    So here's a few I've thought of.

    Dwarven Warrior, small but stout, ranged skills and a melee attack. Low skill damage (400-500 for lvl 46) but high dps (800-1000) with good amount of health (4k-5k) but low armor (1k-1.5k).

    Rogue assassin, fast and methodical, strictly melee with a high dodge % (50-60% at lvl 46). Light armor (1k-1.5k), high skill damage output (700-800), but low health (3k-4k). Strictly melee attacks, but skills would consist of traps, sentries, and an arsenal of finishing moves.


    Finally, my favorite - the Alchemist,who is known for his lack of combat skills and unsteady demeanor, but never seen without his trusted notebook that holds all of his recipes and spells that empower his allies to overcome any obstacle. This character would assist his allies during combat with buffs, and wreak havoc on enemies with a deadly set of poisonous arrows that cause a variety of nerf-like procs against mobs.

    The Alchemist would have very low health (only 2.5k-3.5k) and armor (800-1.2k), moderate damage output (500-600), and a decent crit/dodge chance (20-30%)

    Post some more ideas below!

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    liking the warr lvl 46 idea X3!! reminds me of my warr lol im lvl 42 with 400-500dmg(^u^) and armour is like 1.9k hp 5.7k

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    Cool Idea but I don't think the game is ready for a new class yet

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    Priest (healing combat effect) cause enemy have healer so we need also healer ..haha

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    Oh that's cool a main class for healing ! ^

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    Yeah dats good 3members of pt have all attacking skill and 1 priest will be the healer same in pvp hehe

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    Ranger/healer.
    Split rouges into 2 separate disciplines. Mele and ranged. One with traps the other with health.

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    Range warrior - long range attack
    Haha ^^

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    Lol same thing just diffrent attacks

    ... XD

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    Mod please move to suggestions & feedback
    Thanks

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    Quote Originally Posted by LumbJack View Post
    So here's a few I've thought of.

    Dwarven Warrior, small but stout, ranged skills and a melee attack. Low skill damage (400-500 for lvl 46) but high dps (800-1000) with good amount of health (4k-5k) but low armor (1k-1.5k).

    Rogue assassin, fast and methodical, strictly melee with a high dodge % (50-60% at lvl 46). Light armor (1k-1.5k), high skill damage output (700-800), but low health (3k-4k). Strictly melee attacks, but skills would consist of traps, sentries, and an arsenal of finishing moves.


    Finally, my favorite - the Alchemist,who is known for his lack of combat skills and unsteady demeanor, but never seen without his trusted notebook that holds all of his recipes and spells that empower his allies to overcome any obstacle. This character would assist his allies during combat with buffs, and wreak havoc on enemies with a deadly set of poisonous arrows that cause a variety of nerf-like procs against mobs.

    The Alchemist would have very low health (only 2.5k-3.5k) and armor (800-1.2k), moderate damage output (500-600), and a decent crit/dodge chance (20-30%)

    Post some more ideas below!
    I highly appreciate ur idea

    Bt we need more class balance nd class dependence on each other, if this goes on tanks will be extinct nd mages endangered.

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    Senior Member Allows.'s Avatar
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    Stop making these kind of threads.
    There wont come another class, we got other problems that need to be fixed.
    - Allows

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    Quote Originally Posted by Allows. View Post
    Stop making these kind of threads.
    There wont come another class, we got other problems that need to be fixed.
    Please give me some kind of proof that there is some "supreme imbalance" between classes. At the moment, I believe classes are perfectly balanced, GEAR, however, is not.

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    Senior Member Dimitrian's Avatar
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    Quote Originally Posted by LumbJack View Post
    Please give me some kind of proof that there is some "supreme imbalance" between classes. At the moment, I believe classes are perfectly balanced, GEAR, however, is not.
    "Classes are perfectly balanced"

    So i guess that's why nobody needs warriors in a pt?

    And that's why the game is full of rogues?

    Check your friendlist and your guildlist.Tell me how many rogues and warriors you see.

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    Quote Originally Posted by Dimitrian View Post
    "Classes are perfectly balanced"

    So i guess that's why nobody needs warriors in a pt?

    And that's why the game is full of rogues?

    Check your friendlist and your guildlist.Tell me how many rogues and warriors you see.
    I got 165 Friends on my FL among those :-
    80 - Rogues
    40 - Tanks
    45 - Mages

    Even though i have more Rogues i still prefer to run with other 2 classes without any obligation as all 3 classes are important in the game one or the other way.

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