This is not feasible as taking damage requires just one set of mobs so it would tip the balance to the warrior having the advantage.
It would be nice to share some more info on how the formula to coalesce jewels works either way. Most importantly, is total damage dealt affecting it or just the number of "ticks"? And why is it necessary to kill the targets in order to receive jewels (from tests under the elix, hitting but not killing results in zero jewels)?
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