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Thread: Best character for starting

  1. #21
    Junior Member ledendary crow's Avatar
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    Quote Originally Posted by Register View Post
    the best is an int mage (*-*)
    1) you can heal at level 6 making you need to potions (you wont be taking that much damage anyways)
    2) you can freeze the enemy
    3) many debuffs/buffs
    4) mages will be accepted into groups almost always
    5) mages rule
    I don't think so mages is the best to start, i am a bird level 51 and when i started i think bird are the easiest, and if you want long range and strong choose bird

  2. #22
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    Quote Originally Posted by ledendary crow View Post
    I don't think so mages is the best to start, i am a bird level 51 and when i started i think bird are the easiest, and if you want long range and strong choose bird
    Hey,
    I don't think necro-ing a very good way to start either.

  3. #23
    Senior Member GoodSyntax's Avatar
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    Personally, I think that pure dex Birds and int Mages are the easiest to start with.

    As you level up, Mages become a far more challenging class because you are a critical part of combos, yet you also have to watch out for the group, healing, regen, buffs, etc. Mages remain the squishiest class through most of the game, but are a requirement for most good teams. It's not until you get close to the level cap that your armor surpasses that of the birds.

    Birds, at higher levels have the benefit of simply killing off (sniping) individual enemies, so are one of the most common solo acts. Near the level cap, the lack of armor really starts to hurt the birds, so they become a bit more dependent on a group.

    Bears become an easier class at higher levels because of increased armor, health and dodge but really do need to work in a group to effectively clear maps.

    At higher levels, I think that hybrid classes become more useful - paladins, warbirds and dexbears.

    In the end, my primary toon is a paladin, mostly for survivability. Equipped with a good set, Crafted bracer set and Crafted staff set, you trade off AOE damage or Armor, respectively, for either survivability or damage.

    The best group structure I have played with consists of 2 bears, 2 mages and 1 bird. This is effective only if the bears and mages know how to work together, as timing is everything! First bear takes aggro and draws the mob, first mage freezes the group, second mage hits with fire, second bear draws, second mage freezes and first mage firestorms. The bird throws in thorn root, mages lightning, bird fires blinding shot, bear draws, mage freezes, bear stomps and, boom, mob is gone - it doesn't matter how large or strong the mob is either. But like I said, timing is everything. This team technique works especially well in Mt. Fang, as the mobs deal a lot of damage and have a lot of HP.

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  4. #24
    Banned Livemau's Avatar
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    IMO pick whatever it is your heart desires. But let me give yo some info
    Birds- Lots of Damage to single target ranged attacks- low health
    Mage- Group/area damagecan heal and buff friendly party members low health
    Bear- Short ranged attacks fair damage lots of health

  5. #25
    Guardian of Alterra JaytB's Avatar
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    He's probably 66 now, judging by the date of this thread


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  6. #26
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    Quote Originally Posted by jaytb View Post
    he's probably 66 now, judging by the date of this thread
    lol!

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  7. #27
    Luvaria
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    Mages cause they can easily heal (and good for teamwork!) for free. New players may be too poor to buy potions.

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    Quote Originally Posted by flyingscv View Post
    The only class I have seen that can go toe to toe with the GALACTIC OVERLORD is the bear. even L55 mages and birds will die in 1/2 hits.
    Not true I've seen the bird take down galactic overlord and all the balefort sewer bosses ie cockroach gold etc

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    Quote Originally Posted by mrsobie View Post
    Not true I've seen the bird take down galactic overlord and all the balefort sewer bosses ie cockroach gold etc
    vvvvvvvvv
    Quote Originally Posted by Whirlzap View Post
    Hey,
    I don't think necro-ing a very good way to start either.

  10. #30
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    For me, a dex bear works really well. I've taken a bird to 50 and a bear to 72, and the bear is a lot easier. hope that helps!

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    Date of post.
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  12. #32
    Senior Member Gragorak's Avatar
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    Lol, this thread is a necro magnet.
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  13. #33
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    I think a pure INT mage is the best way to start the game because the mage heals, debuffs, and gets a lot of M/P. There are skills that uses a lot of mana so the mana regenerates and you can use the skills a lot of times without dying. There are gears that gives a lot of health and mana. So that is it. Have fun with starting new characters!

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