Not bad. I like the idea with armor because it incorporates more thought on skill/pet combinations and rewards the defensive builds (which is what needs improvement). The problem is that it this solution solely addresses the issue of unbalanced stat buffs in low level PvP while the prominent issue with warriors is their PvE inefficiency and uselessness.
That aside, I think it should scale a bit more aggressively because of:
-The max HP's at end-game being closer to 7, 8 and 9k (not 4, 5, 6). There's no need to lower end-game PvP tank's survivability.
-The plethora of armor debuffs in the PvP environment. In combination with how debuffs override buffs and can stack on each other, anything but raw added armor is at best unreliable (eg. Aimed Shot's 15% armor debuff can be kept up 100% of the time -- basically, PvP is synonymous with rogues and rogues are synonymous with AS).
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Wouldn't this work better if it scaled with base STR?
It could also help eliminate the issue of twinks receiving Happiness Bonuses from pets designed for end-game (eg. Abaddon below L10 is seriously OP with 110 armor). And before someone asks, base STR does not include pets' HB.
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