Quote Originally Posted by Carapace View Post
Concerns related to class based farming sound valid, in which case there may be reasoning here to justify it forming jewels based on dealing AND taking damage. This would ensure that a warrior could still benefit properly by tanking for their party. This is just a thought of course, and one to be discussed internally with the data we collect.
This is not feasible as taking damage requires just one set of mobs so it would tip the balance to the warrior having the advantage.

It would be nice to share some more info on how the formula to coalesce jewels works either way. Most importantly, is total damage dealt affecting it or just the number of "ticks"? And why is it necessary to kill the targets in order to receive jewels (from tests under the elix, hitting but not killing results in zero jewels)?