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    Default Bug List

    PvE Oriented Bugs
    - King northal [Normal] is not considered as a boss for the quest [Daily] The Fight Continues (By Stallon).
    - After using the Revive at start in 3rd rengol map (elite or normal), The player is directed to the place where the return to cryogem mines prompt is. That is the golden area where if one interacts or goes close to will prompt "Go to..../Go back to..."
    - Jadis gearloose is not added onto the minimap when he enters his geared form.
    - After killing Heston and Preston from any point in the map, the drops only spawn from the place where you will go into the next map.

    Skill Related Bugs
    - Skills sometime go on cooldown but fail to function. Example: Sometimes a Rogue's Medic packs go on cool down, but the packs are not there. The skill didn't work but was set on cool down. Applies to all classes, and possibly all of their skills.
    - Razor shield's snare immunity does not function when snare'd by the cryostar shaman's floating fireball.


    Pet related issues
    - Samael's passive heal ability does not function in PvP

    PvP Oriented Bugs
    - There is no limit for duels, it appears a Lv46 Rogue can fight a Lv15 Warrior. Requesting Level limit changes.
    - Rogue's Health packs are not cleared when one opponent dies, instead they just stay there.
    Elaboration: Player A killed Player B, Player B's health packs are not cleared (appears to be the issue with procs as well) when one has won/lost, not the entire duel match, just a score. So now, player a has a score of 1, player B=0.)
    - The team chat (/a) doesn't seem necessary, considering you're only dueling against one person and not two, neither do you even have a team.
    - In Duels, Chrome users have an advantage, they can start killing before a person even knows whats happening.
    - When in a guildhal, sending another person a duel invitation regardless of location gives an error message of "You are already in a duel".
    - CTF flags do not drain your health. Although it can debuff the speed if a speed buff is applied to the character.


    Game Bugs
    - Visual effects are glitched. Planar pendant crystals in PvP aren't in their proper green FX, they are somewhat blue-ish green, quite similar whilst compared to a mage's crystal proc. PvE applied as well.
    Possible fix: Clear data/Uninstall game and download the patches again.
    - The chatbox has started to make weird gaps between Each message, sometimes while spam buying from auction, or sometimes friend requests.
    - When receiving a party invite or more party invites, the description of what a party is, keeps displaying and results in multiple layers of text.
    - Push notifications are disabled, Even when changes are applied to the settings they still do not appear.
    - Either using the inventory or the auction's preview on char, The current vanity/item look either does not display or simply merges with the current equipped armor/helm thus looking as two helms when previewed. Exception: Red arlor helm/armor.
    - even having the "timed" option on, normal dungeon Lost Mages mine's timer is missing.


    Halloween event bugs
    - Pets keep attacking a Halloween boss, even if they're dead and their body has been disposed, the pet still thinks as if the boss still exists and is not dead, thus continuing to attack not picking up any loot.
    - An individual cannot enter or interact with a portal if in the Attack Stance. A player has to wait until the player's attack stance has changed to the calm stance - the Portal at Necropolis.
    - Boogie's portal can only be accessed via tapping the portal keeper manually, not using the interact button (the attack button)
    - The new Glintstone gun for mages is bugged, apparently when the pylon explodes in PvP, it damage allies.
    - Class Loot elixirs are auto opened if looted from Mass Spider Crates.
    - Sorcerer's Pocket legend mask's icon has been replaced by a Rogue's vanity helm icon.

    Winter event bugs
    - Tarlok's death animation is not plaed properly sometimes, thus leading to a zombie tarlok that just floats in the air. Furthermore, loots drop correctly despite the animation not being played.
    Last edited by Wazakesy; 04-02-2016 at 08:50 AM.

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