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Thread: Building mage build.. lv 46

  1. #21
    Forum Adept Imsofancy's Avatar
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    Quote Originally Posted by avikk View Post
    The reason a mage doesn't use gale and FB together is both are stuns and they don't stack. Mobs like people in PvP have a stun immunity too(albeit a short one). A mage without lightning us a useless mage, the crit damagae upgrade and the 15% base damage increase in lightning is just way too OP. It is like ravagerx says axe is the bread and butter skill for warrs, well then lightning is the same for mages. Even in tombs I prefer lightning with 3 perks over FB.
    Although lightning gives massive damage, it only targets one enemy at a time, I feel like lightning split is way to hard to activate, I prefer FB, Ice, clock, and believe it or not shield, shield is OP for those troll one hit shots in elite. Then I just switch clock out for lighting when I reach the boss.

  2. #22
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    Quote Originally Posted by avikk View Post
    The reason a mage doesn't use gale and FB together is both are stuns and they don't stack. Mobs like people in PvP have a stun immunity too(albeit a short one). A mage without lightning us a useless mage, the crit damagae upgrade and the 15% base damage increase in lightning is just way too OP. It is like ravagerx says axe is the bread and butter skill for warrs, well then lightning is the same for mages. Even in tombs I prefer lightning with 3 perks over FB.
    Agreed with the good avik (note i put only one k ): lightning and clock are a must for every smurf.
    I only want to add a lil thing about gale and FB together.
    Unless the mobs can be stunned, Gale has a chance of stun, FB has a 100% stun.
    Told so (i have also ice in my build) i still prefer to stun em with fireball, clock em, rarely charge gale (only if needed) but use gale to gain speed or to fix the crowd the best i can and better over the 3,5 secs of the FB stun hoping in the chance to knock em again at my pt feet.

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    Quote Originally Posted by avikk View Post
    You can fiz the crowds without a charges gale too. You will need to get close to the mobs, I think the push back-areas are different in gale with AoE upgrade and without. When using gale instead of FB u loose out on dot and I find this is cutting back a lot on my mob DPS. When there is a crowd with Shaman and bombers I switch to gale at times.
    Ikr, infact i said i rarely charge gale but i use gale to gain speed or fix the crowd the best i can and, yeah, definitely the skills upgrade on gale makes a big difference.

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    Well after some working with the skills and testing it out


    Ice
    All upgrades (is 1st upgrade bugged?)

    Gale or fb (I use gale for speed & armor)
    All upgrades

    Light (best for boss. Pve with upgrades)
    All upgrades (maybe no pve upgrades)

    Time
    All but no explode

    Shield
    All no knock back

    Life giver (only for your friends or saving potions)
    Just mana

    5 Intel
    5 str
    5 dex
    5 armor (don't know why no one needs these but I maxed it out, for my own survivalbility)
    0 Crit (no more skill points)

    I could take 2 points from light and 2 points from life and one from 1 point for a total of 5 points in crit.

    I charge gale because I added the armor boost. Why not charge when u don't want to charge you weapon and have upgrade already. You get the best use of your skills!!!

    The crit thing I think only applies to those who have imbued gear!!! That's where the crit is at. Those who have them already are probably the one that keep saying your crit has to be high, but u don't have the armor so no crit for us.


    You have three skills that stun, only one freeze, the rooting, and a shield (and the skill no one knows, curse the reflector) Get the picture.

    Last move to actually use and test is curse the refector.

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    nice build i take it

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    Quick question.. I've never tried curse skill. Is it worth it? And where would you use it? Is it mainly for pve?

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    Quote Originally Posted by Legendsoflegends View Post
    Been looking all over and can't find whatI need. So best to build it ourselfs.

    Fireball -1,2,3,4,5
    Wind - 1,3,4 (faster runs)
    Light - 1,2,3,
    Ice - 1,3,4 (freezing enemies bugged, upgrade not really needed)
    Time - 1,2,4,5 (explode upgrade useful?????? Debating)
    Shield - 1,2,4,5 (knockback really not useful??? What about boss?)
    Live giver - 1,2 (just for saving pots on easy runs/km3/ppl who ask)

    ...


    I use 4 attack build for normal or elite PVE runs

    Fire 1,2,3,4,5
    Ice 1 2,3,4 (freezing enemies works perfect especially on elite tindirin / rengol but charge it, if it fails then due to high latency)
    Light 1,2,3,4
    Clock 1,3,4,5

    Passive
    Int 5/5
    Str 5/5
    Dex 5/5
    Armor 5/5
    Crit 5/5
    Speed 3/5 due to nub pets

    Recommended lix for elite >>> speed/ Dmg lix <<<


    Ps gale i'd use only for timed runs and I prefer to freeze mobs xD (running very close to mobs and releasing charged ice) ( and if you choose to use gale just tab on it DONT SCATTER MOBS)
    Lifegiver is also only used on pvp or on solo runs
    Last edited by Bmwmsix; 12-11-2015 at 06:44 AM.

  8. #28
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    Quote Originally Posted by avikk View Post
    Even "tab" bing on gale will knock back and scatter mobs its a good skill to use when clock is down and you want to move grunt orcs away from Shaman(the healer) so rogues can continue finishing Shaman first.(ty aspnab)

    I agree with everything except 5/5 for clock is a must, try running km3 with it you can pull Frannie without even being present in her room.
    Also imho BMW sir I think the larger AoE for fire is a waste of skill point :3

    (And armour) xd
    TAP TAB TAP TAB you know it

    Yes thats how gale is used on elite rengol but 1) i leave that orc for warrior axe and 2) and i don't like that jeopardy scatter of this scale thats why I use ICE.

    Clock 1,345 bc i dont need extra attention /aggro on elite runs. And for km3 I'd use anyway a different speed build but i dont farm that boring map right now.

    Larger aoe is great for my purposes even the armor bc of tankish playing.

  9. #29
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    Quote Originally Posted by avikk View Post
    The initial clock drop does a lot of damage! The reduced dodge chances means our auto attacks will proc a lot more! Which tbh is helpful when mages are procing para gems for allies!

    Damage >tankiness for me!

    I guess that's the way you play when your ping is as icky as mine, why aren't you on my friends list on ur mage?@_@ you nott want to be frands?

    Haha, my dear avikk just add this naughty mage called Shakeitforme xoxo

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    Good info here for char build

  11. #31
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    i love mage ............

  12. #32
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    Thank all and thank you avikk the most!!!


    Haven't posted a while about my build but here it is.. and upgrade from last time.


    Weapon - blunderbuss wisdom gun
    helm - glintstone cowl of the arcanist
    armor - slaterock robe of pro
    belt - bonecrusher's belt of brawn
    ring - rendtail ring
    necklace - wild talisman of bru

    and pet.. now i have nekro

    stats with all and pet

    str - 139
    hp - 4520
    dex -132
    dodge - 7.60
    crit - 24.20
    intel - 700
    bns. dmg 450%
    mana 7150
    damge 952.59
    dps 1150.78
    armor 1774

    and skills

    passives
    armor 5/5
    crit 2/5
    dex 5/5
    str 5/5
    intel 5/5

    skills
    ice no last upgrae
    light no last upgrade
    gale all upgrades ( i gale )
    shield no knockback upgrade
    time/clock no explode upgrade
    life just mana upgrade

    and thank you for all the help.

    Oh and the curse skill..
    i went

    curse 5/5
    heal 5/5
    time 5/5
    fireball 5/5

    curse skill = a lot of death... but faster kills for pt.
    thats all i got to say after trying it for parch#3 need tank especially. 2 would be nice horn all day 3 is too good.

  13. #33
    Junior Member Ulfric's Avatar
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    best mage build:
    for pve:
    #shield (without knock back)
    #lightning
    #firebolt (max or without "cause miss attacks")
    #time shift
    #heal (without mana regen for easy maps)
    passives: max str,int,dex, crit.

    for pvp:
    #shield(without knockback)
    #lightning
    #firebolt
    #curse

    against tank: nekro first, charge firebolt, slightly charged lightning, charged shield,heal (right after he axethrow or almost drained hp), lightning, charged fireball (cuz his jug and nekro aa might be off by now) .... kill.

    against rogue: charged shield, slightly charged lightning, charged curse(if he tap pierce not charged pierce), slightly charged firebolt.. if your curse is lucky enough u have chance to win or its **** against rogue after 2 sec

  14. #34
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    Quote Originally Posted by Ulfric View Post
    best mage build:
    for pve:
    #shield (without knock back)
    #lightning
    #firebolt (max or without "cause miss attacks")
    #time shift
    #heal (without mana regen for easy maps)
    passives: max str,int,dex, crit.

    for pvp:
    #shield(without knockback)
    #lightning
    #firebolt
    #curse

    against tank: nekro first, charge firebolt, slightly charged lightning, charged shield,heal (right after he axethrow or almost drained hp), lightning, charged fireball (cuz his jug and nekro aa might be off by now) .... kill.

    against rogue: charged shield, slightly charged lightning, charged curse(if he tap pierce not charged pierce), slightly charged firebolt.. if your curse is lucky enough u have chance to win or its **** against rogue after 2 sec
    your lack of ice in pve is disturbing me >.>

    Caabatric. The one nub sorcerer you wont forget.

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  16. #35
    Junior Member Ulfric's Avatar
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    lel ikr it plays an important role but when u have good gears, better concentrate on dealing more damage and faster runs. so i replace ice with timeshift.

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    Quote Originally Posted by avikk View Post
    Switch the belt for a legend belt with good jewels and the amulet for a planar pendant.

    BTW gratz on myth helm and nice work :P
    thanks.

    My brawn belt has 2x reinforced gems.. so i don't want to give it up.. i like the extra armor.. When i'm in elite ren the armor helps.. since i kind of upgraded my gear with most diamonds ;v

    i'm kind of like a tanking mage lol..

    Oh i got planar already too.

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    Quote Originally Posted by Caabatric View Post
    your lack of ice in pve is disturbing me >.>
    same got to have ice and time IMO.. freezing and rooting.. gale/fireball/light=stun/knockback..

  19. #38
    Junior Member BlackPigeon's Avatar
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    Good read. I learn alot here . I happy with this build at the moment. Still testing . it seems to fit my gameplay style. For my new/old Arcane Legends friend from previously STS games. First . We all know all Intelligence all the way. Next the weapon i am using all the is the gun. Good for practice with the skills i am using . ok. Here I Go. Active skills.
    Light5/5
    Wind5/5
    Cursed5/5
    Heal5/5

    Passive
    Dex
    Str
    Intell
    Crit
    All maxed 5th passive. Not sure yet.
    This is WhitePigeon future build. Working out great sofar. Did i mention i use a gun? I not even pass level 20 yet. With pracrice. I have faith this build for me is deady. And so far..yeah.

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    Quote Originally Posted by BlackPigeon View Post
    Good read. I learn alot here . I happy with this build at the moment. Still testing . it seems to fit my gameplay style. For my new/old Arcane Legends friend from previously STS games. First . We all know all Intelligence all the way. Next the weapon i am using all the is the gun. Good for practice with the skills i am using . ok. Here I Go. Active skills.
    Light5/5
    Wind5/5
    Cursed5/5
    Heal5/5

    Passive
    Dex
    Str
    Intell
    Crit
    All maxed 5th passive. Not sure yet.
    This is WhitePigeon future build. Working out great sofar. Did i mention i use a gun? I not even pass level 20 yet. With pracrice. I have faith this build for me is deady. And so far..yeah.
    So I want to know how you fight mobs with that build and how you like it?!?!??!. And use this time to stock on resp scroll while it's still available and come back and post your your ups and downs on your build..

    And reread this guide!!!! It really helps IMO

    on your build since I used all skills already

    Light - no stun, discharge don't really spread a lot so don't use it and point another skill
    Curse - no damage reduction ( they land higher damage more reflected, unless it don't work like that haha didn't take the time to test, but yes no reduction)
    Wind - on the right track
    Heal - don't need range, if time correctly you can heal your pt. (Like when they all get close to you)

    And there u have 4 extra skill points for another skill..
    Last edited by Legendsoflegends; 03-15-2016 at 06:46 PM.

  21. #40
    Senior Member Gouiwaa9000's Avatar
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    I use this hybrid build.... Works like a dream for me Passives : 5/5 Dex , 5/5 int , 5/5 str 4/5 crit . Skills : shield 1,3,4,5 ( no knock back ) , fireball 1,2,3,4,5 , heal 1,2,3,4 ( for PvP cases , and I like to have range so I don't need to worry about people being out of range ) , ice 1,2,3,4 ( except the pool ) , clock 1,2,3,4,5 , lighting 1,3,4,5 ( except the AoE upgrade ) this build allows me to PvP , and run elites without any problems , i made this build about a year ago , still using it XD When mastery comes out , crit passive will be nerfed , so I will remove it , and put 2 points to shield , and 2 to clock . When 56 expansion comes out , I plan to add 2 more to clock , and max out shield


    Ign : Derp - endgame main / Gouiwaa : will be a twink once twinking is back / Derpynuts : lvl1 , my troll account

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